Thundercat (5e Race)

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Scales.png This page is of questionable balance. Reason: Races shouldn't have proficiency in a weapon range but a set of weapons(ideally two simple and two martial). This "dart speed" should be its own trait like the tabaxi's. Natural Attunement should still abide by standard narrative durations and its second benefit is way too specific. A bipedal's base walking speed shouldn't be more than 35 feet.

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Thunder, Thunder, Thundercats! Hooooo!- Lion-O, Lord of the Thundercats

Physical Description[edit]

Thundercats vary greatly in terms of height, build and posture but have some traits in common. All are humanoid with catlike features. These feline aspects include their bodies being covered almost entirely with fur, piercing eyes and sharp ears. Some lower class Thundercats also have tails that provide minor assistance with balance but are in no way dexterous, leading many to conceal their tails under clothing to avoid social stigma from non-catfolk. Thundercats are also naturally fit and muscular and can maintain this far more easily than many other races, their natural strength and agility becoming the envy of many creatures.


Thundera was a powerful nation-state upon the world of Third Earth that was founded by the first lord of the ThunderCats Leo. It was destroyed in centuries past; the city fell due to an attack led by the lizard general Slithe and the traitor Grune, completely devastating the city-state. Now only the ThunderCats and some surviving Thunderians remain.

It was a heavily hierarchical society in which the Cats rules over other animalfolk by virtue of birth and maintained peace across the land through their elite warriors and ruling classes, the Thundercats. In spite of the peace enjoyed by the cats, many of the other species of Thundera did not enjoy such comforts, such as the dogs and tailed cats that all lived in the slums. Most citizens abhorred technology, denying the existance of machinery entirely and leaving thoughts of such things as fairy tales. This belief was a major contributing factor to their destruction as the lizards attacked them with advanced bipedal war machines Warbots while the ThunderCats fought with bows and arrows.

Cat Slaves from Mount Plun-Darr are currently living in the ruins of Thundera whilst surviving Thundercats rome the lands as Paladins, Mercenaries or nomadic Monks.


Within the worlds of Dungeons and Dragons, Thundercat society has all but collapsed as the remnants of this ancient race and order blend into more cosmopolitan society. Small groups however have been known to band together in order to maintain some aspects of Thunderian society. these groups will more often than not centre around a Lion, historically the royal breed of Thundercat, and a totem of fallen Thundera such as a magical weapon or heirloom. Such groups maintain a nomadic lifestyle in search of more Thunderian treasure, vengeance against the dark forces that led to the collapse of their homeland or simply the betterment of their new home. Supporting a noble leader are often found the people's fighters and remnants of the warrior monks (confusingly known as Clerics) that guarded the magical secrets of Thundera.

Thundercat Names[edit]

Thundercats are largely named for the feline they resemble, for example a Cat with racial traits of a lion may be called Lion-O or Leo. Often these names end in a powerful vowel sound reflecting the energy and strength of the Thundercat people. Occasionally Cats will take Latin names reflecting Ancient Greek or Roman nobility.

Male: (Lion) Lion-O, Leo, Claudus, (Panther) Panthro, (Tiger) Tygra, Javan, Caspin, Bengali, (Jaguar) Jaga, (Wildcat) WilyKat, (Lynx) Lynx-O, (Common) Torr, Grune

Female: (Cheetah) Cheetara, (Jaguar) Jagara, , (Panther) Panthera, (Wildcat) WilyKit, (Puma) Pumyra, (Common) Leah

Thundercat Traits[edit]

Your Thunderian heritage manifests itself in a variety of traits you share with other Thundercats.
Ability Score Increase. Your Dexterity and Charisma scores each increase by 1.
Age. Thundercats age in a manner far more similar to a human than other felines. As such they are physically mature at around twenty years of age and often live into their seventies. Unlike human cultures however, Cats are rarely consider adults until they proven themselves value to thundera, whether this be as a warrior, craftsman, cleric or ruler.
Alignment. Cats can be either good or evil but shy away from remaining neutral in most conflicts due to their opinionated nature. Despite this they have a respect for hierarchy and understand its value, often leaning towards lawful alignments.
Size. Thunderats vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet. A Thundercat may choose to move on all fours like their feline namesakes, covering ground far more quickly (Although many find this degrading or distasteful). A Thundercat may choose to 'Dart' in place of normal movement, extending their movement distance to 35 feet, but may only do so if both hands are empty.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses. You have proficiency in the Perception skill.
Claws. When making an 'unarmed strike' a Thundercat may elect to use his claws. You are considered proficient in unarmed strikes when doing this and roll D4 (Slashing) damage on a successful blow.
Languages. You can speak, read and write Common and another language of your choice. You also have limited understanding of Ancient Thunderian languages inscribed on various artifacts and ancient tomes.
Subrace. The ancient species of cat from which your Thundercat is descended provides unique bonuses based on the cat's physical attributes/ abilities and the aspect of Thunderian life for which the subrace has been bred to excel within.


Ability Score Increase. Your Charisma score is increased by 1.
Lord of the Thundercats. Lions are the ruling class of Thundercats, inspirational and respected leaders of a proud civilization known across many worlds. If a player or friendly character within 60 feet of you is forced to make a check or save against being charmed, frightened or petrified, you may use your reaction to take that save in their place. If you succeed on the check the character is considered to have passed the check or save, if you fail then both you and your ally suffer the conditional effects.
Natural Attunement. Your royal blood has been exposed to various powerful magical weapons and artefacts over the centuries and as a result your mind and body adapt quickly to the use of new magical equipment. Any attunement time period required in order to effectively use a magical item is halved for a Lion character. In addition if the magical item or artefact is Thunderian in nature, a Lion may wield it with intermittent success (at the DM's discretion) immediately, up until attunement is achieved.

Tiger/ Wildcat[edit]

Ability Score Increase. Your Intelligence score is increased by 1
Natural Camouflage. You gain proficiency in Stealth and Sleight of Hand.

Cheatah/ Puma/ Jaguar[edit]

Ability Score Increase. Your Wisdom score is increased by 1
Natural Speed. Your base movement speed is increased to 40 feet and Dart speed is increased to 45 feet. You may take the Disengage action as a bonus action within combat.


Ability Score Increase. Your Strength score is increased by 1
Combat specialist. Trained as a warrior from birth you gain proficiency in Martial Weapons.

Random Height and Weight[edit]

4′ 8″ +2d10 100 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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