Termagant (5e Creature)
Termagant[edit]
Medium monstrosity (tyranid), unaligned Armor Class 13 (natural armor)
Proficiency Bonus +2 Inscrutable. The termagant is immune to any effect that would sense its emotions or read its thoughts, as well as any divination that it refuses. Wisdom (Insight) checks made to ascertain the termagant's intentions or sincerity have disadvantage. Sure-Footed. The termagant has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. Synaptic Web. Using telepathy, the termagant can magically communicate with any other tyranid within 120 feet of it. ACTIONSClaws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. Fleshborer. Ranged Weapon Attack: +4 to hit, range 80/240 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
|
Scuttling predators that rush forward in huge swarms, termagants were originally spawned to fight in the tight corridors of ships to find intruders, hunt enemies down or harry the enemy with hails of gunfire, always seeking to outflank their enemies. |
Back to Main Page → 5e Homebrew → Creatures