The Elder Scrolls (5e Campaign Setting)/Dragon Shouts

From D&D Wiki
Jump to navigation Jump to search

Dragon Shouts[edit]

Dragon Shouts, or thu'um are a type of supernatural gift (DMG p. 227). They are an ancient form of magic that use the vocalization of specific Words of Power to create powerful magical effects. A Shout comprises of one or more Words.

Learning Words[edit]

To learn a Word, you must first be aware of it: either by being taught by someone who has learned that Word, or by discovering it. Discovery of a Word could be from finding a lorebook, a rune-inscribed wall at an ancient shrine, or by researching it (PHB p. 187). Ability checks involved in this research have a DC of 25 and take 4d20 days.

There are three ways to learn the Word:

  • Once you are aware of a Word you must meditate upon it until you are able to shout it. Meditation takes 250 days and costs 1 gp per day.
  • Creature of the Dragon type can learn to shout a Word after 8 hours of meditation.
  • In some campaigns, one of the player characters may be a rare individual called the dovahkiin, born with the blood and soul of a dragon. A dovahkiin can take the soul of a Dragon killed within the last 10 minutes. The soul can subsequently be expended to learn a known Word immediately.

Shouting[edit]

You use your action to issue a Shout, and you must be able to speak. Once you have used a Shout, you cannot use another until you finish a short rest.

A Shout comprises of one, two or three Words, which must be learned individually. The Words must be spoken in order.

Most Shouts are audible up to 120 feet away when they are used. Some Shouts have the Whisper tag: these make no significant noise when used.

Words[edit]

Discovered Words can be chosen by the DM, or determined randomly:

  1. AH = Hunter
  2. AUS = Suffer
  3. BAH = Wrath
  4. COTA = Charge
  5. DAH = Push
  6. DAL = Return
  7. DII = Mine
  8. DIIL = Undead
  9. DIIN = Freeze
  10. DIIV = Wyrm
  11. DOV = Dragon
  12. DREM = Peace
  13. DU = Devour
  14. DUR = Curse
  15. DUN = Grace
  16. FAAS = Fear
  17. FEIM = Fade
  18. FIIK = Mirror
  19. FO = Frost
  20. FRUL = Temporary
  21. FUS = Force
  22. GRAH = Battle
  23. GRON = Bind
  24. GAAN = Stamina
  25. GAAR = Unleash
  26. GOL = Earth
  27. GUT = Far
  28. HAAL = Hand
  29. HAAS = Health
  30. HAH = Mind
  31. HUN = Hero
  32. IIZ = Ice
  33. ISH = Small
  34. JOOR = Mortal
  35. KAAL = Champion
  36. KAAN = Kyne
  37. KEST = Tempest
  38. KLO = Sand
  39. KOOR = Summer
  40. KRAH = Cold
  41. KRII = Kill
  42. LAAS = Life
  43. LAH = Magicka
  44. LO = Deceive
  45. LOK = Sky
  46. LOS = Is
  47. LUN = Leech
  48. MAAR = Terror
  49. MEY = Fool
  50. MID = Loyal
  51. MIR = Allegiance
  52. MUL = Strength/Strong
  53. NAH = Fury
  54. NAHL = Living
  55. NEH = Never
  56. NIR = Hunt
  57. NOS = Strike
  58. NUS = Statue
  59. OD = Snow
  60. OV = Trust
  61. QAH = Armor
  62. QO = Lightning
  63. QOTH = Tomb
  64. RAAN = Animal
  65. RII = Essence
  66. RIIK = Gale
  67. RO = Balance
  68. RU = Run
  69. SAH = Phantom
  70. SHAAN = Inspire
  71. SHUL = Sun
  72. SLEN = Flesh
  73. STRUN = Storm
  74. SU = Air
  75. TAH = Pack
  76. TIID = Time
  77. TOOR = Inferno
  78. UL = Eternity
  79. VAAZ = Tear
  80. VAH = Spring
  81. VEN = Wind
  82. VIIK = Defeat
  83. VIING = Wing
  84. VIIR = Dying
  85. VO = Undo
  86. VUR = Valor
  87. VUS = Nirn
  88. WULD = Whirlwind
  89. YAH = Seek
  90. YOL = Fire
  91. ZAAM = Slave
  92. ZAH = Finite
  93. ZII = Spirit
  94. ZOL = Zombie
  95. ZOOR = Legend
  96. ZUL = Voice
  97. ZUN = Weapon

Shouts[edit]

Animal Allegiance[edit]

When you use this Shout, all Beasts within a certain distance of you become charmed by you for the duration. The charm on a Beast ends if you or your companions do anything harmful towards it.

