Template:5e Spell List Level

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Abjur
5e Abjuration Spells:
5e SRD:Aid: Your spell bolsters your allies with toughness and resolve.
5e SRD:Alarm: You set an alarm against unwanted intrusion.
5e SRD:Antilife Shell: A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs.
5e SRD:Antimagic Field: A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can’t be cast, summoned creatures disappear, and even magic items become mundane.
5e SRD:Arcane Lock: You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally.
5e SRD:Banishment: You attempt to send one creature that you can see within range to another plane of existence.
5e SRD:Beacon of Hope: This spell bestows hope and vitality.
5e SRD:Counterspell: You attempt to interrupt a creature in the process of casting a spell.
5e SRD:Death Ward: You touch a creature and grant it a measure of protection from death.
5e SRD:Dispel Evil and Good: Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane.
5e SRD:Dispel Magic: Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability.
5e SRD:Forbiddance: You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor.
5e SRD:Freedom of Movement: For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained.
5e SRD:Globe of Invulnerability: An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.
5e SRD:Glyph of Warding: When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph.
5e SRD:Greater Restoration: You imbue a creature you touch with positive energy to undo a debilitating effect.
5e SRD:Guards and Wards: You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares).
5e SRD:Holy Aura: Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you.
5e SRD:Imprisonment: You create a magical restraint to hold a creature that you can see within range.
5e SRD:Lesser Restoration: You touch a creature and can end either one disease or one condition afflicting it.
5e SRD:Mage Armor: You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends.
5e SRD:Magic Circle: You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range.
5e SRD:Mind Blank: Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition.
5e SRD:Nondetection: For the duration, you hide a target that you touch from divination magic.
5e SRD:Pass without Trace: A veil of shadows and silence radiates from you, masking you and your companions from detection.
5e SRD:Planar Binding: With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.
5e SRD:Prismatic Wall: A shimmering, multicolored plane of light forms a vertical opaque wall–up to 90 feet long, 30 feet high, and 1 inch thick–centered on a point you can see within range.
5e SRD:Private Sanctum: You make an area within range magically secure.
5e SRD:Protection from Energy: For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
5e SRD:Protection from Evil and Good: Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
5e SRD:Protection from Poison: You touch a creature. If it is poisoned, you neutralize the poison.
5e SRD:Remove Curse: At your touch, all curses affecting one creature or object end.
5e SRD:Resistance: Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice.
5e SRD:Sanctuary: You ward a creature within range against attack.
5e SRD:Shield: An invisible barrier of magical force appears and protects you.
5e SRD:Shield of Faith: A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
5e SRD:Stoneskin: This spell turns the flesh of a willing creature you touch as hard as stone.
5e SRD:Symbol: When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest).
5e SRD:Warding Bond: This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends.
Absorb Elements:
Absorb Energy:
Absorb Kinetics:
Absorb Missiles:
Absorb Prosperity:
Abyssal Strength, Variant:
Adamantine Shell:
Adloquium:
5e SRD:Aid:
Air Shield:
5e SRD:Alarm:
Alice's Chaos Recall:
Alternate Reality:
Angelskin:
Anti-Evil-Protection:
Anti-Fireball:
5e SRD:Antilife Shell:
Antimagic Blast:
Antimagic Blast, Variant:
5e SRD:Antimagic Field:
Arcane Defense:
Arcane Deflection:
Arcane Guard:
Arcane Juggernaut:
5e SRD:Arcane Lock:
Arcane Shield:
Arcane Shroud:
Armor of Agathys:
Armor of Avernus:
Armor of Othrys:
Armor of Prometheus:
Armour of Jenova:
Aspect Of the Fallen One:
Astral Barrier:
Astral Entity:
Astral Ward:
Attribute Shield:
Aura of Embers:
Aura of Life:
Aura of Purity:
Aura of Shade:
Aura of Time:
Banish Cringe:
Banishing Smite:
5e SRD:Banishment:
Barrier:
5e SRD:Beacon of Hope:
Beast Sense:
Begone Thot, Variant:
Binding:
Blade Ward:
Blaze of Wrath:
Block Seed:
Blood Moon's Blessing:
Bloodwhirl:
Booming Shield:
Brand:
Briars of Punishment:
Briars of Sin:
Broken Ward:
Bulletproof:
Carian Retaliation:
Caul of Shadow:
Celebrimbor's Battle Glyph:
Ceremony:
Cerg's Fortification Fortification:
Cerg's Icy Gambit:
Circle of Magic Resistance:
Circle of Power:
Circle of Rmatos:
Cleansing Flame:
Cloak of Shadow:
Cloud of Daggers:
Column of Time:
Combat Avatar:
Conjured Boundary:
