The Terminus Which Waits For All (5e Subclass)
The Terminus Which Waits For All[edit]
Warlock Subclass
You have made a pact with an extraplanar entity formed of and fueled by the fears of mortals; your patron is associated with the fear of death. This entity is usually unable or unwilling to influence the material plane beyond granting supernatural abilities to those it believes will provide even more fear that it may feed on. If it has chosen you, it either believes you will make the fear of death widespread, or that you yourself will develop into a source of this fear.
Expanded Spell List[edit]
The Terminus Which Waits For All lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | false life, inflict wounds |
2nd | augury, gentle repose |
3rd | feign death, life transference |
4th | death ward, black tentacles |
5th | antilife shell, temporal shunt |
Memento Mori[edit]
Starting at 1st level, you have advantage on Saving Throws against being frightened. Additionally, you can cast fear once per short rest without expending a spell slot.
Psychopomp[edit]
Starting at 6th level, whenever a creatures dies within 60 feet of you, you gain a Mortal Inspiration die: a d4 at 6th level, increasing to a d6 at 10th and a d8 at 14th. You can spend a Mortal Inspiration die to roll it and add or subtract the number rolled to one attack roll, saving throw, or ability check made by a creature you can see within 60 feet, including yourself (no action required). You can wait until after seeing roll before deciding to use a Mortal Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once a Mortal Inspiration die is rolled, it is lost. your total uses of Mortal Inspiration is equal to your proficiency bonus (minimum 1).
Cheating Death[edit]
Starting at 10th level, you can cast raise dead at will without expending a spell slot. When you do so, roll a d20; if the result is greater than your Charisma modifier, you are reduced to 1 hit point and take a −4 penalty to all attack rolls, saving throws, and ability checks; every time you finish a long rest, this penalty is reduced by 1 until it disappears. If you are already sufferings from this penalty or the penalty for coming back from the dead, you also take 5d20 necrotic damage after having your health reduced.
Absolute Mortality[edit]
Starting at 14th level, you can share how it feels to die. You can cast cause fear without expending a spell slot a number of times equal to your proficiency bonus. This spell can effect any creature, including undead, constructs, and creatures otherwise immune to becoming frightened, as long as they believe it is possible for them to die or otherwise cease to exist.
Pact Boons[edit]
Each Pact Boon option produces a special creature or an object that reflects your patron's nature.
Pact of the Chain. You familiar could appear gaunt and skeletal, or actually be a reanimated corpse.
Pact of the Blade. You could summon weapons which are carved out of bone, or which appear normal but radiate unmistakable dread.
Pact of the Tome. As a servant of the Terminus Which Waits For All, your Book of Shadows could be a book bound in faded black bookcloth, written in ancient languages and scripts at the beginning which become steadily more modern closer to the end.
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