The Butcher (5e Creature)
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The Butcher[edit]
Huge fiend (demon), chaotic evil Armor Class 19 (natural armour)
Saving Throws Str +11, Dex +7, Con +12 Magic Resistance. The Butcher has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. The Butcher makes three attacks: two with his cleaver and one with his hook. Cleaver. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 5) slashing damage and 7 (2d6) fire damage. Hook. Ranged Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 5) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be dragged within 5 feet of the Butcher. Repelling Charge. The Butcher charges in a 15-foot line. Each creature in that line must succeed on a DC 17 Dexterity saving throw or take 16 (2d8 + 5) bludgeoning damage and 5 (2d4) fire damage and be thrown 20 feet away from the Butcher.
LEGENDARY ACTIONSThe Butcher can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Butcher regains spent legendary actions at the start of his turn. Summon Flame. The Butcher targets one creature he can see within 60 feet of him. The target must succeed on a DC 16 Dexterity saving throw or take 10 (3d6) fire damage. |
"The truth about the Butcher demon was more startling than I ever anticipated. Evidently, there are many of them within the Burning Hells, though they used to be solely under Diablo's command. The butchers are stitched together from the parts of other demons to combine their strengths, then given life through wicked magic." |
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