The Sixteen Laws of Ur-Nammuh and the Five Pillars (City-States In Chaos Supplement)

From D&D Wiki
Jump to navigation Jump to search


The Sixteen Laws of Ur-Nammuh[edit]

Over four thousand and four hundred years ago, during the first Epoch in the time of the Five Kingdoms, in 1625 Dragon Year (DY) the High King and Champion Jonash Vorson son of Knack becomes the first Emperor of the United Kingdoms of Umerijah. In 1684 DY, the librarian, a Centaur wizard named Ur-Nammuh the Just Judge, codified the Sixteen Laws of Umerijah, later to be known as the Sixteen Laws of Ur-Nammuh. In the United Kingdoms of Umerijah, all lord and title holders were empowered as judges. The Sixteen Laws are the foundation of the Human legal system to this day. The Sixteen Laws were broken into four categories much later. The four categories are crimes against people, crimes against fair-trade, crimes against government, and crimes against order.


Crimes Against People

1. If a person kills, murders, or manslaughters, the person is to be executed by beheading.

2. If a person commits acts of aggressive violence against another, the person is to be fined a standard week's wages.

3. If a person commits a rape, the person is to be executed by fire.

4. If a person commits adultery, the person is to be fined a standard month's wages.

5. If a spouse divorces, the divorcee will pay the divorced a standard month's wages or 25% of assets, whichever one is largest.

6. If a person commits a kidnapping, the person is to be imprisoned and pay a standard month's wages.

7. If a person commits a violation, crime, or deflates the value of or against a slave (including the fleeing of a slave from ownership), the person is to pay the owner of the slave a standard month's wages plus damages, except in the case of a fleeing slave who is to be executed.


Crimes Against Fair-Trade

8. If a person steals or damages property, the person is to be fined 5 times the value and is to repay 3 times of value.

9. If a person breaks a sworn oath in a business or government dealing, the oath-breaker is to be imprisoned.

10. If a person commits acts of dishonesty in business or government dealing, such as false scales, fake coins-gems-treasure, i.e., the person is to be imprisoned.


Crimes Against Government

11. If a person commits false testimony or bribery to an official of the government, he is to be imprisoned and pay a standard month's wages.

12. If a person is out after curfew, the person will be fined a standard week's wages.

13. If a person interferes with the watch, army, or official government representation, in the carrying out of duties, the person will be imprisoned and pay a standard week's wages.

14. If a person commits willful or ignorant treason, the person is to be executed by public torture.


Crimes Against Order

15. If a person uses magic in a non-magic use area, the person is to pay a standard month's wages plus any damages.

16. If a person violates the sanctity of a chapel, temple, or monastery, the person is to be imprisoned and fined a standard week's wages.


The Five Pillars[edit]

Two hundred years ago, in 125 C.E., the Halfling fighter Flick Shadowdancer the Just modified the Sixteen Laws of Ur-Nammah into the Five Pillars, the published law code of most Human civilizations. The Five Pillars are the Pillar of Blood, Violence, Dishonesty, State, and Safety.

The Five Pillars are as follows:

1. If a person kills, murders, or manslaughters, the person is to be executed by beheading. (known as the Pillar of Blood)

2. If a person violates another person, the person is to be imprisoned and pay a standard month's wages to be divided between the state and the victim. (known as the Pillar of Violence)

3. If a person commits acts of dishonesty in business or government dealing, such as false scales, fake coins-gems-treasure, steals, causes damage, brakes an oath, i.e., the person is to be imprisoned. (known as the Pillar of Dishonesty)

4. If a person interferes with the watch, army, or official government representation, in the carrying out of duties, the person will be imprisoned and pay a standard month's wages. (known as the Pillar of the State)

5. If a person uses magic in a non-magic use area, the person is to pay a standard month's wages plus any damages. (known as the Pillar of Safety)


The Five Pillars are often abbreviated into five short “do not” phrases hung on gates, walls, and signs: Do not kill others. Do not violate others. Do not be dishonest. Do not interfere with the state. Do not use magic here.


Empire of Dorinth[edit]

The law of the land is the Sixteen Laws. In 1684 DY, the librarian, a Centaur wizard named Ur-Nammuh the Just Judge, codified the Sixteen Laws of Umerijah, later to be known as the Sixteen Laws of Ur-Nammuh. The Sixteen Laws were broken into four categories much later. The four categories are crimes against people, crimes against fair-trade, crimes against government, and crimes against order. The City Watch, officers of the Army, and knights of the realm have arresting rights. Barons and lord knights are the judges of the law throughout Dorinth. Royalty and knights may appeal their legal case to the Emperor for his supreme judgment. The Twelve Grand Wizard Counts are above the law and any legal charge or case involving them must be heard by the Emperor for his supreme judgment, to date, the Emperor has never heard a legal charge or case against the Counts.


City of Helmskeep[edit]

The law of the land is Five Pillars. The Five Pillars are the Pillar of Blood, Violence, Dishonesty, State, and Safety. The Five Pillars are often abbreviated into five short “do not” phrases hung on gates, walls, and signs: Do not kill others. Do not violate others. Do not be dishonest. Do not interfere with the state. Do not use magic here. Within the city walls, magic use is forbidden except by state approved users. The City Watch, army officers, and knights of the realm have arresting authority. City Watch officers, army officers, and knights of the realm are judges, while each defendant can appeal to the ruling government.


Bronze City[edit]

The law of the land is Five Pillars. The Five Pillars are the Pillar of Blood, Violence, Dishonesty, State, and Safety. The Five Pillars are often abbreviated into five short “do not” phrases hung on gates, walls, and signs: Do not kill others. Do not violate others. Do not be dishonest. Do not interfere with the state. Do not use magic here. Within the city walls, magic use is forbidden except by state approved users. The City Watch, army officers, and knights of the realm have arresting authority. Temple priests or knights of the realm are judges, while each defendant can appeal to the ruling government.


