Terrortoma (5e Creature)

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Small plant (fectoid), unaligned

Armor Class 14 (natural armor)
Hit Points 44 (8d6 + 16)
Speed 20 ft., climb 20 ft.

10 (+0) 13 (+1) 14 (+2) 8 (-1) 17 (+3) 4 (-3)

Saving Throws Con +4
Damage Resistances radiant, psychic
Senses darkvision 60 ft., passive Perception 13
Languages Fectoid
Challenge 4 (1,100 XP)

Multiple Heads. The terrortoma has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious. While the terrotoma sleeps, at least one of its heads is awake.

Spider Climb. The terrortoma can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


Multiattack. The terrortoma makes 1d6 + 1 heat ray attacks.

Heat Ray. Ranged Weapon Attack: +7 to hit, range 60/120 ft., one target. Hit: 6 (2d4 + 1) fire damage.

Infect (Recharge 5-6). One humanoid that the terrortoma can see within 5 feet of it must succeed on a DC 13 Constitution saving throw or become infected with terrortomas; the terrortoma then disappears, and the target is incapacitated until the end of its next turn.

Art by Jonathan Wojcik

This unusual monster is technically several organisms; a harmless, crawling disk - not in itself a fectoid - and two or more complex, radioactive polyps with their own independent sensory systems. These "heads" can emit concentrated microwave beams from their tubular eyes, frying the flesh of attackers and providing the composite monster with sustenance to break down at its leisure.
Ornery and territorial, any opportunity to "blast" something is prize entertainment to a terrortoma polyp, and a pair will often get into (literally) heated arguments over whose turn it is to blast the next target or whose marksmanship is superior.

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