Thrun (3.5e Deity)

From D&D Wiki
Jump to navigation Jump to search

Thrûn[edit]

Intermediate Deity
Symbol: A Flame
Home Plane: The Elemental Plane of Fire
Alignment: Chaotic Good
Portfolio: Fire
Clergy Alignments: Chaotic Good, Neutral Good, Chaotic Neutral
Domains: Chaos, Good, Fire, Strength, Travel, Trickery, War and Sun.
Favored Weapon: Greataxe
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Thrûn is the elder power who oversees fire, the second element. He was charged by Maëlân (as he is the most chaotic of the elder powers) to rule over the most chaotic and dangerous element of existence: fire. He rages in battle, slaying thousands with the might of fire. He delights in destruction, but dislikes water.

Dogma[edit]

Thrûn teaches his followers of the might of fire and of the "art" of destruction. He teaches his followers the finer "art" of utilising fire to maximum effect with little danger to oneself. He teaches his followers to dislike water so that they may greater emulate that which they revere most.

Clergy and Temples[edit]

Thrûn's temples are grand structures of volcanic rock, forged in the image of fire. Thrûn's clerics are loud and love the "art" of destruction and burning, and are easiliy excited by the prospect of making or using fire. Their art is that of war and destruction, using inflict spells (which take on a flaming apperance in their hands) to cause death to the enemy. Clerics of Thrûn count as evil clerics foir the purpose of casting Cure and inflict spells, nomatter what their alignment is, but still count as their own alignment for the purposes of turning or rebuking undead (so a chaotic good cleric counts as an evil cleric for the purposes of casting Cure and inflict spells, but turns undead as a good cleric).



Back to Main Page3.5e HomebrewDeitiesIntermediate