Ting-Lu (5e Creature)

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Ting-Lu[edit]

Large construct, neutral evil


Armor Class 18 (natural armor)
Hit Points 287 (25d10 + 150)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 11 (+0) 22 (+6) 18 (+4) 10 (+0) 16 (+3)

Saving Throws Con +11, Int +9, Wis +5
Skills Athletics +10, History +9
Damage Resistances poison; bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered
Damage Immunities lightning, psychic
Condition Immunities charmed, frightened, petrified
Senses passive Perception 10
Languages understands Abyssal and Common but can't speak
Challenge 16 (15,000 XP)


Vessel of Ruin. Ting-Lu emits an aura of ruin in a 30-foot radius around its vessel. If a creature other than Ting-Lu casts a spell in that area, the spell's DC, if any, is reduced by 5. If the spell requires an attack roll, it has a minus 5 penalty. The remove curse spell, or similar magic can be used to suppress this effect for 10 minutes.

Cursed Rejuvenation. When Ting-Lu is reduced to 0 hit points, the earth and stone that make up its body disperse, leaving its vessel behind. This vessel is considered magical and cannot be destroyed under normal circumstances. Ting-Lu comes back to life with all its hit points in 1d10 days, unless a dispel magic, remove curse or similar spell is cast at 7th level on the vessel.

Divine Being. Ting Lu can't be surprised and can't be changed into another form against its will.

Immortal Nature. A Ting-Lu doesn't require air, food, drink, or sleep.

Magic Attacks. Ting-Lu's attacks are considered magical for overcoming resistance and immunity.

ACTIONS

Multiattack. Ting-Lu makes three bulldoze attacks.

Ruination (1/Day). Ting-Lu causes dark, cursed energy to befall a creature within 30 feet of it, causing their current hit points and hit point maximums to be halved until they finish a long rest.

Bulldoze. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage and the target's movement speed is reduced by 10 feet until the end of their next turn.

Earthquake (Recharge 6). Ting-Lu causes an earthquake in a 30-foot radius around itself. Each grounded creature in this area other than Ting-Lu must make a DC 18 Strength saving throw, taking 42 (12d6) bludgeoning damage and being knocked prone on a failed save, or half as much damage and not being knocked prone on a success.

Stealth Rock. Ting-Lu launches grounded and floating stones 90 feet in any direction, which spread out into a 30-foot radius sphere. For every 5 feet a creature moves in this area, they take 3 (1d6) piercing damage from the stones. The stones stay their position for the next hour, after which, they fade away.


LEGENDARY ACTIONS

Ting-Lu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ting-Lu regains spent legendary actions at the start of its turn.

Curse. Ting-Lu casts bestow curse on a creature within 30 feet of itself. This version of the spell does not require concentration and ends if a creature is 30 feet or further from its caster.
Fissure (Requires 3 Actions). Ting-Lu uses a legendary action to rear up its immensely heavy vessel adorned head. The next time it can use a legendary action, it must spend 2, which in doing so, a massive fissure forms from it in a 10-foot wide, 90-foot long line. This fissure is 160 feet deep.

pokemon-scarlet-and-violet-ting-lu.jpg
Ting-Lu, the Ruinous Pokémon

Ting-Lu resembles a moose made of earth and stone with a large vessel atop its head. This construct was formed from an ancient ritual where the fears of many were poured into the very vessel atop its head.

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