The Visceral Flesh (5e Subclass)
The Visceral Flesh[edit]
Warlock Subclass
You have made a pact with an extraplanar entity formed of and fueled by the fears of mortals; your patron is associated with the fear of mutilation, cannibalism, butchering, and being treated as an animal sent for the slaughter. This entity is usually unable or unwilling to influence the material plane beyond granting supernatural abilities to those it believes will provide even more fear that it may feed on. If it has chosen you, it either believes you will make the fear of being eaten widespread, or that you yourself will develop into a source of this fear.
Expanded Spell List[edit]
The Visceral Flesh lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | grease, speak with animals |
2nd | beast sense, summon beast |
3rd | aura of vitality, slow |
4th | dominate beast, guardian of nature |
5th | awaken, immolation |
Body Builder[edit]
Starting at 1st level, your patron takes an interest in developing you into the perfect physical specimen. After you complete each long rest, choose between a +1 bonus to Strength, Dexterity, or Constitution checks; this bonus lasts until you change it. The bonus increases to +2 when you reach 10th level.
Meat is Meat is Me[edit]
Starting at 6th level, you have started to expand your definition of meat to include yourself. As an action, you can deal 10 (4d4) damage to yourself, which cannot be reduced in any way, and carve out a 1-pound chunk of edible meat that tastes delicious raw or cooked and spoils after 24 hours. At the end of your next turn, you regain all hit points lost due to this damage plus an additional 1 (1d2) as long as you have at least 1 hit point remaining. You can use this feature again after 1 hour.
Stun, Flense, Tenderize[edit]
Starting at 10th level, you are skilled at butchering and preparing meat in all its forms. When you make a successful melee weapon attack against a creature, you may use a bonus action to cause an additional effect based on the type of damage dealt. If piercing, the target can take either an action or bonus action on each of its turns, not both; if slashing, the target cannot regain the hit point lost to this attack by any means short of a wish spell; if bludgeoning, the target has disadvantage on Strength checks and saving throws. A creature can only have 1 of these effects on it at once, and the effect ends after the target completes a long rest.
Meat Grinder[edit]
Starting at 14th level, you can give yourself vulnerability to slashing, piercing, and bludgeoning damage at the start of your turn; when you so, you regain any hit points lost due to these forms of damage at the start of your next turn, as long as you have at least 1 hit point remaining.
Pact Boons[edit]
Each Pact Boon option produces a special creature or an object that reflects your patron's nature.
Pact of the Chain. The Visceral Flesh causes familiars to become ravenous, gorging themselves whenever possible. Their default form tends to be a mammal.
Pact of the Blade. Your weapon could appear clean and industrial, or crude and bloody. Either way, its nature as a tool of slaughter is likely obvious.
Pact of the Tome. The Book of Shadows given to you by your patron could resemble a bloodstained cookbook, the arcane knowledge held inside presented as recipes.
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