Tinnitus (5e Disease)

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Tinnitus[edit]

Contracting Tinnitus[edit]

When a creature experiences a loud sound or explosion in a confined space, it risks permanent damage to its hearing and must succeed on a DC 11 Constitution saving throw or acquire minor tinnitus. A creature already affected by tinnitus that fails this saving throw graduates to the next stage of severity.

Effects[edit]

Minor. The effects of tinnitus at this stage are barely noticeable. At random intervals averaging about once every week, an affected creature may experience a ringing in their ears accompanied by a quietness of hearing for 1 minute. During this minute, a creature has disadvantage on Wisdom (Perception) checks that rely on hearing, and may struggle to understand speech spoken at normal volume.

Moderate. A noticeable ringing always pervades in the background of the affected creature's hearing. The creature has disadvantage on Wisdom (Perception) checks that rely on hearing, and may struggle to understand speech spoken at a normal volume. At random intervals averaging about once every week, the affected creature may become completely deafened for 1 minute.

Severe. The creature only hears the ringing of their damaged ears. They are permanently deafened.

Treatment[edit]

Tinnitus can be cured with any spell or effect that cures deafness, or the regenerate spell.

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