The One Alone (5e Subclass)
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The One Alone[edit]
Warlock Subclass
You have made a pact with an extraplanar entity formed of and fueled by the fears of mortals; your patron is associated with the fear of abandonment, and isolation. This entity is usually unable or unwilling to influence the material plane beyond granting supernatural abilities to those it believes will provide even more fear that it may feed on. If it has chosen you, it either believes you will make the fear of loneliness widespread, or that you yourself will develop into a source of this fear.
Expanded Spell List[edit]
The One Alone lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | alarm, fog cloud |
2nd | invisibility, silence |
3rd | blink, nondetection |
4th | greater invisibility, private sanctum |
5th | antilife shell, banishing smite |
Introversion[edit]
Starting at 1st level, you are resistant to being charmed. Additionally, you can use your reaction to cause creatures which attempt to charm you to take 5 (2d4) psychic damage; this damage increases to 10 (4d4) when you reach 14th level.
Peace and Quiet[edit]
Starting at 6th level, the forces of The One Alone have fortified your mental barriers, making you resistant to the effects of Divination magic. Also, when targeted with a divination spell, regardless of the outcome, you gain knowledge of where the spell was cast from, but not the identity of the caster nor the spell cast.
Fake Friends[edit]
Starting at 10th level, you've begun to truly appreciate the concentration and focus true loneliness allows. As a bonus action choose a Target within 30 feet. If they are within 5 feet of a creature allied with the target the target gains disadvantage on Attack Rolls, Saving throws, and Ability Checks. This effect is dispelled if you choose another target or they leave your 30 foot range.
Solitude[edit]
Starting at 14th level, You can choose to send a willing or banished creature to a demiplane, even if it is native to another plane. This demiplane takes the form of your version of a space you can be alone in. If the spell ends before duration or you use an action to release the target, it either reappears in the nearest unoccupied space to where it left or an unoccupied space within 10 feet of you (your choice). Otherwise, the target is not returned. While on this demiplane, creatures don't need to eat or drink and don't age, They are under the effects of the detect thoughts as if casted by the owner of the Demiplane, and divination spells can't locate or perceive them. Creatures remember their time in this demiplane poorly, and have trouble estimating how long they spent there. You can have a number of creatures up to your Charisma modifier banished this way at any given time.
Pact Boons[edit]
Each Pact Boon option produces a special creature or an object that reflects your patron's nature.
Pact of the Chain. Your familiar could reflect your patron by being solitary and unaffectionate. The One Alone prefers aquatic animals, especially the octopus.
Pact of the Blade. Your weapon could be made of faded brass, and sound muffled or distant when struck.
Pact of the Tome. Your Book of Shadows might be a massive book whose contents have unusually large margins and are written in light gray ink.
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