Tiger Pishacha (5e Creature)
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Large fiend, unaligned
Saving Throws Con +4
Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Brute.' A melee weapon deals one extra die of its damage when the tiger hits with it (included in the attack).
Reconstitution. When the tiger kills a creature with its bite attack, the tiger regains 2 (1d4) hit points, and regains an additional 2 (1d4) hit points for every size category above Tiny the target is, to a maximum of 10 (4d4) hit points.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Once normal animals, the pishacha have been twisted with dark magic. There are four common forms of pishacha: a tiger, an elephant, a crocodile, and a whale. In battle, pishacha must be controlled directly by powerful magic users, typically those that created them in the first place. A pishacha's monstrous appearance and enhanced abilities do not disappear when this connection is lost, however, their mind returns to that of their base animal. In the case of tigers, their souls have been combined with those of minor demons, causing their bodies to grow larger and stronger, and their teeth and claws to elongate, sharpen, and bend outward.