The Warden (5e Creature)
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The Warden[edit]
Large monstrosity, unaligned Armor Class 16 (natural armor)
Saving Throws Str +12 Keen Hearing and Smell. The warden has advantage on Wisdom (Perception) checks that rely on hearing or smell. Magic Weapons. The warden's weapon attacks are magical. Siege Monster. The warden deals double damage to objects and structures. Consume Soul A creature killed by the Warden can’t be restored to life by any means short of divine intervention. ACTIONSMultiattack. The warden makes two slam attacks and uses its Sonic Boom if available. Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. Sonic Boom (Recharge 6). The warden unleashes a sonic boom in a 100-foot line that is 5 feet wide. Each creature in that area must make a DC 19 Constitution saving throw, taking 26 (4d12) thunder damage on a failed save or half as much damage on a successful one.
LEGENDARY ACTIONSThe warden can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The warden regains spent legendary actions at the start of its turn. Detect. The warden makes a Wisdom (Perception) check. |
The warden is the most terrifying creature in the Minecraft World, It resides within the abandoned Lost City which is deep underground. Although it is blind, it is very sensitive to sound, which can be pinpointed with the plant-like Skulk which can be found all over its subterranean lair. The warden appears to be a construct of some sort, with screaming souls glowing within its open chest. Very few have ever seen a warden, and even fewer have lived to tell the tale. |
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