Corazon's Tiny Glyph:
5e SRD:Counterspell:
Countertrip:
Cover:
Create Mythallar:
Crystalline Sanctuary:
Curing Mist:
Damage Deflection:
Darius's Selfless Shield:
Dark Dome:
5e SRD:Death Ward:
Defender of Life:
Defense Lattice:
Defensive Dome:
Defiant Overflow:
Denial:
Dimensional Anchor:
Dimensional Lock:
Disjunction:
Dismiss Stranger:
5e SRD:Dispel Evil and Good:
5e SRD:Dispel Magic:
Dispelling Smite:
Divine Armor:
Dodgeball:
Dome of Light:
Doozel's Dome of Kinectic Redirection:
Dowon's Energy Deflection:
Druid Grove:
Eldritch Armor:
Elemental Blessing Rune:
Elemental Infusion:
Elemental Shield:
Endless Null:
Endure Elements:
Energy Immunity:
Enhanced Durability:
Enigma's Paper Seal:
Etzel’s Bolstering Bands:
Eye of the Storm (Cataegis Cantrip):
Fall Control:
False Blade:
Fizban's Platinum Shield:
Flame Cloak:
Flash Sweat:
Flesh Mending:
Flood of Shadow:
Flounder:
Flux Wall:
5e SRD:Forbiddance:
Force Armor:
Forceful Smite:
Fortify:
5e SRD:Freedom of Movement:
Freedom of the Winds:
Frozen Defenses:
Frozen Fragment Field:
Full Counter:
Furious Charge:
Galvanize:
Gem Containment:
Gemstone Aura:
Gentle Impact:
5e SRD:Globe of Invulnerability:
Glyph Trap:
Glyph of Oath-binding:
5e SRD:Glyph of Warding:
5e SRD:Greater Restoration:
Greater Transference:
Grum's Popping Bubble:
5e SRD:Guards and Wards:
Halaster's Blackcloak:
Hallowed Armor:
Hallowed Ground:
Halo:
Haptic Counter:
Healing Wall:
Heavy Mage Armor:
Helotry:
Heroic Intervention:
Hindering Light:
5e SRD:Holy Aura:
Hydro Barrier:
I'm Banishing You to the Shadow Realm.:
Ice Ward:
Icebound Fortitude:
5e SRD:Imprisonment:
Infuse Magic:
Intellect Fortress:
Interference Field:
Invincibility:
Invulnerability:
Iron Flesh:
Kagerou:
Kelpie's Poison:
Kinetic Redistribution:
Knitkwick's Missile Shield:
Lady of the Deep Water's Torrent:
Leomund's Shield:
Leonardo's Imploding Shell:
Leonardo's Projected Force:
Leonardo's Pulsing Shield:
Leonardo's Splinter Armor:
Leonardo's Splinter Shell:
Lesser Reflection:
5e SRD:Lesser Restoration:
Leticia's Ward:
Light of Blinding: You create a uncomfortably bright flash of light.
Light of Courage:
Limited Spell Immunity:
Lockspell:
5e SRD:Mage Armor:
Mage Plate:
5e SRD:Magic Circle:
Magic Shield:
Magical Deflect:
Majority World:
Mana Shield:
Mana Shield, Variant:
Mandom:
Mark:
Mass Dodgeball:
Maxwell's Marvelous Mantle:
Mental Barrier:
Merrow's Song:
5e SRD:Mind Blank:
Mind Freeze:
Mind Spike, Variant:
Mind Steal:
Mineral Armor:
Minor Ward:
Mist of Inhibition:
Nature's Ward:
Nayru's Love:
Neutralise Aura:
No U:
5e SRD:Nondetection:
Null Bolt:
Obscured Garden:
Paradoxal Grotto:
5e SRD:Pass without Trace:
Perfect Cube:
Pincushion:
5e SRD:Planar Binding:
Planar Imprisonment:
Positive Energy Aura:
Power Word Exile:
Power Word Save:
Prayer of Protection:
Prayer of Strength:
Primordial Ward:
Prismatic Barrier:
Prismatic Circle:
5e SRD:Prismatic Wall:
5e SRD:Private Sanctum:
Projected Ward:
Projectile Protection:
Projectile Style:
5e SRD:Protection from Energy:
5e SRD:Protection from Evil and Good:
Protection from Harm:
Protection from Negative Energy:
5e SRD:Protection from Poison:
Protection from Projectiles:
Protection from Spells:
Protective Barrier: You conjure a wall of force in range measuring five feet tall, one foot thick, and ten feet long that could function as temporary cover.
Protector's Mark:
Psionic Ward:
Quintessa's Dweomerdrain:
Quintessa's Dweomershield:
Radiant Armor:
Radiant Shield:
Radiant Song:
Radiative Shield:
Ragnaul's Rewritten History:
Redemption, Variant:
Redirecting Shield:
Redistribute Impact:
Redistribute Impact, Variant:
Reflect:
Reflect Spell:
Reflection:
Reflection of Magic:
5e SRD:Remove Curse:
Repel:
Reprisal Blitz:
Repulsion:
Resist Annihilation:
5e SRD:Resistance (Spell):
Resistance (That Works):
Resistance, Variant:
Resistant Veins:
Restorative Overflow:
Rift Balance:
Ritual Circle:
Ritual Circle, Variant:
Rockform:
Rumplestiltskin's Catch Missiles:
Rune Strike:
Sacred Duel:
Sacred reinforcement:
5e SRD:Sanctuary:
Sand Armor:
Sand Replacement:
Scholar’s Shield:
Schrodinger's Von Neumann Wigner Quantum Revival:
Shadow Armor:
Shadow Skin:
Shadows Fade:
Sharp Shadows:
Sheikah Meditation:
5e SRD:Shield:
Shield Barrier:
Shield of Darkness:
5e SRD:Shield of Faith:
Shield of Honor:
Shield of Stasis:
Shield, Hyrulean:
Shield, Variant:
Shukaku's Shield, Ultimate Defense:
Snare:
Sorrel's Warding Missile:
Spectral Shield:
Spell Mastery:
Spell Shape: take a spell directed at you and use it's energy to cast a different spell
Spell Shield:
Spellblock:
Sphere of Influence:
Sphere of Warded Repulsion:
Stalwart Overflow:
Stasis:
Static Armor:
Static Interference:
Steal Spell:
Steel Shadows:
Steelskin:
5e SRD:Stoneskin:
Storm Skin: You surround yourself in an invisible field of electricity shocking any would-be attackers.-->
Stun Monster:
Stun Person:
Succor:
Suffocation:
Sun Ward:
Super Duplex Barrier:
Suppress Pain: You dull the pain of a creature’s wounds and help it tolerate further punishment.
