The Bloody Hunt (5e Subclass)

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The Bloody Hunt[edit]

Warlock Subclass

You have made a pact with an extraplanar entity formed of and fueled by the fears of mortals; your patron is associated with the fear of being chased, stalked, or preyed upon. This entity is usually unable or unwilling to influence the material plane beyond granting supernatural abilities to those it believes will provide even more fear that it may feed on. If it has chosen you, it either believes you will make the fear of the hunt widespread, or that you yourself will develop into a source of this fear.

Expanded Spell List[edit]

The Bloody Hunt lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st wild cunning, hunter's mark
2nd kinetic jaunt, pass without trace
3rd haste, conjure animals
4th faithful hound, locate creature
5th steel wind strike, tree stride

Slit Pupils[edit]

Starting at 1st level, you have darkvision with a range 60 feet or is increased by 30 feet if you already have darkvision, to a maximum of 90, and have advantage on Saving Throws against being blinded.

Feral Claws[edit]

Starting at 6th level, you have now deal an additional 1d6 damage rolls for your unarmed strikes, which is treated as slashing damage. This bonus increases to 2d6 at 10th level and 3d6 at 14th. Additionally, when you reduce a creature to 0 hit points using a melee attack, you gain temporary hit points equal to your charisma bonus.

Thrill of the Chase[edit]

You relish the taste of your prey's blood, but not as much as their fear. Starting at 10th level, when you make a successful attack against a creature, you can magically pick up the scent of said creature. While you can see a target you have the scent of, you gain advantage on rolls to attack and can use a bonus action to move up to half your speed towards it. The ability creature lasts until you complete a long rest or the target is no longer on the same plane as you or you use this ability again on a new creature. This ability can be used a number of times equal to half your proficiency bonus rounded down per long rest

Apex Predator[edit]

Starting at 14th level, your pursuit causes any creature to know the fear of being prey. When making a melee attack against a creature with a CR equal to or greater than your level, you can roll one additional weapon damage die when determining the extra damage for a critical hit. Additionally, the spell find familiar is added to your spell list; when you cast this spell, you can choose one of the normal forms for your familiar or any miscellaneous creature with a CR less than your Charisma modifier.

Pact Boons[edit]

Each Pact Boon option produces a special creature or an object that reflects your patron's nature.

Pact of the Chain. If you serve the Bloody Hunt, your familiar's default form is almost certainly that of a predator, especially an active one like a hawk or weasel.

Pact of the Blade. Your pact weapon could look impossibly sharp, or always have a splatter of fresh blood dripping off it.

Pact of the Tome. The Book of Shadows gifted by the Bloody Hunt could be written in fresh blood, or scratched into thick vellum pages.

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