RAAN. Range: Self (30-feet radius); Duration: 1 minute.

RAAN – MIR. Range: Self (60-feet radius); Duration: 10 minutes.

RAAN – MIR – TAH. Range: Self (90-feet radius); Duration: 1 hour.

Aura Whisper (Whisper)[edit]

When you use this Shout, you become aware of any kind of creature within a certain distance of you, as well as where the creature is located. The effect can penetrate any barrier.

LAAS. 15 feet; Duration: 1 turn.

LAAS – YAH. 30 feet; Duration: 1 minute.

LAAS – YAH – NIR. 60 feet; Duration: 10 minutes.

Battle Fury[edit]

When you use this shout, allies within 30 feet of you can make an additional weapon attack on their next turn. The action required for the additional attack depends on the strength of the Shout.

MID. Bonus action

MID – VUR. Bonus action or Reaction

MID – VUR – SHAAN. Bonus action, Reaction, or as an extra attack if the target takes the Attack action.

Become Ethereal[edit]

When you use this shout, you step into the Border Ethereal and benefit from the effects of the etherealness spell. The duration depends on the strength of the Shout.

FEIM. Until the end of your turn.

FEIM – ZII. 1 round.

FEIM – ZII – GRON. 1 minute.

Call Dragon[edit]

When you use this shout, dragons are alerted to you. All three Words of this shout must be learned.

OD – AH – VIING. One dragon within 10 miles of you hears the shout and is compelled to travel to your location, arriving in 1 minute. The type of dragon and their reaction to you is determined by the DM.

Clear Skies[edit]

When you use this shout, the skies yield to you. Rain, snow, fog and other inclement weather disperses, and wind halts. The duration depends on the number of Words used, after which the weather returns to its natural state.

LOK. 1 minute.

LOK – VAH. 1 hour.

LOK – VAH – KOOR. 24 hours.

Disarm[edit]

When you use this shout, weapons are shaken from the grip of your foes. All creatures in a 30 foot cone must make a Dexterity saving throw. On a failed save, they drop anything held in their hands. The DC of the saving throw depends on the number of Words used.

ZUN. DC 13

ZUN – HAAL. DC 17

ZUN – HAAL – VIIK. DC 21

Elemental Fury[edit]

When you use this shout, your weapon becomes imbued with elemental wind. You can make an additional weapon attacks if you take the Attack action on your next turn.

SU. 1 extra attack.

SU – GRAH. 2 extra attacks.

SU – GRAH – DUN. 3 extra attacks.

Unrelenting Force[edit]

When you use this shout, your voice booms outwards with crashing force. All creatures within a 30 foot cone are pushed away from you if they fail a Strength saving throw. The DC of the saving throw and distance pushed depends on the strength of the shout.

With any number of words, on a failed saving throw, targets have disadvantage on Strength saving throws until the start of their next turn.

FUS DC 13; on a failed save targets are pushed back 5 feet.

FUS – RO DC 17; on a failed save targets are pushed back 10 feet.

FUS – RO – DAH DC 21; on a failed save targets are pushed back 20 feet and are knocked prone.

Bend Will[edit]

"Some tales tell of ancient Nord heroes whose Voices were powerful enough to tame and ride dragons.". All creatures within a 30 foot cone are charmed by you if they fail a Charisma saving throw. The DC of the saving throw depends on the strength of the shout.

GOL DC 13; on a failed save the targets are stunned.

GOL – HAH DC 17; on a failed save targeted Humanoids and Beasts are charmed by you for 1 minute.

GOL – HAH – DOV DC 21; on a failed save all targets except undead are charmed by you for 10 minutes

Charged Weapon[edit]

When you shout, a weapon of your choosing that in your hand begins to glow, (If no weapons are in hand you can use your fists) while glowing you gain a + equal to the strength of your shout, a charged Weapon or fist not just give you bonus to hit or damage it also deals an additional damage dice stated below. This shout lasts for one minute.

COTA +1 to all attacks and damage made with the weapon or fist, when rolling for damage add a additional 1d8 radiant damage.

COTA – FUS +2 to all attacks and damage made with the weapon or fist, when rolling for damage add a additional 2d8 radiant damage.

COTA – FUS – ZUN +3 to all attacks and damage made with the weapon or fist, when rolling for damage add a additional 3d8 radiant damage.


Back to Main Page5e Homebrew5e Rewards

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Elder Scrolls franchise, and/or include content directly affiliated with and/or owned by Bethesda. D&D Wiki neither claims nor implies any rights to The Elder Scrolls copyrights, trademarks, or logos, nor any owned by Bethesda. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png