The Shadowmaster (5e Subclass)

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The Shadow Master[edit]

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A Warlock of Baron Samedi

Warlock Subclass

You made a pact with a shady entity, whether of the Shadowfell, Deep Ethereal, or even the Abyss.

Expanded Spell List[edit]

The Shadowmaster lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st dissonant whispers, command
2nd silence, misty step
3rd blink, control darkness
4th phantasmal killer, greater invisibility
5th creation, mislead

Heart of Darkness[edit]

At first level, you learn the shade blast cantrip, and it is a warlock spell for you. When casting shade blast, you add your Charisma Modifier (min. 1) as bonus damage. You also have darkvision to a range of 60 feet. If you already have darkvision, its range is increased by 60 feet. As a bonus action, you may extinguish all nonmagical flames (no larger than a torch) within 30 feet. You also gain the warlock invocation Mask of Many Faces.

Blink[edit]

At 6th level, you may teleport 30 feet in any direction you can see as a bonus action as like the Misty Step spell. You can not cast spells after you blinked until the next round, but you can use a cantrip or do attacks. If done to instigate combat you get a surprise round. You may use this feature a number of times equal to your Wisdom modifier (min 1). When you finish a long rest, you regain your expended uses.

Umbral Aura[edit]

Starting at 10th level, you exude a dark aura up to 10 feet around yourself. You become immune to necrotic damage, and allies within the aura also become immune to necrotic damage. You and your allies within the aura add your charisma modifier to stealth checks. The aura's radius increases to 30 feet at level 14.

Additionally you gain 1 eldritch invocation.

Shadow Manipulation[edit]

At 14th level, you gain the ability to trap your foes in an ethereal prison of shadow with you and your allies. When you hit with an attack, you can conjure a magical column of darkness within 80 ft that engulfs the entire area.

The targeted creature takes 5d10 necrotic damage and is restrained. A creature in the prison is blinded and no magical or nonmagical light can illuminate the prison from within. The column lasts one minute and it blocks the line of sight.

At the end, of each of the creature's turns while subjected to this effect, it may make a Wisdom saving throw against your Warlock Spell save DC. On a successful save, the creature is no longer restrained, and it may exit the prison but is blinded until the end of its next turn. On a fail, it takes additional 5d10 necrotic damage and is still blinded and restrained.

You must complete a long rest to use this feature again.

You also gain the ability to restrain your targets shadow as an action for the duration of 1 hour.


Shadowmaster Exclusive Spells[edit]

Shade Blast[edit]

Necromancy cantrip

Casting Time: 1 action

Range: 120 ft

Components: V, S

Duration: Instantaneous

A dark lance of negative energy leaps from your fingertips at a target within range. Make a ranged spell attack against the target creature. On a hit, the creature takes 1d8 necrotic damage. If you attack a creature that stands in dim light or darkness, the damage dice becomes a d12s instead.

At Higher Levels. This spells damage increases by 1d8 when you reach 5th level(2d8); 11th level (3d8), and 17th level (4d8).

Control Darkness[edit]

3rd-level transmutation

Casting Time: 1 action

Range: Self (60ft line)

Components: V, S

Duration: 1 hour

You are able to change the shape of all that's dark for 1 hour. On casting this spell you can choose one of the following effects:

  • You can restrain a number of targets equal to your Charisma modifier, forcing them to make a Strength saving throw against your spell save DC or be restrained.
  • Your allies are shielded by darkness! Instead of a line, pick a number of targets within 30 feet of you equal to your Charisma modifier. These targets now have a +3 to their AC for the next hour

Unique Eldritch Invocations[edit]

Thanotic Blast (Prerequisite: The Shadowmaster Patron, eldritch blast)

When you cast eldritch blast, you can choose to have it deal necrotic damage. If you do so, it ignores a creature's resistance (but not immunity) to necrotic damage.

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