Tigerdillo (5e Creature)
Tigerdillo[edit]
Large beast, unaligned Armor Class 15 (natural armor)
Skills Perception +3, Stealth +4 Keen Smell. The tigerdillo has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the tigerdillo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action. Sunlight Sensitivity. While in sunlight, the tigerdillo has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ACTIONSMultiattack. The tigerdillo makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
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The tigerdillo is a large and extremely dangerous animal that inhabits the Earth Kingdom. The fur on the lower part of a tigerdillo's face is white, along with its feet. The tigerdillo's main trunk and the upper parts of its legs are covered by shaggy brown hair. Its back is topped by an armadillo-like segmented carapace, which extends to cover the top of its head. It also has a hairless, armadillo-like tail. Its body structure allows the tigerdillo to curl up into an armored ball when startled, much like the three-banded armadillo. This creature possesses a paradoxical behavior, switching from a highly aggressive tendency to a cowardly attitude. It is common for a tigerdillo to race toward moving objects with claws and teeth bared, only to curl up into a tight ball at the first sign of counter-aggression. Consequently, they are abnormally prone to being run over, and carcasses can be found on the side of many major roads. The roar of the tigerdillo is known to be particularly loud. |
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