The One Alone (5e Subclass)

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The One Alone[edit]

Warlock Subclass

You have made a pact with an extraplanar entity formed of and fueled by the fears of mortals; your patron is associated with the fear of abandonment, and isolation. This entity is usually unable or unwilling to influence the material plane beyond granting supernatural abilities to those it believes will provide even more fear that it may feed on. If it has chosen you, it either believes you will make the fear of loneliness widespread, or that you yourself will develop into a source of this fear.

Expanded Spell List

The One Alone lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Level Spells
1st level fog cloud, alarm
2nd arcane lock, silence
3rd glyph of warding, blink
4th resilient sphere, private sanctum
5th banishing smite, antilife shell

Starting at 1st level, you are immune to being charmed. If you are already immune, or gain immunity through other means, you can use your reaction to cause creatures which attempt to charm you to take 2d4 psychic damage.

Peace and Quiet

Starting at 6th level, you can use an action to cast silence centered on yourself without using a spell slot. This lasts 1 minute, does not require concentration, and cannot be dismissed by you.

Personal Space

Starting at 10th level, you've begun to truly appreciate the concentration and focus true loneliness allows. If there are no humanoid creatures within 100 feet of you, you have a +1 bonus to all rolls.


Starting at 14th level, when you forcibly banish a creature (such as through use of the spell banishing smite or banishment), the target is sent to a demiplane even if native to another plane. This demiplane takes the form of an endless beach, heavily obscured with fog and with no apparent ocean. If the spell ends before 1 minute has passed, or you use an action to release it, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target is not returned. Creatures remember their time in this demiplane poorly, and have trouble estimating how long they spent there. You may have as many creatures as your Charisma modifier banished at any given time.

Your Pact Boon[edit]

Each Pact Boon option produces a special creature or an object that reflects your patron's nature.

Pact of the Chain.Your familiar could reflect your patron by being solitary and unaffectionate. The One Alone prefers aquatic animals, especially the octopus.

Pact of the Blade.Your weapon could be made of faded brass, and sound muffled or distant when used.

Pact of the Tome.Your Book of Shadows might be a massive book whose contents have unusually large margins and are written in light gray ink.

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