Tentacruel (5e Creature)

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Tentacruel[edit]

Medium elemental, any alignment


Armor Class 15 (natural armor)
Hit Points 142 (15d8 + 75)
Speed 0 ft., swim 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 20 (+5) 15 (+2) 12 (+1) 12 (+1)

Saving Throws Con +8, Wis +4
Damage Vulnerabilities lightning psychic
Damage Resistances fire cold poison
Condition Immunities restrained
Senses passive Perception 10
Languages Aquan, understands Common but doesn't speak
Challenge 6 (2,300 XP)


Rain Dish. While submerged in water or outside during rain while it has at least 1 hit point, the tentacruel regains 10 hit points at the start of each of its turns.

Clear Body. The tentacruel is immune to any effect that would cause it to gain disadvantage on attack rolls, ability checks, or saving throws.

Liquid Ooze. When the tentacruel takes damage of any type but psychic, each creature within 5 feet of the tentacruel takes 7 (2d6) poison damage.

ACTIONS

Hydro Pump. Ranged Spell Attack: +8 to hit, range 60/180 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed back 10 ft.

Sludge Wave (Recharge 5-6). The tentacruel releases a wave of poison in a 30 foot radius around it. All creatures within that area must succeed on a DC 16 Constitution saving throw or take 18 (4d8) poison damage. A creature that fails this save by 5 or more is also poisoned for 1 minute. A poisoned target can repeat the saving throw at the end of each of its turn, ending the effect on a success.


tentacruel.jpg
A Tentacruel Source

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