Sword of Protection:
5e SRD:Symbol:
Syncopate:
Temporal Blur:
Temporal Rift:
Thought Shield:
Tidecaller's Blessing:
Time Restoration:
True Binding:
True Circle of Rmatos:
Unravel Dweomer:
Vacuum Zone:
Vampiric Circle:
Veil of Compressed Time:
Virtue:
Vortex Gaze:
Wall of Adaption:
Ward:
Warding Blood:
5e SRD:Warding Bond:
Warp Spell:
Warrior's Armor:
Warrior’s Blessing:
Weather Warding: The sea-fearing vessel you touch becomes resistant to the ill-effects of wind and tide. Its pilot receives advantage on all checks made against weather induced challenges.
Web of Alarms:
Whistling Wind:
Windflower Wind Barrier:
Wolfsbane:
Zone of Law:
Zone of Sweet Air: The part "]]" of the query was not understood.</br>Results might not be as expected.
Conj
5e Conjuration Spells:
5e SRD:Acid Splash: You hurl a bubble of acid.
5e SRD:Black Tentacles: Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range.
5e SRD:Call Lightning: A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you.
5e SRD:Cloudkill: You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range.
5e SRD:Conjure Animals: You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range.
5e SRD:Conjure Celestial: You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range.
5e SRD:Conjure Elemental: You call forth an elemental servant.
5e SRD:Conjure Fey: You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower.
5e SRD:Conjure Minor Elementals: You summon elementals that appear in unoccupied spaces that you can see within range.
5e SRD:Conjure Woodland Beings: You summon fey creatures that appear in unoccupied spaces that you can see within range.
5e SRD:Create Food and Water: You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours.
5e SRD:Demiplane: You create a shadowy door on a flat solid surface that you can see within range.
5e SRD:Dimension Door: You teleport yourself from your current location to any other spot within range.
5e SRD:Entangle: Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range.
5e SRD:Faithful Hound: You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.
5e SRD:Find Familiar: You gain the service of a familiar, a spirit that takes an animal form you choose:
5e SRD:Find Steed: You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it.
5e SRD:Flaming Sphere: A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration.
5e SRD:Floating Disk: This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range.
5e SRD:Fog Cloud: You create a 20-foot-radius sphere of fog centered on a point within range.
5e SRD:Gate: You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
5e SRD:Grease: Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.
5e SRD:Guardian of Faith: A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range.
5e SRD:Heroes' Feast: You bring forth a great feast, including magnificent food and drink.
5e SRD:Incendiary Cloud: A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.
5e SRD:Insect Plague: Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range.
5e SRD:Instant Summons: The spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component.
5e SRD:Mage Hand: A spectral, floating hand appears at a point you choose within range.
5e SRD:Magnificent Mansion: You conjure an extradimensional dwelling in range that lasts for the duration.
5e SRD:Maze: You banish a creature that you can see within range into a labyrinthine demiplane.
5e SRD:Misty Step: Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
5e SRD:Planar Ally: You beseech an otherworldly entity for aid.
5e SRD:Plane Shift: You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
5e SRD:Poison Spray: You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.
5e SRD:Produce Flame: The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
5e SRD:Secret Chest: You hide a chest, and all its contents, on the Ethereal Plane.
5e SRD:Sleet Storm: Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range.
5e SRD:Spirit Guardians: You call forth spirits to protect you.
5e SRD:Stinking Cloud: You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range.
5e SRD:Storm of Vengeance: A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet.
5e SRD:Teleport: This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select.
5e SRD:Teleportation Circle: As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.
5e SRD:Transport via Plants: For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement.
5e SRD:Tree Stride: You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet.
5e SRD:Unseen Servant: This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends.
5e SRD:Wall of Thorns: You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns.
5e SRD:Web: You conjure a mass of thick, sticky webbing at a point of your choice within range.
5e SRD:Wish: By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
5e SRD:Word of Recall: You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary.
617 Pages:
7th Shot:
8 Sauce Supreme:
A-Bomb:
Abyssal Army:
Abyssal Strength:
Accursed Wish:
Acid Balm:
Acid Rain:
5e SRD:Acid Splash:
Acid Spray:
Acquire Attendant:
Aetheric Ballista:
Aetheric Blade:
Air Bubble:
Air Punch:
Air Removal:
Al-Taraj's Shockspire:
Allowance:
Alpha Demiplane:
Alternate Self:
Ambush:
Ambush Shard:
Ancient Death Rancor:
Angel Beat:
Angel's Arrow:
Arcane Gate:
