Three-Quarters Spellcaster (5e Variant Rule)

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Other part Spellcaster[edit]

In the Player's Handbook there are three progressions of spellcaster:

  • "Full" spellcasters that can cast up to 9th level spells.
  • "Half" spellcasters that can cast up to 5th level spells. These are spellcasters that primarily have a combat role.
  • "Third" spellcasters that can cast up to 4th level spells. These are class archetypes that add a little sprinkle of magic without competing with other spellcasters.

The names are so-called because of their contribution towards spell slots when multiclassing (PHB p. 165).

Three-Quarters Spellcaster[edit]

There is design space for a "three-quarters" spellcaster. As a 3/4 spellcaster you would be able to cast up to 8th level spells, and contribute 3/4 of their levels when determining spell slots when multiclassing.

This would be useful for homebrew classes that are primarily spellcasters, but are more competent in other areas such as combat. They would have access to some of the "big hitter" spells (6th, 7th, and 8th level) without competing with a cleric or wizard, and it frees up some space for other features.

Three-Quarters Spellcaster: Spell Slots per Level[edit]

The table also shows how many spell points the class would have if using the optional spell points rule (DMG p. 289). The "spells known" table is used if the class must learn spells from their class spell list.


Spell Slots per Level
Lvl. Spells Known 1st 2nd 3rd 4th 5th 6th 7th 8th Spell Points
1st 2 2 4
2nd 3 3 6
3rd 4 3 6
4th 5 4 2 14
5th 5 4 3 17
6th 6 4 3 2 27
7th 7 4 3 2 27
8th 7 4 3 3 32
9th 8 4 3 3 1 38
10th 9 4 3 3 2 44
11th 9 4 3 3 2 44
12th 10 4 3 3 3 1 57
13th 11 4 3 3 3 2 64
14th 11 4 3 3 3 2 1 73
15th 12 4 3 3 3 2 1 73
16th 12 4 3 3 3 2 1 73
17th 12 4 3 3 3 2 1 1 83
18th 13 4 3 3 3 2 1 1 83
19th 13 4 3 3 3 2 1 1 83
20th 13 4 3 3 3 2 1 1 1 94

Two-thirds Spellcaster[edit]

There is design space for a "two-thirds" spellcaster. As a 2/3 spellcaster you would be able to cast up to 7th level spells, and contribute 2/3 of their levels when determining spell slots when multiclassing.

This would be useful for homebrew classes that are mostly spellcasters, but are more competent in other areas such as combat. They would have access to some of the "big hitter" spells (6th and 7th level) without competing with a cleric or wizard, and it frees up some space for other features. Missing access to 8th and 9th level spells will make two-thirds spellcaster feel between a half and full spell caster.

Two-thirds Spellcaster: Spell Slots per Level[edit]

The table also shows how many spell points the class would have if using the optional spell points rule (DMG p. 289). The "spells known" table is used if the class must learn spells from their class spell list.


Spell Slots per Level
Lvl. Spells Known 1st 2nd 3rd 4th 5th 6th 7th Spell Points
1st 2 2 4
2nd 3 2 4
3rd 4 3 6
4th 5 4 2 14
5th 5 4 2 14
6th 6 4 3 - 17
7th 7 4 3 2 27
8th 7 4 3 2 27
9th 8 4 3 3 - 32
10th 9 4 3 3 1 38
11th 9 4 3 3 1 38
12th 10 4 3 3 2 - 44
13th 11 4 3 3 3 1 57
14th 11 4 3 3 3 1 - 57
15th 12 4 3 3 3 1 - 64
16th 12 4 3 3 3 2 1 73
17th 12 4 3 3 3 2 1 - 73
18th 13 4 3 3 3 2 1 - 73
19th 13 4 3 3 3 2 1 1 83
20th 13 4 3 3 3 2 1 1 83

One-Quarter Spellcaster[edit]

Similarly, a "one-quarter" spellcaster can cast 1st, 2nd or 3rd level spells: fewer even than the eldritch knight or arcane trickster. A one-quarter spellcaster contributes 1/4 of their levels to determine spell slots when multiclassing.

One-Quarter Spellcaster: Spell Slots per Level[edit]

The table also shows how many spell points the class would have if using the optional spell points rule (DMG p. 289)

Spell Slots per Level
Lvl. Spells Known 1st 2nd 3rd Spell Points
3rd 2 2 4
4th 3 2 4
5th 4 3 6
6th 4 3 6
7th 4 3 6
8th 4 3 6
9th 5 4 2 14
10th 5 4 2 14
11th 6 4 2 14
12th 6 4 2 14
13th 7 4 3 17
14th 7 4 3 17
15th 8 4 3 17
16th 8 4 3 17
17th 9 4 3 2 27
18th 9 4 3 2 27
19th 10 4 3 2 27
20th 10 4 3 2 27
4.00
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