The Crawling Rot (5e Subclass)

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The Crawling Rot[edit]

Warlock Subclass

You have made a pact with an extraplanar entity formed of and fueled by the fears of mortals; your patron is associated with the fear of disease, insects, decay, and all forms of parasitic and unhealthy relationship. This entity is usually unable or unwilling to influence the material plane beyond granting supernatural abilities to those it believes will provide even more fear that it may feed on. If it has chosen you, it either believes you will make the fear of sickness and rot widespread, or that you yourself will develop into a source of this fear.

Expanded Spell List[edit]

The Crawling Rot lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st detect poison and disease, false life
2nd animal messenger, wither and bloom
3rd bestow curse, stinking cloud
4th giant insect, vitriolic sphere
5th contagion, insect plague

Rotten Skin[edit]

Starting at 1st level, you contract a seemingly benign but utterly incurable skin infection. Whenever a creature makes contact with your skin, you may use your reaction to deal 1d2 poison damage to them. This damage increases to 1d4 at 6th level and 2d4 at 14th. Additionally, you gain resistance to poison damage.

Flesh Hive[edit]

Starting at 6th level, you become the home of a swarm of insects; choose one of the variants listed under swarm of insects to represent this infestation (you may choose to replace the type of insect with a suitable alternative, such as flies for wasps or worms for beetles). As an action, you may deal 4d4 necrotic damage to yourself to summon a friendly swarm of insects of your chosen variant in your space. You may only have 1 swarm created this way in existence at a time. As a bonus action, while the swarm is within 20 feet of you, you can deal 1d4 necrotic damage to yourself and heal the swarm for an equal amount of hit points plus your Charisma modifier.

Putrid Stench[edit]

Starting at 10th level, you have begun to decompose, or at least it seems that way. As a bonus action, you may cast the spell cloudkill centered on yourself without expending a spell slot; you must complete a long rest to use this feature again. Additionally, you ignore the negative effects of being poisoned, and instead gaining a +1 Charisma ability score bonus while the condition remains.

Sweet Song of Flesh[edit]

Starting at 14th level, you hear your swarm singing to you in the back of your mind. The swarm of insects you summon using your Flesh Hive feature has an Intelligence score of 6, an AC of 14, and 2d8 temporary hit points when summoned, and its bite attack deal an extra 4 (1d8) poison damage on a hit while the swarm has temporary hit points remaining. You may talk with the swarm in any languages you know and understand what it says back to you. Additionally, while the swarm is in the same space as you, you gain a +2 bonus to your AC.

Pact Boons[edit]

Each Pact Boon option produces a special creature or an object that reflects your patron's nature.

Pact of the Chain. The familiar given by this pact constantly looks sickly and malnourished. Its default form can be any animal associated with disease, especially a rat.

Pact of the Blade. Your pact weapon could appear corroded and dented, or may seem constantly filthy no matter how well you clean it.

Pact of the Tome. Your Book of Shadows could be a tattered book, barely held together, infested with mites and worms.

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