City of Whitebeach[edit]

The law of the land is Five Pillars. The Five Pillars are the Pillar of Blood, Violence, Dishonesty, State, and Safety. The Five Pillars are often abbreviated into five short “do not” phrases hung on gates, walls, and signs: Do not kill others. Do not violate others. Do not be dishonest. Do not interfere with the state. Do not use magic here. Within the city walls, magic use is forbidden except by state approved users. The City Watch and army officers have arresting authority. City Watch officers, and Mages of the Whitebeach schools are judges, while each defendant can appeal to the ruling government. Within Whitebeach's city wall, no weapons are allowed, except by Whitebeach military.


City of Sidereal[edit]

The law of the land is Five Pillars. The Five Pillars are the Pillar of Blood, Violence, Dishonesty, State, and Safety. The Five Pillars are often abbreviated into five short “do not” phrases hung on gates, walls, and signs: Do not kill others. Do not violate others. Do not be dishonest. Do not interfere with the state. Do not use magic here. Within the city walls, magic use is forbidden except by state approved users. The City Watch, army officers, and knights of the realm have arresting authority. City Watch officers, army officers, and knights of the realm are judges, while each defendant can appeal to the ruling government.


Elven Kingdom of Lorencete Homeland[edit]

The law of the land is the Five Natural Laws of Pilgrim’s Creek. In 1258 DY, the scribe Gnome Eldon Feywild codified five laws into a civilized system. The Five Natural Laws are against violence, stealing, harming, interfering, and disrupting the peace. The Five Laws are often displayed: No violence is allowed. No stealing or falsehood is allowed. No harming of the natural environment is allowed. No interfering with the community authority is allowed. No disrupting of the peace is allowed. The Green Forest Walkers have arresting authority. The Homeland Supreme Elders are judges.


Elven Kingdom of Urie Treecircle[edit]

The law of the land is the Five Natural Laws of Pilgrim’s Creek. In 1258 DY, the scribe Gnome Eldon Feywild codified five laws into a civilized system. The Five Natural Laws are against violence, stealing, harming, interfering, and disrupting the peace. The Five Laws are often displayed: No violence is allowed. No stealing or falsehood is allowed. No harming of the natural environment is allowed. No interfering with the community authority is allowed. No disrupting of the peace is allowed. The Shadow Knights have arresting authority. The Eternal Moon-Trees druids are judges.


Dwarven Kingdom of Gerhard Minecomplex[edit]

The law of the mine is the Six Stone Laws. In 958 DY, the Dwarven platinum smith and judge Bold Tightfist codified six laws into a civilized system. The six laws are the foundation of all Dwarven legal systems. The Six Stone Laws are against stealing, murder, cheating, false scales, interfering, and affecting property. The Six Stone Laws are often displayed: No stealing or death. No murdering or death. No cheating in business or slavery. No false scales of slavery. No interfering with authorities or imprisonment. No affecting property by diminishing its availability and value or imprisonment.


Dwarven Kingdom of Goldemunde Citadel[edit]

The law of the mine is the Six Stone Laws. In 958 DY, the Dwarven platinum smith and judge Bold Tightfist codified six laws into a civilized system. The six laws are the foundation of all Dwarven legal systems. The Six Stone Laws are against stealing, murder, cheating, false scales, interfering, and affecting property. The Six Stone Laws are often displayed: No stealing or death. No murdering or death. No cheating in business or slavery. No false scales of slavery. No interfering with authorities or imprisonment. No affecting property by diminishing its availability and value or imprisonment.


Dwarven Kingdom of Reinhart High-kingdom[edit]

The law of the mine is the Six Stone Laws. In 958 DY, the Dwarven platinum smith and judge Bold Tightfist codified six laws into a civilized system. The six laws are the foundation of all Dwarven legal systems. The Six Stone Laws are against stealing, murder, cheating, false scales, interfering, and affecting property. The Six Stone Laws are often displayed: No stealing or death. No murdering or death. No cheating in business or slavery. No false scales of slavery. No interfering with authorities or imprisonment. No affecting property by diminishing its availability and value or imprisonment.


Tielfling’s Anakes-town, Setville, and Washmire[edit]

The law of the land is the Sixteen Laws. In 1684 DY, the librarian, a Centaur wizard named Ur-Nammuh the Just Judge, codified the Sixteen Laws of Umerijah, later to be known as the Sixteen Laws of Ur-Nammuh. The Sixteen Laws were broken into four categories much later. The four categories are crimes against people, crimes against fair-trade, crimes against government, and crimes against order.


Minotaur’s Isolationist City of Massa[edit]

The law of the land is the Five Natural Laws of Pilgrim’s Creek. In 1258 DY, the scribe Gnome Eldon Feywild codified five laws into a civilized system. The Five Natural Laws are against violence, stealing, harming, interfering, and disrupting the peace. The Five Laws are often displayed: No violence is allowed. No stealing or falsehood is allowed. No harming of the natural environment is allowed. No interfering with the community authority is allowed. No disrupting of the peace is allowed.


Dragonborn Isolation City of Leandertown[edit]

The law of the land is the Five Natural Laws of Pilgrim’s Creek. In 1258 DY, the scribe Gnome Eldon Feywild codified five laws into a civilized system. The Five Natural Laws are against violence, stealing, harming, interfering, and disrupting the peace. The Five Laws are often displayed: No violence is allowed. No stealing or falsehood is allowed. No harming of the natural environment is allowed. No interfering with the community authority is allowed. No disrupting of the peace is allowed.





Back to Main Page4e HomebrewCampaign SettingsErets and City-States In Chaos