The Cold (5e Disease)

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The Cold[edit]

Contracting The Cold[edit]

You can contract this while in arctic environments. When you breath snow particles, the air is below 0 degrees Fahrenheit, and you don't have a nearby heat source for 24 hours, you must make a DC 13 Constitution saving throw. You catch The Cold on failure, and suffer coughs and occasional choking. You cannot contract this disease is your have resistance or immunity to cold damage.

Effects[edit]

Sickly. Every hour you have the disease, you roll a 1d20. On a 1, you gain a level of exhaustion and you must make a DC 10 Constitution saving throw, or you will have a coughing fit. On a 2, you must make the same saving throw and suffering a coughing fit on failure, but you do not gain a level of exhaustion. If you roll a 20, you must make a DC 13 Constitution saving throw, curing yourself on a success.

Coughing Fit. When you have a coughing fit, you are suffocating, causing lots of noise and are incapacitated for 1 minute. You can use an action to make a DC 15 Constitution saving throw, ending the coughing fit on a success.

Treatment[edit]

The Cold can be cured immediately by crafting one dose of fruit juice from a Fuego Fructor, an uncommon fruit which can be found in the desert.

Additional cures include being in an area with an air temperature of at least 70 degrees Fahrenheit (21 degrees Celsius) for 24 hours, using the lesser restoration spell, or successfully passing either a DC 16 Constitution saving throw or a DC 15 Wisdom (Medicine) check made during a long rest.


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