Arcane Grenade:
Arcane Mill:
Arcane Runes:
Arcane Sphere:
Arcane Tether:
Arcane Warp:
Archspire:
Arctic Tempest:
Armor of Thorns:
Arms of Hadar:
Attract:
Aura of Blades:
Aura of Solar Fire:
Awaken Fetish:
Azrael's Vicious Flock:
Backstep:
Bakudo 8:
Bakudo 81:
Bakudo21:
Bakudo37:
Bakudo39:
Bakudo77:
Balor's Wrath:
Bannana Slip:
Barrage:
Barrak's Black Fangs:
Bhahoozun's Disintegration Fist:
Bhahoozun's Maddening Gale:
Black Blizzard:
5e SRD:Black Tentacles:
Blade Shift:
Blade Storm:
Blade Surge:
Blade Volley:
Blade of Disaster:
Blink Step:
Blink, Variant:
Blocking Blade:
Blood Parasite:
Blood Splatter:
Blood Swarm:
Blood Teleport:
Blue Shield:
Bone Rush:
Boreale's Deep Strike:
Bound Item:
Bound Weapon:
Bound Weapon, Variant:
Brachiation:
Bubble Spray:
Bullet:
Bullet Rain:
Call Bird:
Call Guardian:
5e SRD:Call Lightning:
Call Shadow:
Call Spectator:
Call Spirit Swarm:
Call of Crusaders:
Call of Valors:
Call to Adventure:
Camel's Drink:
Carian Phalanx:
Carpet of Shadow:
Catoblepas' Breath:
Chains of Justice:
Chaos Control:
Charm of Hummingbirds:
Cherry Bomb:
Chorus of Awe:
Chorus of Destruction:
Chromatic Orb:
Circumambulant Hedge:
Clinging Darkness:
Clinging Slime:
Clockwork Winding:
Clothes Beam:
Cloudbed:
5e SRD:Cloudkill:
Cobra's Spit:
Cold Fingers:
Cometstrike:
Command Projection:
Conjuration Raven:
Conjure Ammunition:
5e SRD:Conjure Animals:
Conjure Barrage:
Conjure Blade:
Conjure Bladestorm:
5e SRD:Conjure Celestial:
Conjure Creature:
OGC:Conjure Deep Abomination:
Conjure Dragon:
Conjure Dream Creature:
5e SRD:Conjure Elemental:
Conjure Elemental Weapon:
Conjure Explosive:
5e SRD:Conjure Fey:
Conjure Gemstone:
Conjure Glass Eye:
Conjure Greater Elemental:
Conjure Greater Explosive:
Conjure Lesser Dream Creatures:
Conjure Mannequin:
Conjure Marionettes:
Conjure Minigun:
Conjure Minor Devils:
5e SRD:Conjure Minor Elementals:
Conjure Monster:
Conjure Object:
Conjure Ordinance:
Conjure Plant Creatures:
Conjure Potion of Healing:
Conjure Rotting Tomatoes:
Conjure Shield:
Conjure Skeletons:
Conjure Spirit Wolf:
Conjure Stones:
Conjure Tiny Fairy:
Conjure Twin Foxes:
Conjure Volley:
Conjure Water:
Conjure Weapon:
5e SRD:Conjure Woodland Beings:
Conjure Zora:
Conjure the Crimson Claws of Night:
Conjurer Joke: Choose two objects or creatures within range, one of which you must be touching. The two things switch places with each other instantly.
Control Elements:
Convalescence:
Copy Book:
Corrosive Aura:
Corrosive Bile:
Crabbo's Grasp:
Cradle of Jade:
Create Air:
Create Bonfire:
Create Building:
Create Construct:
5e SRD:Create Food and Water:
Create Healing Spaghetti:
Create Pit:
Create Portal:
Creature Master:
Crucify:
Crush:
Crystal Release:
Crystal Spike:
Crystalline Chamber:
Crystalline Jades:
Cubes from God:
Damian's Wanderer's Mark:
Dancing Rune Weapon:
Dark Abyss:
Dark Shovel:
Dark Tentacle:
Dartboard:
Darunia's Explosive Boulder:
Death from the Heavens:
Deity's Jaw:
Dellmudes Hammer:
Delta Divide:
5e SRD:Demiplane:
Demiplane Portal:
Destructive Teleport:
Diamond Dust Maelstrom:
Diamond Storm:
5e SRD:Dimension Door:
Dimension Gate:
Dimension Slash:
Dissolving Grasp:
Doppelganger:
Draconic Domain:
Dragon Knight:
Draining Fungus: Implant spores into a creature within the range of this spell. The target must succeed a Constitution saving throw, or suffer an infection that gradually damages it and heals you.
Drawmij's Instant Summons:
Dream of the Blue Veil:
Drizonym's Spectral Dagger:
Drop Bass:
Drop the Bass:
Drop the Myc:
OGC:Drowning:
Druidhome:
Dust Devil:
Earthen Prison:
Earthen Servant:
Eidolon:
Eihwaz the Yew Rune:
Elemental Beckoning:
Elfin Wave:
Elusive:
Ensnaring Strike:
5e SRD:Entangle:
Erect Obstruction:
Estate:
Eternal Darkness:
Ethereal Forge:
Ethereal Limbs:
Ethereal Wisps:
Evergreen Army:
Expecto Patronum:
Explosive Frog:
F-Bomb:
Fairy Fountain: You touch and enchant a pool of water so that it heals all who enter it.
5e SRD:Faithful Hound:
Fantastic Arcane Contraption:
Far Jaunt:
Far Step:
Feather Glide:
Fermentation Explosion:
Field of Vineyards:
Fiery Twin:
Find Animal Companion:
5e SRD:Find Familiar:
Find Greater Familiar:
Find Greater Steed:
Find Lesser Dragon Familiar:
Find Omega:
Find Pack of Familiars:
5e SRD:Find Steed:
Fire Seeds:
Firebrand:
Fitzmyr's "Conjurer's Hands":
Fitzmyr's Sage Hands:
Five Sided Shelter:
Flame Charge, Variant:
Flame Jump:
Flame Step:
5e SRD:Flaming Sphere:
Flash Powder:
Flask of Holding:
Flicker:
5e SRD:Floating Disk:
Flock of Familiars:
Fog Bank:
5e SRD:Fog Cloud:
Force Whip:
Forced Teleportation:
Foster's Instant Anvil:
Fountain of Night:
Frost Line:
Galder's Speedy Courier:
Galder's Tower:
5e SRD:Gate:
Gather:
Gemstone Phalanx:
Gemstone Sentinel:
Genesis:
Ghost Projection:
Ghostly Clone:
Glacial Blast:
Glacial Crash:
Glass Spray:
Glintblade Phalanx:
Glitterdust:
Glitterlance:
Glomi's Quick Friends:
Glyph of Teleportation:
Grand Kingdom:
Grasp:
Grasping Vine:
Gravity Bomb:
Gravity Bomb, Variant:
Gravity Sphere:
5e SRD:Grease:
Greatblade Phalanx:
Greater Summon Monster Limb:
Grum's Flaming Pile of Poo:
Grum's Spectral Melee Weapon:
5e SRD:Guardian of Faith:
Gurgle:
Hado 90:
Hail of Thorns:
Hallowed Lances:
Hand of Workers:
Healing Elixir:
Healing Mist:
Healing Spirit:
Heat Shot: You hurl a molten rock, inflicting damage and melting even the strongest of armor.
