Thoqqua (5e Creature)

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Thoqqua[edit]

Medium beast, unaligned


Armor Class 17 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft., burrow 20 ft.


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Skills Perception +2
Proficiency Bonus +2
Damage Vulnerabilities cold
Damage Immunities fire
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 12
Languages Primordial
Challenge 2 (450 XP)


Molten Body. A creature that touches the thoqqua or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Tunneler. The thoqqua can burrow through solid rock at half its burrow speed and leaves a 5-foot-diameter tunnel in its wake.

ACTIONS

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and 7 (2d6) fire damage. The target must succeed on a DC 13 Strength saving throw or be pushed 5 feet away from the thoqqua.


b1395070318b51dfc45c885095eb0cd9.jpg
From the 3.5e Monster Manual by Wizards of the Coast

The thoqqua is a four- to five-foot-long worm-like creature with a head shaped like that of a drill. It spends its days tunneling deep in the earth spinning its body and generating heat as it does so. Although not carnivorous or hostile, the thoqqua will attack anything that threatens it or its eating grounds. This is probably why miners deep under the ground are commonly attacked by small groups of them.

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