The First Warden (5e Creature)
The First Warden[edit]
Huge monstrosity, chaotic evil Armor Class 20 (natural armor)
Saving Throws Str +16 Keen Hearing and Smell. The First Warden has advantage on Wisdom (Perception) checks that rely on hearing or smell. Magic Weapons. The First Warden's weapon attacks are magical. Siege Monster. The First Warden deals double damage to objects and structures. Consume Soul. A creature killed by the First Warden can't be restored to life by any means, not even divine intervention. ACTIONSMultiattack. The First Warden makes three slam attacks and uses its Sonic Boom, even if not available. Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. Sonic Boom (Recharge 4-6). The First Warden unleashes a sonic boom in a 100-foot line that is 5 feet wide. Each creature in that area must make a DC 19 Constitution saving throw, taking 26 (4d12) thunder damage on a failed save or half as much damage on a successful one.
LEGENDARY ACTIONSThe First Warden can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The First Warden regains spent legendary actions at the start of its turn. Detect. The First Warden makes a Wisdom (Perception) check. |
The First Warden is even more terrifying than a regular warden. It resides within The First City which is extremely deep underground, where it worships Eternis the Dimensional Devourer. Unlike a regular warden, it can see just as well as a human, although it is even more sensitive to sound, which can be pinpointed on the atomic scale with the plant-like Skulk which can be found all over its subterranean lair. The First Warden appears to be a construct of some sort, with souls screaming even louder than a regular warden, glowing brighter than ever within its open chest. Only 3 people have ever seen The First Warden, and none of them lived to tell the tale. |
Back to Main Page → 5e Homebrew → Creatures