The Uncanny Stranger (5e Subclass)
The Uncanny Stranger[edit]
Warlock Subclass
You have made a pact with an extraplanar entity formed of and fueled by the fears of mortals; your patron is associated with the fear of the objects which pretend to be alive, things which are not as they seem, and the unnatural. This entity is usually unable or unwilling to influence the material plane beyond granting supernatural abilities to those it believes will provide even more fear that it may feed on. If it has chosen you, it either believes you will make the fear of the unknown and uncanny widespread, or that you yourself will develop into a source of this fear.
Expanded Spell List[edit]
The Uncanny Stranger lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | disguise self, unearthly chorus |
2nd | arcanist's magic aura, magic mouth |
3rd | animate dead, speak with dead |
4th | fabricate, polymorph |
5th | animate objects, mislead |
Flayed Disguise[edit]
Starting at 1st level, you can spend 1 hour skinning and treating the corpse of a humanoid creature which has been dead no longer than 10 days and is of the same size category as you. The treated skin then melds with yours and disappears, transforming your appearance to perfectly match that creature, taking on its height, weight, facial features, hair length, coloration, the sound of its voice, and distinguishing characteristics, if any. After you complete a long rest, you can make a Charisma check to maintain this appearance, the DC of which begins at 11 and increases by 2 every time you make it to use the same disguise; otherwise, the disguise lasts until you dismiss it (no action required).
Masquerade[edit]
Starting at 6th level, you learn how to make the lifeless appear alive. You can spend 1 hour and 25 gp of materials in the form of rare woods and animal skins to create a simple, obviously artificial humanoid figure. While within 500 feet of a figure you have made this way, you can use an action to expend a warlock spell slot and animate it. The figure behaves as if you had cast the spell animate objects on it, and remains animated for 1 hour or until you lose concentration. You can animate a number of figures equal to your Charisma modifier at one time.
The Uncanny Valley[edit]
Starting at 10th level, when you animate an figure using your Masquerade feature or animate an object with a humanoid shape with the spell animate objects, you can create a visual illusion over the figure which makes it appear to be a living humanoid creature of your choice of the same size category, complete with clothing, armor, weapons, and equipment. A creature which touches the figure or uses an action to investigate it they must make a Intelligence (Investigation) check against your spell save DC, causing the illusion to disappear on a success. When the illusion is dropped, either by a creature seeing through it or you choosing to as a bonus action, each creature of your choice within 30 feet of the figure which can see it must succeed on a Wisdom saving throw against your spell save DC or become frightened of the figure until the end of the target's next turn.
Skintight[edit]
Starting at 14th level, when you use your Flayed Disguise feature, you no longer need to make a Charisma check to maintain the disguise after completing a long rest. Instead, after you complete a short or long rest, you may choose to swap to the appearance of any creature you have previously used the Flayed Disguise feature on. Additionally, you gain a +2 bonus to Charisma (Deception) checks.
Pact Boons[edit]
Each Pact Boon option produces a special creature or an object that reflects your patron's nature.
Pact of the Chain. You familiar is brightly colored and acts strangely, as though new to its body. It could even be a construct you've enchanted in the shape of an animal.
Pact of the Blade. If you serve the Uncanny Stranger, your weapon could be brightly colored and festooned with colorful streamers.
Pact of the Tome. You could have a Book of Shadows written and illustrated in eye-searingly bright inks on pages of human skin.
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