The Dancer of the Boreal Valley (5e Creature)

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The Dancer of the Boreal Valley[edit]

Huge aberration, chaotic evil


Armor Class 23
Hit Points 202 (15d12 + 105)
Speed 40 ft.


STR DEX CON INT WIS CHA
27 (+8) 30 (+10) 24 (+7) 19 (+4) 15 (+3) 16 (+4)

Saving Throws Str +3, Dex +16
Skills Acrobatics +16 Performance +12 Athletics +13
Damage Vulnerabilities bludgeoning, lightning, radiant
Damage Resistances piercing, slashing from nonmagical attacks
Damage Immunities poison, fire, necrotic
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16
Languages
Challenge 13 (10,000 XP)


Soul of the Dancer. The Dancer of the Boreal Valley does just that, Dance. This makes her quite hard to hit. All creatures trying to make a melee attack must first succeed a DC 15 dexterity saving throw to attack.

Frightful Presence. Each creature of The Dancer's choice that is within 120 feet of The Dancer and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to The Dancer's Frightful Presence for the next 24 hours.

Style Change. When The Dancer is above half health, she will wield one sword and be able to do a grapple attempt. When below half hp, she will forgo the grapple in favor of a second sword.

Consistent Performance. If The dancer misses the first sword strike of two, She rolls with disadvantage on the second one.

ACTIONS

Multiattack. The Dancer makes 2 attacks. One grapple and a sword strike or 2 sword strikes if below half HP.

Grapple. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. If successful, the creature is in a grappled state. (DC 18 escape)

Sword Strike. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. (2d8 +10) slashing damage as well as (2d8) fire Damage (The second sword will deal 2d8 necrotic damage instead of fire)



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