The Lamb (5e Subclass)

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The Lamb Patron[edit]

yamila-kareh-cultofthelamb2.jpg
The Lamb / Credits for the Art

Warlock Subclass

Your Patron is the last god of the lands of the old faith and the last of his kind. Having power over death and having conquered his domain through the slaughter of other gods and heretics, his goal is clear, to spread his faith and punish the unbelievers. (This subclass is a reference and homage to the video game Cult of The Lamb).

Expanded Spell List[edit]

1st-level The Lamb Patron feature

The Lamb Patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st False Life, Ceremony
2nd Spiritual Weapon, Augury
3rd Animate Dead, Speak with Dead
4th Divination, Death Ward
5th Geas, Raise Dead

The Cult Must Grow[edit]

1st-level The Lamb Patron feature

Your patron teaches you how to convince others to join your cult. You must choose between the Persuasion, Deception, or Intimidation skills, you gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it.

The Crown[edit]

1st-level The Lamb Patron feature

Your patron gives you a crown, a replica of his own, to wear. This crown serves as your arcane focus, and while you are wearing or wielding it, your AC is equal to 10 + your Dexterity modifier + your Charisma modifier, if you are not wearing any other armor. You gain this benefit even if you are wielding a shield.

Your crown can also take the form of a weapon, but it must be a weapon with which you are proficient. If you have the pact of the blade, your crown is eligible for that pact.

Blessings from the God of Death[edit]

6th-level The Lamb Patron feature

You gain resistance to necrotic damage, also you, as well allies within 10 feet of you, gain a bonus to melee damage rolls equal to your Charisma modifier (minimum of +1). A creature can benefit from this feature from only one warlock at a time.

Fear the Death[edit]

10th-level The Lamb Patron feature

When a creature dies within 30 feet of you and you can see it, as a bonus action, you can cause its corpse to explode with necrotic energy. Enemy creatures within 10 feet of the corpse must make a Dexterity saving throw against your Spell save DC. If they fail, they take 3d10 + your warlock level in necrotic damage and become frightened of you until their next turn. If they pass, they take half as much damage and are not left with the condition.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Avatar of The Lamb[edit]

14th-level The Lamb Patron feature

Your affinity with your patron increases. As an action, you can assume a form which represents the lamb. Your appearance becomes that of a reaper, adorned with symbols representing the lamb. For 1 minute you gain the following abilities:

● You gain resistance to slashing, piercing, and bludgeoning damage.

● You gain immunity to necrotic damage.

● When an enemy deals damage to you, they must make a Wisdom saving throw against your Spell save DC. If they fail, they will be frightened for 1 minute, and can repeat the save at the start of their turns. This effect can only happen once per creature turn.

● You ignore resistance to necrotic damage and treat immunity as if it were resistance.

Once you use this feature, you can’t do so again until you finish a long rest.

Eldritch Invocations[edit]

Profane Ritual[edit]

Prerequisites: Pact of the Tome, Level 5+ Warlock

You learn the Animate Dead Spell. Once per long rest, you can cast the spell as a ritual, and whenever you do so, you can select an additional corpse to reanimate as an undead creature.

Undead Servant[edit]

Prerequisites: Pact of the Chain, Level 5+ Warlock

When you cast find familiar spell, you can choose three additional special forms: Skeleton, Specter or Zombie

Minions of Undeath[edit]

Prerequisites: Pact of the Chain, Investment of the Chain Master, Animate Dead or Create Undead Spells

When you use your bonus action to have your familiar attack, you can command the undead you reanimated to also make an attack. If you have Animate Dead and Create Undead spells active at the same time, you can only command one of those spells with this feature at time.

Eldritch Blade[edit]

Prerequisites: Pact of the Blade

When you attack with your pact weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.

Shield of Darkness[edit]

Prerequisites: Level 3+ Warlock

You have a buckler that stays on your arm, this buckler lasts until your next long rest. If the buckler breaks, you can create a new one during a long rest. With a reaction, which you must take when taking damage while the buckler is active, you take half the damage dealt and the attacker takes 4 times your proficiency bonus as force damage, the buckler then breaks. The buckler does not prevent you from making the somatic and material components of your spells.

Eldritch Miracle[edit]

Prerequisites: Level 5+ Warlock

You can cast Revivify once without expending a spell slot and must take a long rest to cast the spell this way again.

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