The Famished (5e Subclass)

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The Famished[edit]

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Warlock Subclass

Your patron desires things from the material plane. They desire your local delicacies whether it's food, creatures, or something inorganic. They may want it to feed themselves or create something, who knows? Just something consumed by you is something gained to them.

Expanded Spell List[edit]

The Famished lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st absorb elements, goodberry
2nd locate animals or plants, protection from poison
3rd create food and water, plant growth
4th control water, locate creature
5th contagion, insect plague

Uncanny Consumption[edit]

Beginning at 1st level, your stomach acid is much more potent and can digest nearly anything. Your maw can extend to three times its normal size, and you can consume any non magical material, at a rate of 5 cubic feet per minute, to sustain yourself, eating as regularly as your race or class requires.

Hungry Enough for a Bite[edit]

At 1st level, your hunger knows no bounds and allows you to bite off parts of a creature's life force, no matter physical or not. As a bonus action, you can make a melee spell attack against a creature within your reach. On a hit, the target takes 1d6 + your Constitution modifier necrotic or acid damage, and you regain hit points equal to the amount of necrotic or acid damage dealt. The damage die for this attack increases to 1d8 at 5th, 1d10 at 11th, and 1d12 at 17th level.

You can use this feature a number of times equal to your proficiency bonus, and regain your uses after finishing a short or long rest.

Curse of Hunger[edit]

Starting at 6th level, you gain resistance to poison and acid damage.

In addition, you can take the sated feeling of others and make them feel unsatisfied. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Constitution saving throw against your spell save DC. On a failed save, a creature takes force damage equal to your Warlock level and gains one level of exhaustion for 1 minute. On a successful save, a creature takes half damage and doesn't gain a level of exhaustion. An affected creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

You can use this feature a number of times equal to half your proficiency bonus (rounded down), and regain your uses after finishing a long rest.

Satisfaction[edit]

Starting at 10th level, you have advantage against being poisoned.

In addition, you gain temporary hit points whenever you consume something outside of combat. These temporary hit points equal your warlock level.

Deprivation[edit]

Starting at 14th level, you can now consume non magical material at a rate of 15 cubic feet per minute and are immune to disease.

In addition, using your bonus action you can let hunger consume you and transform you, taking on a skinnier appearance. For 1 minute, you gain the following:

  • At the end of each of your turns, you take 1d8 necrotic damage. This damage ignores resistance and immunity.
  • When you would drop to 0 hit points as a result of taking damage, you instead drop to 1 hit point, ending the transformation.
  • You add your Charisma modifier to all of your attack and damage rolls.
  • You gain 15 feet of movement

Once you use this bonus action, you can't use it again until you finish a long rest, unless you expend a warlock spell slot to use it again.

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