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Tentacool[edit]
Small elemental, any alignment
Armor Class 13 (natural armor)
Hit Points 84 (13d6 + 39)
Speed 0 ft., swim 30 ft.
Saving Throws Con +5 Damage Vulnerabilities lightning psychic Damage Resistances poison cold fire Condition Immunities restrained
Senses passive Perception 10
Languages Aquan, understands Common but doesn't speak
Challenge 1 (200 XP)
Rain Dish. While submerged in water or outside during rain while it has at least 1 hit point, the tentacool regains 5 hit points at the start of each of its turns.
Clear Body. The tentacool is immune to any effect that would cause it to gain disadvantage on attack rolls, ability checks, or saving throws.
ACTIONS
Water Pulse. Ranged Spell Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pushed back 5 ft.
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