The 4 Skinner (5e Equipment)
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By Hayoung Jeon, |
Weapon (any sword), legendary (requires attunement)
The blade grows depending on your sexual arousal. At its best The 4 Skinner is able to grow to the size of 4 dwarves. However its weight does not change.
The sword itself has 4 stages, based upon accrued arousal points. For each arousal point it grows in size.
At 0 arousal points, The 4 Skinner is just the hilt. Does 1d4 bludgeoning damage.
At 1 arousal point, The 4 Skinner is about 12 inches (or the size of a dagger.) Has the stats of a dagger.
At 2 arousal points, The 4 Skinner is about 20 inches (or the size of a shortsword.) Has the stats of a shortsword.
At 3 arousal points, The 4 Skinner is about 45 inches (or the size of a longsword.) Has the stats of a longsword. Deals an extra 1d4 lightning damage.
At 4 arousal points, The 4 Skinner is about 64 inches (or the size of a greatsword.) Has the stats of a greatsword. Deals an extra 1d4 lightning damage. Has reach.
While wielding The 4 Skinner you can take a turn to bust-a-nut, causing you to spend all accrued arousal points at the beginning of your next turn, wherein then you can shoot out a lightning bolt from the tip of the sword, as if casting lightning bolt (with damage increasing by 1d6 for every spent arousal point). Every turn you wield this sword, roll a CON check, success will gain an arousement point, failure will lose an arousement point. You will lose all arousement points when combat ends.
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