Tools (Rimworld Supplement)

From D&D Wiki
Jump to navigation Jump to search

Medicine[edit]

Used by medics to heal people, it comes in 4 different types. Medicine will disappear from your inventory as soon as it is used, but this balanced by the fact that it is easy to craft and buy from shops or caravans.

Herbal Medicine[edit]

When used on a target will make the user do a medicine skillcheck to heal for 1d6 hit points. DC depends on the severity of the wound. Can be made from healroot bushes.

Industrial Medicine[edit]

When used on a target will make the user do a medicine skillcheck to heal for 1d10 hit points. DC depends on the severity of the wound. Is crafted at drug labs.

Glitterworld Medicine[edit]

When used on a target will make the user do a medicine skillcheck to heal for 2d10 hit points. DC depends on the severity of the wound. It’s extremely rare and cannot be crafted by the tech available on the rim, is often found in ruins.

Archotech Medicine[edit]

When used on a target will make the user do a medicine skillcheck to heal for 2d20 hit points. DC will always be 10. The rarest form of medicine, often found in ruins guarded by mechanoids.

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Rimworld franchise, and/or include content directly affiliated with and/or owned by Ludeon Studios. D&D Wiki neither claims nor implies any rights to Rimworld copyrights, trademarks, or logos, nor any owned by Ludeon Studios. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png