Total Eclipse (3.5e Epic Spell)
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Conjuration (Creation, Transportation) | |
Spellcraft DC: | 297 |
---|---|
Components: | V, S, XP |
Casting time: | 10 minutes |
Range: | 200 miles |
Area: | 5-mile radius, centered on you |
Duration: | Permanent (D) |
Saving Throw: | None |
Spell Resistance: | No |
To Develop: | 2,673,000 gp; 54 days; 106,920 XP. Seeds: Conjure (DC 21), transport (to move disk into position 100 miles up) (DC 27). Factors: increase mass by 1,000% (+40 DC), Permanent duration (x5), Mitigating factors: increase casting time by 9 minutes (–18 DC), burn 4,000 XP (–40 DC). Ritual casting, five participants level nine slot (-85 DC) |
With this spell, the character can create a limited eclipse, as though a heavenly body moves between the sun and the earth. The landscape within a five-mile radius of the character’s location experiences the dimming of the sun as a disk the character creates passes in front of it, culminating in a complete blackout and accompanying coronal ring. The eclipse stays in one place over the area cast until the sun goes down, then appears the next day.
XP Cost: 4,000 XP.
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