The Song (5e Subclass)
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The Song[edit]
The Song is one of the twelve closely-guarded fighting styles known as the Zodiac Of Pain. The Song focuses on agile movement and overpowering attacks, but also the protection of allies. Originally, the Zodiac Of Pain referred to twelve adventurers who used dark magic to slaughter the forces of darkness. They each founded their own school of combat, and they each chose twelve others to lead their school. The hierarchy of a Zodiac Of Pain school is twelve ranks, each containing twelve students who are sub-ranked within that rank. When a student feels ready, they can challenge the one from the rank above that corresponds to their sub-rank to a duel. If the challenger wins, they swap places. If they lose, they decrease in the standings of their rank. When a student is in the twelfth rank, they can challenge a master. If they win, they become a master too and the school searches for a new recruit. A student has twelve years to learn the ways of their Zodiac Style and to become a master, and if they fail they are killed to keep the order a secret.
- Zodiac Of Pain Induction
You have a Zodiac Of Pain charge. You can use it to fuel your Zodiac Of Pain abilities. You gain a second Zodiac Of Pain charge at 10th level, and a third at 20th level. At 15th level, you regain a Zodiac Of Pain charge when you finish a short rest.
- Wings Of The Zodiac
At 3rd level, you can expend a Zodiac Of Pain charge to give yourself a flying speed of 40 feet for an hour.
- Martial Prowess
At 7th level, you can choose a second fighting style from the Fighter list.
- Punishing Assualt
At 11th level, when you take the attack action on your turn, you can attack 3 times instead of twice.
- Merciful Touch
At 15th level, your merciful touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your ranger level × 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Merciful Touch, expending hit points separately for each one. This feature has no effect on undead or constructs.
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