Ticktox (5e Creature)
From D&D Wiki
Large plant, unaligned
Tick Infested. A creature that touches the ticktox or hits it with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage plus 5 (2d4) poison damage.
Toxic Blood. If a creature consumes the ticktox's blood, it takes 8 (3d4 + 1) poison damage.
Multiattack. The ticktox makes two claw attacks and uses its Ticks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (3d6 + 1) slashing damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained.
Ticks. Each creature within 10 feet of the ticktox makes a DC 14 Dexterity save. On a failed save, a creature is covered in ticks; at the start of its turn, it takes 5 (2d4) piercing damage plus 5 (2d4) poison damage and must succeed on a DC 12 Constitution save or be stunned until the start of its next turn. If a creature covered in ticks uses an action to brush them off or takes fire damage, this effect ends.
This patient, plodding creature is so named for the millions of hard ticks residing under its many rubbery, fleshy folds, their encrusted bodies rustling softly with the creature's every movement. The parasites are well adapted to the concentrated toxins saturating the monster's blood, and the bite of a single adult can carry enough poison to send the average humanoid into paralytic shock. The arthropods cannot survive long on the blood of other organisms, but have little difficulty returning to the sluggish and malodorous plant.