Ting-Lu (5e Creature)

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Large construct, neutral evil

Armor Class 17 (natural armor)
Hit Points 262 (25d10 + 125)
Speed 30 ft.

18 (+4) 10 (+0) 20 (+5) 16 (+3) 7 (-2) 15 (+2)

Skills History +8
Damage Resistances poison; bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered
Damage Immunities lightning, psychic
Senses passive Perception 8
Languages understands Abyssal and Common but can't speak
Challenge 16 (15,000 XP)

Vessel of Ruin. Ting-Lu emits an aura of ruin in a 30-foot radius around its vessel. If a creature other than Ting-Lu casts a spell in that area, the spell's DC, if any, is reduced by 5. If the spell requires an attack roll, it has a minus 5 penalty. The remove curse spell, or similar magic can be used to suppress this effect for 10 minutes.

Cursed Rejuvenation. When Ting-Lu is reduced to 0 hit points, the earth and stone that make up its body disperse, leaving its vessel behind. This vessel is considered magical and cannot be destroyed under normal circumstances. Ting-Lu comes back to life with all its hit points in 1d10 days, unless a dispel magic, remove curse or similar spell is cast at 7th level on the vessel.

Magic Attacks. Ting-Lu's attacks are considered magical for overcoming resistance and immunity.


Multiattack. Ting-Lu makes three bulldoze attacks.

Ruination (1/Day). Ting-Lu causes dark, cursed energy to befall a creature within 30 feet of it, causing their current hit points and hit point maximums to be halved until they finish a long rest.

Bulldoze. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage and the target's movement speed is reduced by 10 feet until the end of their next turn.

Earthquake (Recharge 6). Ting-Lu causes an earthquake in a 30-foot radius around itself. Each grounded creature in this area other than Ting-Lu must make a DC 17 Strength saving throw, taking 42 (12d6) bludgeoning damage and being knocked prone on a failed save, or half as much damage and not being knocked prone on a success.

Stealth Rock. Ting-Lu launches grounded and floating stones 90 feet in any direction, which spread out into a 30-foot radius sphere. For every 5 feet a creature moves in this area, they take 3 (1d6) piercing damage from the stones. The stones stay their position for the next hour, after which, they fade away.


Ting-Lu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ting-Lu regains spent legendary actions at the start of its turn.

Curse. Ting-Lu casts bestow curse on a creature within 30 feet of itself. This version of the spell does not require concentration and ends if a creature is 30 feet or further from its caster.
Fissure (Requires 3 Actions). Ting-Lu uses a legendary action to rear up its immensely heavy vessel adorned head. The next time it can use a legendary action, it must spend 2, which in doing so, a massive fissure forms from it in a 10-foot wide, 90-foot long line. This fissure is 160 feet deep.

Ting-Lu, the Ruinous Pokémon

Ting-Lu resembles a moose made of earth and stone with a large vessel atop its head. This construct was formed from an ancient ritual where the fears of many were poured into the very vessel atop its head.

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