Heavenly Prison:
Hell Smite:
Hell Storm:
Hellfire Armor:
Hellfire Chains:
Hellfire Harpoon:
Hellhole:
Hellish Flames Explosion!:
Hellish Spawn:
Hemorrhage:
Hermit's Sanctum:
5e SRD:Heroes' Feast:
Hive Leech:
Homing Needles:
Hot Dogs:
Hunger of Hadar:
Hydra:
Hyetomancy:
Ice Axe:
Ice Javelin:
Ice Knife:
Icelance:
Icy Weapon:
Implode Poison:
Improved Familiar:
5e SRD:Incendiary Cloud:
Infernal Binding:
Infernal Calling:
Infernal Rain:
Infestation:
Infinite Pockets:
5e SRD:Insect Plague:
Instant Fancy Clothes:
5e SRD:Instant Summons:
Internal Flame:
Invocation of Ve, Lord of the West:
Invoke Boargeist:
Iron Maiden:
Isaz the Ice Rune:
Item Box:
Ivote's Delivery Service:
Judge's Familiar:
Kamikaze:
Karno's Instant Pie:
Kaunan the Fire Rune:
Kinetic Fusillade:
LSD Arrow:
LSD Splash:
Laborer's Bane:
Lances of Condemnation:
Lanky's Long Arm:
Lavastream:
Lazarus Pit:
Leonardo's Everflowing Chalice of Missiles:
Lesser Wish:
Light Orbs:
Lightning Rain:
Lightning Storm:
Lindwurm Conflagration:
Liquid Night:
Location Transposition:
Locusts of Tartarus:
Luis Gustavo's Aura of Blades:
Lunae:
Lunar Spirit:
Lux Umbra Balance:
Mad Winds of Pandemonium:
Maelstrom, Variant:
5e SRD:Mage Hand:
Magechain:
Magi Mine:
Magic Concerto:
Magic Glintblade:
Magic Pocket:
Magic Robbery:
Magic Scimitar: A spell to summon magical blades for a time.
Magic Speed:
Magnet Orb:
5e SRD:Magnificent Mansion:
Manic Manacles:
Manifold Garden:
Mark of Syrix:
Marsh's Dodgeball:
Marvin's Gutterball:
Mass Traumatic Teleport:
Massage:
Materialize Trap:
5e SRD:Maze:
Merruns Perfect Lock:
Mighty Fortress:
Mike's Hard Lemonade:
Minor Arcane Turret:
Minor Creation:
Minor Distortion:
Minor Step:
Minor Summoning:
Minor Telekinesis:
Minor Telekinetic Field:
Minor Wish:
Misty Gate: You conjure linked teleportation gates for the duration.
5e SRD:Misty Step:
Misty Step, Variant:
Mitotic spindle:
Moist Flame:
Monolith:
Mordenkainen's Buzzing Bee:
Morifn’s Deathly Wind:
Moth Swarm:
Moving Platform:
Murder of Crows:
Myrsta’s Soulfire:
Negative Energy (5e Variant Rule):
Night Guardians:
Nightly Terrors:
OGC:Conjure Deep Abomination:
OGC:Drowning:
Oblivion Mirror:
Obvious Banana:
Ode of the Emperor Penguin:
Otherworldly Tendrils:
Otto's Tin Soldiers:
Para’s Portalable Place:
Pass into Shadow:
Perfect Wish:
Personal Plane:
Petal Glide:
Petty Wish:
Phantasmal Notebook:
Pillars of Time:
Pit of Flame:
5e SRD:Planar Ally:
Planar Calling:
Planar Vortex:
5e SRD:Plane Shift:
Plumbophoresis:
Poison Kill:
Poison Mist:
5e SRD:Poison Spray:
Port Port:
Power Word Bees:
Power Word Crash:
Power Word Imprison:
Power Word: Soup:
Prison of Night:
5e SRD:Produce Flame:
Produce Wind:
Pseudopod Strike:
Psionic Anchor:
Psionic Hand:
Psydarts: You launch four darts of pure psionic energy.
Pulling Shade:
Punishing Pitchfork:
Pursuers:
Quick Maths:
Quill of Duplication:
Radiant Chains:
Radiant Swords:
Ragnarok:
Raksha's Wash Cycle:
Rancorcall:
Random Walk:
Rapture:
Raven Bolt:
Raven Slaughter:
Ray of Frog:
Razor Storm:
Reality Break:
Rebirth:
Red-Hot Chains:
Rejuvenating Light:
Rewind:
Riddle:
Rift:
Road Roller:
Rock Pellets:
Rocks Fall:
Root Walk:
Rotting Root Lord's Rot:
Rune Teleport:
Runic Blink:
Ryomen's Cleave:
Sacrificial Summons: You slice your wrist, conjuring (a) demon(s) under your control.
Sand Wave:
Sanguine Defender:
Sawsall:
Scatter:
Scatter Banish:
Screen Stride:
Searing Choker:
5e SRD:Secret Chest:
Sentinel: You conjure an immobile stone statue that completely fills a 5-foot-cube of water or open air in range, which lasts for the duration.
Separate Energy:
Serrated Gust:
Serrated Slash:
Servant Permanence:
Shadow Magician (5e Class):
Shadow Plague:
Shadow Spray: You cause a multitude of ribbon-like shadows to instantaneously explode outward in a 5-foot radius sphere from a point that you choose, restraining nearby creatures
Shadow Step:
Shadow Strike:
Shadow Warp:
Sheer Heart Attack:
Shell Kick:
Shiver:
Short Warp:
Shuriken of Darkness:
Six Paths, Five Rings: Kurikara Divine Blade:
5e SRD:Sleet Storm:
Slime Shield:
Smoke Bomb:
Snowball Supply:
Snowy Barrage:
Solid Fog:
Somaria:
Something:
Sorrel's Well of Infinite Lances:
Soul Gem:
Spaghetti:
Speak with Wind (Cataegis Cantrip):
Spell Blade:
Spell Mine:
Spell Vault:
Spellblade: :You conjure a blade of force in your free hand. The blade is similar in size and shape to a shortsword, and lasts for the duration.
