The Helm of The Dark Lord (3.5e Equipment)
The Helm of The Dark Lord: This helm was crafted by the dark lord himself and was imbued with magical gems on top of the crown each granting a power see down below. The helm of the dark lord is a black indestructible full head cover except a 1 inch wide T shaped slot so you can see and breath out, also your eyes glow a faint red from within the helmet granting all the following effects it bestows the wearer:
- immune to all gases, all mind affecting effects and turning (if undead)
- 360 degree blindsight out 160ft
- darkvision 100ft out
- Once a round may shoot a 100 foot ray of fire dealing 4d10+20 Fortitude save DC 35 Half damage on success.
- telekinesis out to 200ft 500 tons (Note: this can lift theoretically anything).
- Increase ability scores +30 intelligence
- Pride of one's self this extraordinary ability giving you a +100 intimidate once a day
The helm is also sentient and named Sy'er. Sy'er testing his power place the soul of the lord into his item granting him immortality and the powers he wanted into his item. Terrifying jocks aside this is -intelligence magic item (pg.268 DMG)
Alignment: Chaotic Neutral Intelligence 30 Wisdom 5 Charisma 20
Sy'er has the following senses:
- Hear and see 160ft
- telepathy 100ft
- 360 vision all around the wearer (wearer can't be flanked if he wish to inform him)
Powers: see above
Special Purpose: To slay all who don't bow before the crown
Personally: ask questions about every day things and non magic foods, anything a commoner knows, tells when spooked, self in the old days that never happened, wars that never happened, it's a storyteller. Each week after the first week the wearer makes a die 20 DC 17 check but gets to add +1 per each week passed the first. So we week for wearing it would give you a 1d20 + 2. Success on the roll and the wearer knows its nothing more then made up stories.
Made:
This power could only come from Sy'er or AO in the very end of all, all that divine power and the collapsing multiverse came into one spot forming Ao or Sy'er the all. Knowing this there can only be one and it can't be destroyed.
; CL ;
Weight: 5
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