The Forever Blind (5e Subclass)

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The Forever Blind[edit]

Warlock Subclass

You have made a pact with an extraplanar entity formed of and fueled by the fears of mortals; your patron is associated with the primordial fear of shadows, night, darkness and the unknown. This entity is usually unable or unwilling to influence the material plane beyond granting supernatural abilities to those it believes will provide even more fear that it may feed on. If it has chosen you, it either believes you will make the fear of the dark widespread, or that you yourself will develop into a source of this fear.

Expanded Spell List[edit]

The Forever Blind lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st sleep, fog cloud
2nd blindness/deafness, blur
3rd blink, nondetection
4th greater invisibility, phantasmal killer
5th mislead, wall of force

The Eyes of the Shadows[edit]

Starting at 1st level, you can trade sight for something more flexible. When you complete a short or long rest, you can choose to become blinded and gain blindsight out to 40 feet, or choose to regain you normal forms of vision instead. The range of this blindsight increases by a cumulative 20 feet when you reach 6th (60 feet), 10th (80), and 14th level (100), and is doubled while you are in darkness.

Pitch[edit]

By 6th level, you have started to meld with the darkness, and shadows stick and cling to you no matter how bright it is. When you leave an area of darkness, you are still considered to be in darkness until the end of your next turn.

Still and Lightless[edit]

Starting at 10th level, your very existence dulls the senses of other creatures. While in darkness, you are completely silent and making a successful attack no longer ends the invisible condition.

Dark Star[edit]

Starting at 14th level, you learn the spells sunbeam and sunburst, which you can cast at their minimum levels using warlock spell slots. They count as warlock spells for you, but they don’t count against your number of spells known. Spells cast this way create shadow instead of light; sunbeam creates an area of magical darkness in a range of 30 feet and reduces light to dim light for an additional 30 feet, sunburst dispels any magically created light and extinguishes open flames in its area, and both deal psychic damage in place of radiant. You can cast a spell this way a number of times equal to your Charisma modifier, and regain spent uses when you complete a short or long rest.


Pact Boon[edit]

Each Pact Boon option produces a special creature or an object that reflects your patron's nature.

Pact of the Chain. Your familiar is melanistic and rarely vocalizes. It may have the default form of a nocturnal animal, such as an owl or bat.

Pact of the Blade. The weapon of a servant of the Forever Blind might absorb light across its surface, or make less sound than it should when striking other objects.

Pact of the Tome. Your tome could be completely black, appearing as though soaked in ink and readable only by creatures with blindsight.

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