Spelled:
Sphere of Simulated Antimagic:
Spike Storm:
Spiraling Overgrowth:
Spirit Bird:
5e SRD:Spirit Guardians:
Spore:
Steal:
Steel Wind Strike:
Step:
Step into Shadow:
5e SRD:Stinking Cloud:
Stone Sphere:
Storm Grenade:
Storm Shield:
Storm of Swords:
5e SRD:Storm of Vengeance:
Suffocate:
Summon Abberation:
Summon Aberration:
Summon Anthill:
Summon Astral Beast:
Summon Beast:
Summon Bee:
Summon Bow:
Summon Celestial:
Summon Cell:
Summon Construct:
Summon Corpse:
Summon Dog:
Summon Draconic Spirit:
Summon Elemental:
Summon Elemental Spirits:
Summon Exotic Humanoid:
Summon Falling Rocks:
Summon Fey:
Summon Fiend:
Summon Flounder:
Summon Food:
Summon Fungal Warrior:
Summon Garlic Bread:
Summon Giant:
Summon Greater Daemon:
Summon Greater Demon:
Summon Grinch:
Summon Humanoid:
Summon Hutijin:
Summon Iqra:
Summon Lesser Demons:
Summon Lesser Spirit:
Summon Living City:
Summon Mahoraga:
Summon Merchant:
Summon Minor Creature Army:
Summon Monster Limb:
Summon Monstrous Humanoid:
Summon Mount:
Summon Neon Draconic Spirit:
Summon Ooze:
Summon Plant:
Summon Projection:
Summon Salesman:
Summon Shadowspawn:
Summon Shapeshifter:
Summon Smith:
Summon Spirit:
Summon Spriggan:
Summon Steak:
Summon Treant:
Summon Tree Nymph:
Summon Umbral Servant:
Summon Weapon:
Swarm of Pests:
Switcheroo:
Sword Burst:
Sword Glyph:
Sword Storm:
Take Up Arms:
Talisman of Summoning:
Tasha’s Tantalizing Terrarium:
Telefrag:
5e SRD:Teleport:
Teleport Slash:
Teleport, Variant:
5e SRD:Teleportation Circle:
Teleportation Doorway:
Teleportation Glyph:
Teleposition:
Tempest:
Temple of the Gods:
Tentacles:
Thaumophone:
The Juice is Loose:
The Sun, Revealed:
Thief's Feast:
Throw Pokeball:
Throwing Knife:
Thunder Step:
Tiamat's Draconic Temple:
Tidal Wave:
Tide of Steel:
Time Clusters:
Timeless Transfer:
Tomb of Night:
Tornado:
Toxic Cloud:
Transport Via Shadows:
5e SRD:Transport via Plants:
Traumatic Teleport:
Tree:
5e SRD:Tree Stride:
Tree of Life:
True Resurrect Skeleton:
True Seraphim:
True Summoning:
Twisting Tendril:
Tydellbub's Instant Latrine:
Umber Stride:
Umbra Maledictum:
Umbral Hand:
Umbral Touch:
Uncanny Outfitting:
Unlimited Blade Works:
5e SRD:Unseen Servant:
Unstable Sphere:
Unstable Summon Monster Limb:
Vankodek's Black Widow:
Vegetable Projectile:
Veitch's Marvellous Letter:
Venomous Web:
Verdant Reanimation:
Viktor's Mana Zone:
Viral Tentacles of Zyxos:
Visk's Walk-In Closet:
Vitriolic Blast:
Void Armada:
Void Blink:
Vortex:
Wake of Buzzards:
5e SRD:Wall of Thorns:
Wall of Vines:
Wall of Wonder:
Warden's Step:
Warden's Volley:
Warmth:
Warping Step:
Warrior of the Gods:
Water Cube:
Watery Sphere:
Watery Twin:
5e SRD:Web:
Whiteout:
Wild Focus:
Wind Blast:
5e SRD:Wish:
Witch Bolt:
Wizard's Tower:
Woeful Stab:
5e SRD:Word of Recall:
World Eater:
Worldtree:
Wormhole:
Wrath of Morass:
Wreath of Life:
Wrecking Squall:
Wristpocket:
Writhing Flesh:
Zantetsuken:
Zodiac Stars: The part "]]" of the query was not understood.</br>Results might not be as expected.
Div
5e Divination Spells:
5e SRD:Arcane Eye: You create an invisible, magical eye within range that hovers in the air for the duration.
5e SRD:Augury: By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes.
5e SRD:Clairvoyance: You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
5e SRD:Commune: You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no.
5e SRD:Commune with Nature: You briefly become one with nature and gain knowledge of the surrounding territory.
5e SRD:Comprehend Languages: For the duration, you understand the literal meaning of any spoken language that you hear.
5e SRD:Contact Other Plane: You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane.
5e SRD:Detect Evil and Good: For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located.
5e SRD:Detect Magic: For the duration, you sense the presence of magic within 30 feet of you.
5e SRD:Detect Poison and Disease: For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you.
5e SRD:Detect Thoughts: For the duration, you can read the thoughts of certain creatures.
5e SRD:Divination: Your magic and an offering put you in contact with a god or a god’s servants.
5e SRD:Find Traps: You sense the presence of any trap within range that is within line of sight.
5e SRD:Find the Path: This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence.
5e SRD:Foresight: You touch a willing creature and bestow a limited ability to see into the immediate future.
5e SRD:Guidance: Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice.
5e SRD:Hunter's Mark: Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it.
