The First Warden (5e Creature)

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The First Warden[edit]

Huge monstrosity, chaotic evil


Armor Class 20 (natural armor)
Hit Points 465 (30d12 + 270)
Speed 100 ft., burrow 40 ft.


STR DEX CON INT WIS CHA
30 (+10) 11 (+0) 29 (+9) 12 (+1) 17 (+3) 10 (+0)

Saving Throws Str +15
Skills Intimidation +10, Investigation +6, Perception +13, Survival +8
Proficiency Bonus +5
Damage Immunities fire; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities blinded, charmed, exhaustion, frightened
Senses blindsight 300 ft., passive Perception 23
Languages Common
Challenge 20 (25,000 XP)


Keen Hearing and Smell. The warden has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Magic Weapons. The warden's weapon attacks are magical.

Super Seiger The Warden deals triple damage to objects and structures

Consume Soul A creature killed by the Warden can’t be restored to life by any means, not even divine intervention.

ACTIONS

Multiattack. The warden makes three slam attacks and uses its Sonic Boom, even if not available.

Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sonic Boom (Recharge 4-6). The warden unleashes a sonic boom in a 100-foot line that is 5 feet wide. Each creature in that area must make a DC 19 Constitution saving throw, taking 26 (4d12) thunder damage on a failed save or half as much damage on a successful one.


LEGENDARY ACTIONS

The warden can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The warden regains spent legendary actions at the start of its turn.

Detect. The warden makes a Wisdom (Perception) check.
Blinding Pulse (Costs 2 Actions). The warden emits a blinding pulse in a 30-foot radius around itself. Each creature in that area must succeed on a DC 15 Constitution saving throw or be blinded until the end of its next turn.

The First Warden is even more terrifying than a regular warden. It resides within The First City which is extremely deep underground, where it worships Eternis the Dimensional Devourer. Unlike a regular warden, it can see just as well as a human, although it is even more sensitive to sound, which can be pinpointed on the atomic scale with the plant-like Skulk which can be found all over its subterranean lair. The First Warden appears to be a construct of some sort, with souls screaming even louder than a regular warden, glowing brighter than ever within its open chest. Only 3 people have ever seen The First Warden, and none of them lived to tell the tale.

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