The Arm of Sol (5e Equipment)

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Weapon (longsword), Unique (required by a follower of Sol with the good alignment.)

This longsword can be wielded one or 2 handed, if it is wielded 1 handed, it deals 2d6 + your charisma mod radiant damage. If it is wielded 2 handed, it deals 2d6 + double your charisma mod radiant damage. The radiant damage turns immunities into resistances, and resistances into normalities.

The staff has a total amount of charges equal to the attuned creatures charisma modifier (minimum of 1) + their proficiency bonus. With these charges, the attuned creature can activate its different abilities.

  • Health of Radiance: Using a minimum of 1 charge and an action, the sword lets out a radiant light that heals the attuned creature or any other creature within 30 ft of their choice for 1d10 + the attuned creatures charisma mod per charge used. If the healing is used on any creature with the evil alignment, it instead deals radiant damage to them.
  • Wave of Radiance: Using 2 charges and an action, the sword is swung in an arch, letting out a wave of light in a 40 ft cone in front of the attuned creature. Every creature within this area has to make dexterity saving throws (DC=8 + your charisma mod + your proficiency bonus). On a failure, they take 3d8 radiant damage and become blinded, on a successful save, they take half damage and are not blinded.
  • Sacrificial Radiance: Using 3 charges and an action, the attuned creature can plunge the sword into their stomach. They take the total 2d6 + double their charisma modifier in radiant damage, however the next attack they make towards another creature deals double damage and completely ignore any immunities and resistances.

Magic Weapons