5e SRD:Identify: If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any.
5e SRD:Legend Lore: Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named.
5e SRD:Locate Animals or Plants: Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
5e SRD:Locate Creature: You sense the direction to the creature’s location, as long as that creature is within 1,000 feet of you.
5e SRD:Locate Object: You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
5e SRD:Scrying: You can see and hear a particular creature you choose that is on the same plane of existence as you.
5e SRD:See Invisibility: For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane.
5e SRD:Speak with Animals: You gain the ability to comprehend and verbally communicate with beasts for the duration.
5e SRD:Telepathic Bond: You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration.
5e SRD:Tongues: This spell grants the creature you touch the ability to understand any spoken language it hears.
5e SRD:True Seeing: This spell gives the willing creature you touch the ability to see things as they actually are.
5e SRD:True Strike: Your magic grants you a brief insight into the target’s defenses.
A Comedy of Errors:
A Little Help:
Analyze:
Analyze Creature:
Ancestral Recall:
Ancient Tether:
Animal Conduit: For the duration, you can perceive the world through all of the beast's senses, including touch, sight, sound, and smell.
5e SRD:Arcane Eye:
Arcane Mark:
Arcane Sight:
Artisan's Blessing:
Ascertain Inventory:
Assay:
Astral Communication:
Astral Resonance:
OGC:Astromancy:
Astromancy:
Atum's Guidance:
5e SRD:Augury:
Aural Scan:
Bakudo58:
Baryte Communion:
Beast Bond:
Beckoning Order:
Bend Perspective:
Blood Sense:
Bloodshot Eyes:
Bone Lore:
Bone Read:
Bone Telling:
Borrowed Knowledge:
Calculated Strike:
Calder's Starry Sky:
Channel Divine: Your devotion to your God(s) knows no bounds and holds no doubts. You imbue their powers directly as an avatar of their essence. While your body remains as is, your capabilities in skills, spells and various other abilities not including your base stats are brought to their maximum potential.
5e SRD:Clairvoyance:
Clear Thought:
Coin Lore:
5e SRD:Commune:
Commune With Death:
5e SRD:Commune with Nature:
5e SRD:Comprehend Languages:
Congress of Shadows:
5e SRD:Contact Other Plane:
Curtain of Shadow:
DeLiszt's Dirty Little Secret:
Death Sight:
Deep Identification:
Detect Amount:
Detect Arcane Residue:
Detect Aura:
Detect Elements:
Detect Enchantment:
5e SRD:Detect Evil and Good:
Detect Fire:
5e SRD:Detect Magic:
Detect Outsider:
5e SRD:Detect Poison and Disease:
Detect Secrets:
5e SRD:Detect Thoughts:
Detect Weapons:
Determine Lineage:
Direct Strike:
Discern:
Discern Lies:
5e SRD:Divination:
Divine Empowerment:
Divine Revelation:
Divine's Sight:
Dowse Location:
Drive the Battlefield Crazy:
Echolocate:
Eldritch Portent:
Enemy Insight:
Eternal Memory:
Ethereal Hunter:
Exit Beam:
Expose:
Eyes of Fate:
Eyes of Time:
Far Sight:
Farsee:
Find Person:
Find Quest:
5e SRD:Find Traps:
5e SRD:Find the Path:
Flower Requiem:
Fly Eye:
Forbidden Knowledge of the Ancients:
Foreseeing Shield:
5e SRD:Foresight:
Fortune Shift:
Fortune Shift Variant:
Fortune’s Favor:
General Inventory:
Gift of Alacrity:
Glyph of Tracking:
5e SRD:Guidance:
Guiding Hand:
Healing Flame:
Hemo Detection:
Hermit's Wisdom:
Hone Senses:
5e SRD:Hunter's Mark:
Hunting Trail:
5e SRD:Identify:
Impart Knowledge:
Know Direction: You instantly know the direction of north from your current position.
Know Recipe:
Know Thy Foe:
Know the True Form:
Knowledge:
5e SRD:Legend Lore:
Limited Sight:
Local Inventory:
5e SRD:Locate Animals or Plants:
5e SRD:Locate Creature:
5e SRD:Locate Object:
Locate Portal:
Locate Remains:
Locate Water:
Lord Knows:
Lunar Luck:
Major Inventory:
Master's Touch:
Mind Spike:
Minor Inventory:
Minor Prophecy:
Minor Psychometry:
Mirror of Fate:
Missile Lore:
Moody Blues:
Morgrave's Clear Mind:
Mystic Reflections:
Non-Destructive Scan:
OGC:Astromancy:
Oreseer:
Patternweave:
Penetrate Disguise:
Piercing Sight:
Portent:
Post’s Glaring Optic:
Precise Strike:
Precise Strike, Variant:
Precognitive Perception:
Projectile Sense:
Prying Eyes:
Prying Eyes, Greater:
Radar Tracking:
Record Memory:
Reflections of Things to Come:
Retrocognition:
Return To 0:
Return To 0:
Riddle’s Reenactment:
Scan:
Scent:
Scout:
5e SRD:Scrying:
5e SRD:See Invisibility:
See Through:
Seeking Blade:
Sehanine's Blessing:
Sense Emotion:
Sensory Field:
Shadow Record:
Shale's Instant Compass:
Shift Balance:
Six Eared Hearing:
Soul Reading:
5e SRD:Speak with Animals:
Speak with David:
Sphere of Awareness:
Spiteful Gaze:
Stone Tell:
Strands of Success:
Sylph Communion:
Tale of a Million Nights:
5e SRD:Telepathic Bond:
Telepathic Message:
The Murderer's Ear:
Time Walk:
5e SRD:Tongues:
Transplanar Message:
Tremorsense:
True Glimpse:
True Level:
5e SRD:True Seeing:
5e SRD:True Strike:
True Strike, 2nd Variant:
True Strike, Variant:
Truer Strikes:
Truest Strike:
Truth Revealed:
Unmoored Ego:
Unveil:
Weight of 1000 Years, Variant:
Well of Lost Lore: The lost lore of Faerûn will be discovered once again.
