Crocodile Pishacha (5e Creature)
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Crocodile Pishacha[edit]
Large fiend, lawful evil Armor Class 15 (natural armor)
Saving Throws Str +8, Dex +3 Brute. A melee weapon deals one extra die of its damage when the pishacha hits with it (included in the attack). Hold Breath. The pishacha can hold its breath for 30 minutes. ACTIONSMultiattack. The pishacha makes two attacks: one with its bite and one with its tail or two with its spear. Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the pishacha can't bite another target. Tail. Melee Weapon Attack: +8 to hit, reach 5 ft., one target not grappled by the pishacha. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Spear. Melee Weapon Attack: +8 to hit, reach 5 ft. (reach 10 ft. if used with two hands), one target. Hit: 12 (2d6 + 5) piercing damage, or 14 (2d8 + 5) piercing damage if used with two hands. If the pishacha wielding this weapon successfully shoves another creature, it may deal 5 piercing damage in addition to its normal effects.
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Once normal animals, the pishacha have been twisted with dark magic. There are four common forms of pishacha: a tiger, an elephant, a crocodile, and a whale. In battle, pishacha must be controlled directly by powerful magic users, typically those that created them in the first place. A pishacha's monstrous appearance and enhanced abilities do not disappear when this connection is lost, however, their mind returns to that of their base animal. In the case of crocodiles, their souls have been combined with those of ordinary soldiers, causing them to become bipedal, with human-like hands and intelligence, skill, and strategy which create a terrifying combination with their natural physical prowess. |
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