The Guide (5e Creature)

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The Guide[edit]

Medium humanoid (human), neutral good


Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 17 (+3) 16 (+3) 12 (+1)

Saving Throws Int +5, Wis +5
Skills Arcana +5, History +5, Nature +5, Perception +5, Religion +5, Survival +5
Senses passive Perception 15
Languages Common
Challenge 1/2 (100 XP)


Guide’s Advice. The guide can take the Help action as a bonus action. When a creature that benefits from the guide's Help makes an ability check, it adds its proficiency bonus to that check, even if it already did so.

Guide’s Training. The guide has advantage on ability checks made to recall lore about the World of Terraria and can always choose to treat rolls made for those checks that are lower than a 10 as a 10 (for example, crafting recipes, and where to find materials to craft said items).

ACTIONS

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


The Order of the Guide is a sacred tradition in the world of Terraria.

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