The Blood Bard (5e Class)

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The Blood Bard[edit]

In the hidden corners of the world, where the mystical and the mortal intertwine, the Blood Bards emerge as extraordinary artists bound to the very essence of human emotion. These enigmatic figures are more than mere musicians—they are conduits of feeling, wielding the power to amplify and shape emotions through their hauntingly beautiful songs. Their melodies are not just heard but felt, resonating deep within the soul, stirring joy, sorrow, passion, and despair with equal intensity.

The Blood Bards' craft is both a gift and a burden. Their music acts as a spell, weaving raw emotion into every note, capable of transforming hearts and altering destinies. To listen to a Blood Bard is to experience a profound connection, as their songs blur the lines between the self and the world, leaving an indelible mark on the spirit. Yet, their power demands great responsibility, for the emotions they evoke can heal or harm, uplift or destroy.

Masters of the heart's unseen currents, the Blood Bards are storytellers, dream-weavers, and guardians of the soul's deepest truths. To encounter one is to be forever changed, their music awakening the dormant fires within and reminding all who listen of the boundless power of emotion.

Dormant Emotions[edit]

The deepest, most hidden parts of you—the emotions you’ve buried, the fears you’ve locked away, the shadows you’re too afraid to face—I bring them to the surface. With every note, every chord, I unravel the chains that bind your heart. I am not here to harm you; I am here to set you free. I am no villain, no tormentor. I am a liberator, a guide through the storm of your own soul. When you face what you’ve long avoided, you’ll find not darkness, but freedom. And in that freedom, you’ll truly begin to live.

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The Affected by Blood Music https://br.pinterest.com/pin/299419075244765438//

Creating a Blood Bard[edit]

Quick Build

You can make a Blood Bard quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution.

Class Features

As a The Blood Bard you gain the following class features.

Hit Points

Hit Dice: 1d8 per The Blood Bard level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per The Blood Bard level after 1st

Proficiencies

Armor: All light armor, No shields
Weapons: All simple weapons
Tools: Any instrument that you want
Saving Throws: Charisma and Constitution
Skills: Choose two of the following: Acrobatics, Arcana, Insight, Performance, Persuasion and Religion,

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Leather Armor
  • (a) 2 Daggers or (b) Any simple melee weapon
  • (a) Explorer's Pack or (b) Entertainer's Pack
  • (a) Instrument of your choice. or (b) {{{item4b}}}

Table: The The Blood Bard

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 <!-Class Feature1-> 2
2nd +2 <!-Class Feature2-> 3
3rd +2 <!-Class Feature3-> 4 2
4th +2 Ability Score Improvement 4 3
5th +3 4 3 2
6th +3 4 3 3
7th +3 4 3 3 1
8th +3 Ability Score Improvement 4 3 3 2
9th +4 4 3 3 3 1
10th +4 4 3 3 3 2
11th +4 4 3 3 3 2 1
12th +4 Ability Score Improvement 4 3 3 3 2 1
13th +5 4 3 3 3 2 1 1
14th +5 4 3 3 3 2 1 1
15th +5 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 4 3 3 3 2 1 1 1
17th +6 4 3 3 3 2 1 1 1 1
18th +6 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 4 3 3 3 3 2 1 1 1
20th +6 4 3 3 3 3 2 2 1 1

See Emotions[edit]

The basic of the blood bard is to undestand emotions and manipulate what the persons feel, starting at the level 1 you receive expertise in Deception, Performance and Persuasion.
If you already have expertise in this skills your proficiency is tripled.

It's time for the show[edit]

When you activate this ability, you manifest a musical instrument made of blood, which emerges from your own veins or a nearby blood source. The instrument (such as a violin, harp, flute, or drum) is grotesquely beautiful, with fluid, pulsating details as if it were alive. You know how to play it with mastery, as though it were an extension of your body, while you are in this state you cannot move yourself.

Music Effects: As you play, you can choose the effects of the music, which influence allies and enemies based on the melody:

For Allies:

  • Sanguine Inspiration: The music strengthens the spirits of your allies, choose a number of allies granting Xd8 of bonus. (X = Your Charisma + Proficience).
  • Vital Bond: You can choose two allies, when one its healed the other heals the same amount.
  • Heightened Courage: The music dispels any condition, granting advantage on resistance checks for 1d4 of round.
  • Blood Inspiration: Choose allies, when they take damage, 1/10 of the damage turn into bonus on tests.

For Enemies:

Every music that you play makes an bonus effect on enemies, when you start playing the enemies that are in the area of 150ft of you must make an insight test against one performance test if they not pass one time they will be Harmonized, if they fail in 2 tests they will be Enraptured and in 3 failed tests they will be in Symphonic Trance, the effects of this conditions will be explained in the next characteristic.

  • Paralyzing Rhythm: Enemies are slowed, they lose 1/4 of the movement and they cannot use full action skills.
  • Vital Drain: If there an open bruise in the enemies you can use vital drain and causes 1/4 of the original damage.

Special Conditions[edit]

Harmonized: The enemy start to fall in the notes of your music.

  • The enemy receive -2 bonus to attack rolls and ability checks against allies, and -4 against you.
  • The enemy AC is decreased by 2

Enraptured: The enemy is getting deep in his own emotions.

  • The enemy receive -3 bonus to attack rolls and ability checks against allies, and -4 against you.
  • The enemy AC is decreased by 3
  • All the "It's time for show" enemies songs effects are doubled from 1/4 to 2/4.

Symphonic Trance: The enemy is completely immersed in his emotions.

  • The enemy receive -5 bonus to attack rolls and ability checks against allies, and -8 against you.
  • The enemy AC is decreased by 5
  • All the "It's time for show" enemies songs effects are doubled from 2/4 to 4/4.

[edit]

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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

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<!-Class Option 1->[edit]

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<!-Class Option 2->[edit]

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Blood Bard class, you must meet these prerequisites: At least 18 Charisma and 14 of wisdom

Proficiencies. When you multiclass into the Blood Bard class, you gain the following proficiencies: Performance and Medicine.

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