Time Weaver (3.5e Prestige Class)
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Time Weaver[edit]
“ | "As if i would go trough the trouble of recasting that spell!" | ” |
—Lord Tuffle, Gnome Wizard, Overheard by one of his students |
Time Weaver are experts at extending, manipulating and maintaining time of specific spells.
Becoming a Time Weaver[edit]
Time Weaver are mostly mages and clerics that are to lazy to recast spells. They put their focus on manipulating time and by intertwining magic of a chosen spell with the flow of time and mana they manage to extend their duration to incredible amounts which makes the spells theoretically permanent.
Alignment: | Any. |
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Base Attack Bonus: | 3. |
Race: | Any. |
Skills: | Spellcraft (Int) 10. |
Spellcasting: | 5th level arcane or divine spellcasting. |
Special: | Needs to do a ritual and sacrifice a handful sand, a clock(of any type) and one magic item(scroll, enchanted weapon etc). After the Ritual starts the character has to do a spellcraft check of 20 or higher or repeat the process again. |
Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting Spellcasting | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | 1 | 1 | 1 | 1 | Permanency, Extend Spell +1 | +1 to existing arcane or divine spellcasting class | |||||||||||||||||||||||||||||||||||
2nd | 1 | 1 | 1 | 2 | Extend Spell +2 | +1 to existing arcane or divine spellcasting class | |||||||||||||||||||||||||||||||||||
3rd | 1 | 1 | 2 | 3 | Extra Time Domain, Extend Spell +3 | +1 to existing arcane or divine spellcasting class | |||||||||||||||||||||||||||||||||||
4th | 2 | 2 | 3 | 4 | Extend Spell +4 | +1 to existing arcane or divine spellcasting class | |||||||||||||||||||||||||||||||||||
5th | 2 | 2 | 3 | 5 | Timeless Body, Extend Spell +5 | +1 to existing arcane or divine spellcasting class | |||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level) |
Class Features[edit]
All of the following are class features of the Time Weaver.
Spellcasting: At first level and each level thereafter, you gain new spells per day and an increase in caster level and spells known as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a Time Weaver, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Spells: To cast a Time Weaver Domain spells, you must have an wisdom score of at least 10 + the domain spell's level. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your favorite mental modifier (if any).
Permanency (Su): At first level a Time Weaver gains the ability to make specific spells permanent. He can either pay the indicated amount of exp down below or double the amount in gold to make these spells permanent. Spells that are made permanent this way are treated five spellcasting levels higher than originally cast in regards to all dispel magic like effects.Spells that can be made permanent are found in the list below. Note that the Time Weaver doesn't have to cast the spell himself in order to make the spell permanent. A Time Weaver can only make x-th level spells permanent if he can cast x-th level spells himself. He gains additional spells he can permanent as well as the list from the permanency spell list. More spells can be added under the DM's discretion.
All spells cost 1000 x Spelllevel + the exp indicated in the in the table. (Su):
Minimum Caster Level | Spells Known | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Spells | Exp | |||||||||
11 | Arcane Sight, Greater | 1500 | ||||||||
10 | Air Breathing | 300 | ||||||||
10 | Water Breathing | 300 | ||||||||
11 | Animate Rope | 1000 | ||||||||
10 | Purify Food and Drink(purifies whenever food or drink is touched) | 2000 | ||||||||
10 | Endure Elements | 2500 | ||||||||
12 | Deathwatch | 3000 | ||||||||
15 | Consecrate | 10000 | ||||||||
15 | Discern Lies | 1000 | ||||||||
13 | Hallow | 1250 | ||||||||
13 | Unhallow | 1250 | ||||||||
12 | Wall of Stone | 2000 | ||||||||
13 | Detect Secret Doors | 1500 | ||||||||
15 | Holy Aura(only self and Paladins) | 5000 | ||||||||
10 | Reduce Animal | 1250 | ||||||||
11 | Speak with Plants | 1000 | ||||||||
13 | Animal Growth | 1500 | ||||||||
18 | Animal Shapes | 6000 | ||||||||
17 | Antipathy | 5000 | ||||||||
17 | Sympathy | 5000 | ||||||||
15 | Identify | 3000 | ||||||||
13 | Tiny Hut | 1000 | ||||||||
9 | Reduce Person | 250 | ||||||||
17 | Haste | 7000 | ||||||||
15 | Mage's Magnificient Mansion | 100000 | ||||||||
16 | Phase Door | 10000 | ||||||||
18 | Gate | 50000 | ||||||||
16 | Major Creation | 3000 |
Extra Time Domain (Su): At 1st level, a Time Weaver gains access to the Time Domain. The Time Domain is granted as additional Domain Slots if the Time Weaver already possesed a Domain. However Time Domain Spells can't be exchanged for other domain spells and acts differently in this regard. To cast a 1st level Time Domain spell the Time Weaver needs to be able to cast 1st level spells, for 2nd level domain spells 2nd level spells and so on. If the Time Domain is the character's only domain, he gains the ability to cast a domain spell of each spell level to which he has access once per day, in addition to those spells he already casts. Later gained Domains will grant him new Domain Slots for each spell level(this can only happen once). Prestige domains are presented and explained in the Cleric Domains section, beginning on page 107.
Extend Spell (Ex): The Time Weaver gains the ability to double the duration of any spell once per level per day. He can use more uses of this ability to extend the duration of one ability by 2x - 5x times.
Timeless Body (Su): The Time Weavers found a way to halt the aging of the body by intertwining them with the flow of time and magic which grants them: No aging, immunity to negative time effects and a +1 competence bonus on enchanting items.
Ex-Time Weavers[edit]
No Penalities.
Campaign Information[edit]
Playing a Time Weaver[edit]
Combat: Support and Spellcaster
Advancement: This Prestige class fits with any type of spellcasting class
Resources: Time Weaver have no fixed organization.
Time Weavers in the World[edit]
“ | Just look the fish can breath air now forever! Now how do i make it flying? | ” |
Time Weavers are mostly researchers of spells and therefore often found inside of royal courts or castles.
NPC Reactions: So you are saying i can comprehend any language forever?
Time Weaver Lore[edit]
ranks in Knowledge Arcane (Int) can research Time Weavers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. Characters with
DC | Result |
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11 | Time Weavers were the first to make a forever burning magical fire. |
16 | It seems Time Weavers are specialists and researchers hired by kings to develop advanced magical spells. |
21 | It is said that Time Weavers can make any spell permanent if given enough time. |
26 | Some very skilled Time Weavers once tried to make the spell Time Stop permanent and disjunked themselves from time. They are trapped forever in a timeless world. |
Time Weavers in the Game[edit]
They are mostly Researchers hired by kings.
Adaptation: They are best placed in campaigns that need a new spell or a specific spell permanent to defeat a dangerous foe.
Sample Encounter: Wizard10/Time Weaver 5 CR15
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