The Warden (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Minecraft franchise, and/or include content directly affiliated with and/or owned by Mojang. D&D Wiki neither claims nor implies any rights to Minecraft copyrights, trademarks, or logos, nor any owned by Mojang. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

The Warden[edit]

Large monstrosity, unaligned


Armor Class 16 (natural armor)
Hit Points 312 (25d10 + 175)
Speed 50 ft., burrow 20 ft.


STR DEX CON INT WIS CHA
25 (+7) 13 (+1) 24 (+7) 8 (-1) 14 (+2) 6 (-2)

Saving Throws Str +12
Skills Intimidation +8, Investigation +4, Perception +7, Survival +7
Proficiency Bonus +5
Damage Immunities fire; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities blinded, charmed, exhaustion, frightened
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 17
Languages
Challenge 14 (11,500 XP)


Keen Hearing and Smell. The warden has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Magic Weapons. The warden's weapon attacks are magical.

Siege Monster. The warden deals double damage to objects and structures.

Consume Soul A creature killed by the Warden can’t be restored to life by any means short of divine intervention.

ACTIONS

Multiattack. The warden makes two slam attacks and uses its Sonic Boom if available.

Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sonic Boom (Recharge 6). The warden unleashes a sonic boom in a 100-foot line that is 5 feet wide. Each creature in that area must make a DC 19 Constitution saving throw, taking 26 (4d12) thunder damage on a failed save or half as much damage on a successful one.


LEGENDARY ACTIONS

The warden can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The warden regains spent legendary actions at the start of its turn.

Detect. The warden makes a Wisdom (Perception) check.
Blinding Pulse (Costs 2 Actions). The warden emits a blinding pulse in a 30-foot radius around itself. Each creature in that area must succeed on a DC 15 Constitution saving throw or be blinded until the end of its next turn.

The warden is the most terrifying creature in the Minecraft World, It resides within the abandoned Lost City which is deep underground. Although it is blind, it is very sensitive to sound, which can be pinpointed with the plant-like Skulk which can be found all over its subterranean lair. The warden appears to be a construct of some sort, with screaming souls glowing within its open chest. Very few have ever seen a warden, and even fewer have lived to tell the tale.

5.00
(2 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: