Terripatus (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Terripatus[edit]

Large monstrosity, neutral


Armor Class 14 (natural armor)
Hit Points 144 (17d10 + 51)
Speed 20 ft., climb 10 ft.


STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 16 (+3) 14 (+2) 15 (+2) 14 (+2)

Skills Medicine +6, Perception +4
Damage Vulnerabilities fire
Senses blindsight 20 ft., darkvision 60 ft., passive Perception 14
Languages Arthropoid, Common, Sylvan
Challenge 8 (3,900 XP)


Pack Tactics. The terripatus has advantage on an attack roll against a creature if at least one of the terripatus' allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS

Multiattack. The terripatus makes two attacks with its glue guns, uses Reel, then makes one attack with its claw and one with either its constrict or its bite.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 32 (9d6 + 1) slashing damage,

Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 23 (5d8 + 1) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained and has has disadvantage on Strength checks and Strength saving throws, and the terripatus can't constrict another target.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (5d6) slashing damage.

Glue Gun. Ranged Weapon Attack: +7 to hit, reach 60 ft., one creature. Hit: The target is restrained. The target can use an action to make a DC 16 Strength check, escaping restraint on a success.

Reel. The terripatus pulls up to two creature restrained by it up to 20 feet straight toward it.


terripatus.png
Art by Jonathan Wojcik

These creatures are the result of the unnatural fusion between a humanoid and a velvet worm. While quite powerful, the terripatus moves at a careful, sloth-like pace, preferring to hang by its clawed arms from branches or scaffolding and wait patiently for prey to come within range of its poisonous glue streams. Living to be several hundred years old, these creatures project an air of serenity, sage wisdom and a oneness with nature even as it slaughters prey. Depending on the species of worm used and the temperament of the individual, they may hunt alone or in social groups of up to fifteen individuals, usually closely related, which will typically live and hunt together.

Terripatus skin is quite strong, but with a soft, velvety texture and quite valuable when molted. Terripatus skin robes, capes and scarves are even enjoyed by the monsters themselves.


Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Mortasheen franchise, and/or include content directly affiliated with and/or owned by Jonathan Wojcik. D&D Wiki neither claims nor implies any rights to Mortasheen copyrights, trademarks, or logos, nor any owned by Jonathan Wojcik. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png