The Bloody Hunt (5e Subclass)
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The Bloody Hunt[edit]
Warlock Subclass
You have made a pact with an extraplanar entity formed of and fueled by the fears of mortals; your patron is associated with the fear of being chased, stalked, or preyed upon. This entity is usually unable or unwilling to influence the material plane beyond granting supernatural abilities to those it believes will provide even more fear that it may feed on. If it has chosen you, it either believes you will make the fear of the hunt widespread, or that you yourself will develop into a source of this fear.
Expanded Spell List[edit]
The Bloody Hunt lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | wild cunning, hunter's mark |
2nd | kinetic jaunt, pass without trace |
3rd | haste, conjure animals |
4th | faithful hound, locate creature |
5th | steel wind strike, tree stride |
Slit Pupils[edit]
Starting at 1st level, you have darkvision with a range 60 feet, and are immune to being blinded.
Feral Claws[edit]
Starting at 6th level, you have +1 bonus to attack and damage rolls for your unarmed strikes, which you can choose to deal slashing or piercing damage with. This bonus increases to +2 at 10th level and +3 at 14th. Additionally, when you reduce a creature to 0 hit points using a melee attack, you gain temporary hit points equal to the maximum roll on one of its hit dice.
Thrill of the Chase[edit]
You relish the taste of your prey's blood, but not as much as their fear. Starting at 10th level, when you make a successful attack against a creature, you magically pick up its scent. While you can see a target you have the scent of, you gain a +1 bonus to attack rolls against it and can use a bonus action to move up to half your speed towards it. The scent of a particular creature lasts until you complete a long rest or the target is no longer on the same plane as you.
Apex Predator[edit]
Starting at 14th level, your pursuit causes any creature to know the fear of being prey. When making a melee attack against a creature with a CR equal to or greater than your level, you have advantage on the attack roll and can roll one additional weapon damage die when determining the extra damage for a critical hit. Additionally, the spell find familiar is added to your spell list; when you cast this spell, you can choose one of the normal forms for your familiar or any miscellaneous creature with a CR less than your Charisma modifier.
Pact Boons[edit]
Each Pact Boon option produces a special creature or an object that reflects your patron's nature.
Pact of the Chain. If you serve the Bloody Hunt, your familiar's default form is almost certainly that of a predator, especially an active one like a hawk or weasel.
Pact of the Blade. Your pact weapon could look impossibly sharp, or always have a splatter of fresh blood dripping off it.
Pact of the Tome. The Book of Shadows gifted by the Bloody Hunt could be written in fresh blood, or scratched into thick vellum pages.
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