The Shadowmaster (5e Subclass)

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A Warlock of Baron Samedi

You made a pact with a shady entity, whether of the Shadowfell, Deep Ethereal, or even the Abyss.

Expanded Spell List

The Shadowmaster lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Level Spells
1st Dissonant whispers, Tasha's hideous laughter
2nd Blindness/deafness, detect thoughts
3rd Blink, control darkness
4th Phantasmal killer, greater invisibility
5th Creation, mislead
Heart of Darkness

At first level, you learn the shade blast cantrip, and it is a warlock spell for you. When casting shade blast, you add your Charisma Modifier (min. 1) as bonus damage. You also have darkvision to a range of 60 feet. If you already have darkvision, its range is increased by 60 feet. As a bonus action, you may extinguish all nonmagical flames (no larger than a torch) within 30 feet. You also gain the Warlock's invocation Masks of many faces.


At 6th level, You may teleport 30 feet in any direction you can see as a bonus action as like the Misty Step spell. You can not cast spells after you blinked until the next round, but you can use a cantrip or do attacks. If done to instigate combat you get a surprise round. You may use this feature a number of times equal to your wisdom modifier (min. 1). When you finish a long rest, you regain your expended uses.

Umbral Aura

Starting at 10th level, you exude a dark aura up to 10 feet around yourself. You become immune to necrotic damage, and allies within the aura also become immune to necrotic damage. You and your allies within the aura add your charisma modifier to stealth checks. The aura's radius increases to 30 feet at level 14. Additionally you gain 1 eldritch invocation

Shadow Manipulation

At 14th level, you gain the ability to trap your foes in an ethereal prison of shadow with you and your allies. When you hit with an attack, you can conjure a magical column of darkness within 80 ft that engulfs the entire area.

The targeted creature takes 5d10 necrotic damage and is restrained. A creature in the prison is blinded and no magical or nonmagical light can illumiante the prison from within. The column lasts one minute and it blocks the line of sight.

At the end, of each of the creature's turns while subjected to this effect, it may make a wisdom saving throw against your Warlock Spell save DC. On a successful save, the creature is no longer restrained, and it may exit the prison but is blinded until the end of its next turn. On a fail, it takes additional 5d10 necrotic damage and is still blinded and restrained.

You must complete a long rest to use this feature again.

You also gain the ability to restrain your targets shadow as an action for the duration of 1 hour.

Shadowmaster Exclusive Spells[edit]

Shade Blast

-necromancy cantrip-

1 action; V,S; 120 ft; instantaneous

A dark lance of negative energy leaps from your fingertips at a target within range. Make a ranged spell attack against the target creature. On a hit, the creature takes 1d8 necrotic damage. If you attack a creature that stands in dim light or darkness, the damage dice becomes a d12s instead.

This spells damage increases by 1d8 when you reach 5th level(2d8); 11th level (3d8), and 17th level (4d8).

Control Darkness

-transmutation 3rd level-

1 action; V,S; self (60ft line); Duration 1 hour

You are able to change the shape of all that's dark for 1 hour, you can restrain up to 10 targets forcing them to make a strength saving throw or block any any attacks excluding Radiant attacks.

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