Crocodile Pishacha (5e Creature)
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Large fiend, lawful evil
Armor Class 15 (natural armor)
Saving Throws Str +8, Dex +3
Hold Breath. The crocodile can hold its breath for 30 minutes.
Brute. A melee weapon deals one extra die of its damage when the crocodile hits with it (included in the attack).
Multiattack. The crocodile makes two attacks: one with its bite and one with its tail or two with its spear.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail. Melee Weapon Attack: +8 to hit, reach 5 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Spear. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 5) piercing damage. If a crocodile wielding this weapon makes a shove attack, it may deal 5 piercing damage in addition to its normal effects.
Once normal animals, the pishacha have been twisted with dark magic. There are four common forms of pishacha: a tiger, an elephant, a crocodile, and a whale. In battle, pishacha must be controlled directly by powerful magic users, typically those that created them in the first place. A pishacha's monstrous appearance and enhanced abilities do not disappear when this connection is lost, however, their mind returns to that of their base animal. In the case of crocodiles, their souls have been combined with those of ordinary soldiers, causing them to become bipedal, with human-like hands and an intelligence, skill, and strategy which create a terrifying combination with their natural physical prowess.
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