Togemon (5e Creature)
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Togemon[edit]
Huge plant (Digimon), chaotic neutral Armor Class 16 (natural armor)
Saving Throws Str +7, Con +6 Magic Weapons. The digimon's weapon attacks are magical. Prickly Body. A creature which touches the digimon or hits it with a melee attack while within 5 feet of it takes 11 (2d10) piercing damage. ACTIONSMultiattack. The digimon makes two punch attacks. Punch. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. Needle Spray (Recharge 5-6). The digimon sprays needles in a 40-foot cone. Each creature within that area must make a DC 14 Dexterity saving throw, taking 32 (7d8) piercing damage on a failed save, or half as much damage on a successful one. REACTIONSCounterpunch. When a hostile creature makes a melee attack against the digimon, the digimon makes a punch attack against that creature. If the triggering attack misses the digimon, the punch attack is made with advantage. |
The prickly Togemon make their home in the deserts of the Digital World. Strong and agile but not too bright, these Digimon make fierce foes when challenged. Sapient Succulent. A Togemon resembles a towering cactus with a roughly humanoid shape. Its "face" consists of three round holes arranged in an inverted triangle, the upper two acting as its eyes while the lower hole acts as a mouth. Its hands are clad in bright red boxing gloves which never seem to accumulate any wear and tear. Its fists are so large that a human child or a gnome could sit on one and enjoy a comfortable ride, so long as the Togemon doesn't suddenly lower its arm. Pointy Pugilists. Togemon are quick to anger and quick to lash out at the source of that anger. Beyond overwhelming foes with a flurry of punches, they can spray thousands of needles with great force, turning hapless aggressors into pincushions. |
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