Titan Mauler (5e Subclass)

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Titan Mauler[edit]

Barbarian Path

Dragons, giants, and monstrosities, the world is filled with monsters, who wander the land imposing their oppressive might over smaller creatures, leaving behind a path of destruction. Although these leviathans usually strike fear in the hearts of the most brave warrior, this is not the case for titan maulers. These barbarians actively pursue giant creatures, striking them with a might that rivals those of the monsters.

Some barbarians follow this path out of pride, seeking to prove their strength against such powerful beasts. Others act as guardians, protecting villages and realms from attacks of monsters and risking their lives so others don't have to. Finally, for some, fighting giant creatures is a tradition, maintained trough generations of conflicts against such creatures, making titan maulers common in gnome and dwarven communities, who are in constant war with giants.

Titan maulers, despite of their motives, tend to be proud individuals, and more often than not, will carry body parts of the creatures they have slain, as a trophy, a proof of their deeds.

Big Game Hunter

At 3rd level the Titan Mauler has advantage on Wisdom (Survival) checks, Wisdom (Perception) checks and attack rolls against creatures of large size or larger.

In addition, while raging, once in each of your turns when you make an attack against a creature larger than you, you deal 1d6 additional damage to that creature for each size category above you that creature have, up to a maximum of 3d6. The damage is from the same type than your weapon's type.

Titan Climber

Starting at 6th level, you can climb with great ability. You gain a climb speed equal to your movement speed.

In addition, you can make a grapple attempt to try to climb a creature with two sizes than you or higher using a bonus action. When you use this variation of a grapple, you can grapple creatures of any size and the size differences don't give that creature any advantages on the contested check.

If you win, you can occupy the same space of that creature and you have advantage on melee weapon attacks against that creature. If you loose, you are knocked prone, and take 1d6 bludgeoning damage for each size larger than you that creature have.

Titanic Resilience

At 10th level, you become able to endure the might and terror imposed by any monsters. While raging, you are immune to the frightened condition.

In addition, if you are raging, whenever you take damage from a creature two size categories larger than you or higher, or whenever you take falling damage, you can use your reaction to halve the damage taken.

Feller of Giants

Starting at 14th level, whenever you hit a creature with a melee weapon attack while raging, you can use your bonus action to knock that creature prone.

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