Tetraman (5e Race)
From D&D Wiki
Tetraman[edit]
“ | Something conquered, something bruised, something severed, and something blue. | ” |
Physical Description[edit]
From the show |
Tetramen look like miscolored humanoids with four arms instead of two. They are known to have four eyes, four fingers, and only two toes per foot. Their skin ranges from red to other colors like brown and blue. Most tetramen have an extended or protruding lower jaw, which looks like underbite. Their bodies are muscular and well-developed. They like to show this off sometimes by wearing only the necessary garments, allowing their muscles to be displayed. While males are entirely hairless, females will grow hair on their head, though some females prefer a shaven skull so that they are not hindered. Female tetramen have specially woven muscles in their biology that usually render them stronger than males. High ranking generals and war officials will usually wear armor. Tetramen favor colors like black and gold.
History[edit]
The tetramen hail from a land of deserts. Coming from a place of little resources, they have been at odds with neighbors for years over land and access to materials. As such, they are a heavily war-dependent people who rely on force and expansion to preserve their survival. They came to eventually dominate their land's peoples, and become the main race of the desert. This resulted in the establishment of many city-states. They developed methods to travel through space down the road, allowing for them to see new worlds and form settlements.
Society[edit]
Might makes right in the tetraman's society. Battle will determine court cases and most other forms of disputes. Their city states are built with the scorching sun in mind, which devastates a large amount of the surrounding land year round. There are also vicious predators that tetramen defend against regularly. As such, the military is one of the highest ranks of governance, and its generals are among the most important of nobles. The only other group that important is the monarchy that rules the tetramen, consisting of a warrior queen and king.
Tetramen have other values, like family. They will often travel together and defend their kin to the death. Tetramen are also extremely law-abiding. They do not understand the concept of an exception, and so their laws are strict and punishment is harsh.
Tetraman Names[edit]
Tetramen are normally named using one or two words in Greek relating to their lineage or what their parents hopes for them. A tetraman's name is almost magical as their name is almost always . If you use two words, combine the words however you like. Tetramen that leave their village to the modern world tend to choose a new name that they like.
Male: Polemistis (warrior), Gnostis (knowledgeable), Xylourgos (carpenter), Daskalos (teacher), Kataplimachi (amazing fighter)
Female: Ischyros (powerful), Igetis (leader), Epidexios (dextrous), Artopoios (baker), Ponima (cunning movement)
Tetraman Traits[edit]
A desert-dwelling race of four arms
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Tetramen normally live to about 150 years old and reach maturity at about 20 years old.
Alignment. Because of the structured ways of their laws, tetramen tend to be lawful.
Size. Tetramen are usually around 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Four Arms. You are gifted with evolutionary strength that is accented by your multilimbed body. You have four arms instead of two; these additional limbs can hold objects and wield weapons as normal. Your arms get in each other's way at times; while wielding a two-handed weapon, you cannot benefit from a shield or wield a second two-handed weapon.
Take A Hit. Tetramen aren't the most reflexive, relying instead on their toughness. If you have to roll a Dexterity saving throw, you may use your Constitution score instead. You can only use this trait once, regaining use once you finish a short or long rest.
Desert Eyes. Your four eyes, coupled with living in a land of blinding sand, gives you better optical ability. You do not take penalties to Perception caused by lightly obscuring phenomena like sand, wind, and snow.
Powerful Strength. You are proficient in the Athletics skill.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
6′ 0'' | +2d6 | 140 lb. | × (3d4) lb. |
*Height = base height + height modifier |
Back to Main Page → 5e Homebrew → Races