The Twisting Deceit (5e Subclass)
The Twisting Deceit[edit]
Warlock Subclass
You have made a pact with an extraplanar entity formed of and fueled by the fears of mortals; your patron is associated with the fear of insanity, deception, and being unable to trust your senses. This entity is usually unable or unwilling to influence the material plane beyond granting supernatural abilities to those it believes will provide even more fear that it may feed on. If it has chosen you, it either believes you will make the fear of madness widespread, or that you yourself will develop into a source of this fear.
Expanded Spell List[edit]
The Twisting Deceit lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | color spray, hideous laughter |
2nd | nathair's mischief, phantasmal force |
3rd | bestow curse, slow |
4th | compulsion, confusion |
5th | modify memory, seeming |
It Is Not What It Is[edit]
Starting at 1st level, you gain advantage on checks made to fight off illusion spells
Distortion[edit]
Starting at 6th level, you learn the spells alter self and blur, which count as warlock spells for you, but don’t count against your number of spells known and don't need concentration to maintain their effects. You can cast each once without expending a spell slot, after which you must complete a short or long rest to do so again.
Wonderland[edit]
Starting at 10th level, you can treat illusory nonmagical objects you can see as though they were real; illusory objects you interact with using this feature don't physically effect creatures they otherwise wouldn't, and cannot leave the range of the spell or effect that created them. Otherwise, these objects behave as normal; you could climb an illusory ladder to reach a ledge, use an illusory lock to open a real door, or row an illusory boat across an actual river. Any physical changes to yourself that happen from illusory objects, such as damage from an illusory fire or satiation from an illusory meal, disappear along with the illusion when it ends or when you leave its area.
Threshold[edit]
Starting at 14th level, when you cast the spell dimension door, you can choose to create a permanent door at your current location, the point you arrive at, or both. While on the same plane as a door created this way, you can choose it as the target spot for casting dimension door, and can destroy or lock it using a bonus action. If another creature enters one of these doors, it appears in a demiplane consisting of a corridor or passage with the other door at the end; you can change the appearance of this demiplane, as long as it isn't physically harmful, and can change the distance between a creature and either door at will (no action required). While within, a creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't perceive the target and place its location at the door where it entered. A number of creatures equal to twice your Charisma modifier can be in this demiplane at any given time.
Pact Boons[edit]
Each Pact Boon option produces a special creature or an object that reflects your patron's nature.
Pact of the Chain. The familiar gifted to you by this Boon is stretched, warped or otherwise has an unnatural visage.
Pact of the Blade. The weapon you carry is twisted and physically painful to see; attacking with it leaves behind uncanny wounds.
Pact of the Tome. If your patron gifts you a Book of Shadows, it's written in no known language and illegible to everyone but you.
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