Write Contract:
Yuya's Tracking Spirit:
Zone of Faith: The part "]]" of the query was not understood.</br>Results might not be as expected.
Ench
5e Enchantment Spells:
5e SRD:Animal Friendship: This spell lets you convince a beast that you mean it no harm.
5e SRD:Animal Messenger: By means of this spell, you use an animal to deliver a message.
5e SRD:Antipathy/Sympathy: This spell attracts or repels creatures of your choice.
5e SRD:Bane: Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
5e SRD:Bless: Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
5e SRD:Calm Emotions: You attempt to suppress strong emotions in a group of people.
5e SRD:Charm Person: You attempt to charm a humanoid you can see within range.
5e SRD:Command: You speak a one-word command to a creature you can see within range.
5e SRD:Compulsion: Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn.
5e SRD:Confusion: This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action.
5e SRD:Dominate Beast: You attempt to beguile a beast that you can see within range.
5e SRD:Dominate Monster: You attempt to beguile a creature that you can see within range.
5e SRD:Dominate Person: You attempt to beguile a humanoid that you can see within range.
5e SRD:Enthrall: You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw.
5e SRD:Feeblemind: You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
5e SRD:Geas: You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide.
5e SRD:Heroism: A willing creature you touch is imbued with bravery.
5e SRD:Hideous Laughter: A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it.
5e SRD:Hold Monster: The target must succeed on a Wisdom saving throw or be paralyzed for the duration.
5e SRD:Hold Person: The target must succeed on a Wisdom saving throw or be paralyzed for the duration.
5e SRD:Irresistible Dance: The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration.
5e SRD:Mass Suggestion: You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you.
5e SRD:Modify Memory: You attempt to reshape another creature’s memories.
5e SRD:Power Word Kill: You utter a word of power that can compel one creature you can see within range to die instantly.
5e SRD:Power Word Stun: You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.
5e SRD:Sleep: This spell sends creatures into a magical slumber.
5e SRD:Suggestion: You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
5e SRD:Vicious Mockery: You unleash a string of insults laced with subtle enchantments at a creature you can see within range.
5e SRD:Zone of Truth: You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range.
6 Feet Back, ALRIGHT! (Grum's Social Distancing):
6/8 Time Beatdown:
Altered Time Dilation:
Amongus:
Amplify Emotions:
Amusement:
Anchor Howl:
5e SRD:Animal Friendship:
5e SRD:Animal Messenger:
Animal Mind Switch:
Antimagic:
5e SRD:Antipathy/Sympathy:
Aura of Truth:
Awful Joke:
Bakudo 1:
Bakudo10:
5e SRD:Bane:
Beckon Kraken:
Beguile Person:
Bestial Bloodlust:
Bestow Inconvenience:
Bewildering Kiss:
Bewitch Person:
Bhahoozun's Hex:
Bind Creature Ritual:
Bind Lesser Being:
Bind To Slavery:
Binding Pact:
5e SRD:Bless:
Blood Thirst:
Blow Mind:
Boy II Man's Curse:
Brain Wash:
Call Bird, Variant:
Call of the Sussura:
5e SRD:Calm Emotions:
Cantillate:
Catnap:
Cause Unease:
Charm Monster:
5e SRD:Charm Person:
5e SRD:Command:
Command, Variant:
Commandment of Altruism:
Commandment of Love:
Compel Suicide:
Compelled Duel:
5e SRD:Compulsion:
Concussion:
5e SRD:Confusion:
Control Living Skeleton:
Control Monster:
Control Person:
Control Plants:
Crimson Aura of Death:
Crimson Strike:
Crown of Madness:
Crushing Despair:
Dalamars Unerring Strikes:
Dancing Plague:
Dark Soul:
Darkest Fear:
Daze:
Daze Monster:
Dementia:
Depression Spell:
Devilish Charm:
Dire Charm:
Dissonant Whispers:
Divine Intervention:
Dome of Discombobulation:
5e SRD:Dominate Beast:
5e SRD:Dominate Monster:
5e SRD:Dominate Person:
Dragon Rage:
Dragon Rage, 2nd Variant:
Dragon Rage, Variant:
Dragon Rein:
OGC:Dreaming Tide:
Dreams, Nightmares, and Fantasies:
Earworm:
Ego Whip:
Emyhr's Rhyme:
Enchanted Receipt:
Encode Thoughts:
Enemies Abound:
Ensemble of Elegance:
5e SRD:Enthrall:
Erase Memory: Make everyone forget that time you were naked in public.
False Ballad:
Fast Friends:
Fast Reading:
5e SRD:Feeblemind:
Field of Fear:
Find Memory:
Fire of Cupid:
Fleeting Distraction:
Focused Shout:
Forced Movement:
Forget:
Form Contract:
Frenzy:
Friends:
Friends, Variant:
Gaslight:
Gaze of War:
5e SRD:Geas:
Gift of Gab:
Good Hope:
Greater Geas:
Greater Patronage:
Greater Zone of Euphemisms:
Greed:
Gula's Compulsion:
Heal Zone Rune:
Heartbreaker:
Heavy Words:
5e SRD:Heroism:
Hex:
5e SRD:Hideous Laughter:
Hold Beast:
5e SRD:Hold Monster:
5e SRD:Hold Person:
Hold on the Gullible:
Hypnotizing Motion:
Imbue Personality:
Incite Greed:
Infernal Law:
Inflate Ego:
Instill Madness:
Intensify Emotions:
Intimidating Presence:
Invoke Scarecrow:
5e SRD:Irresistible Dance:
Jim’s Glowing Coin:
Knee-Jerk:
Knight of Honor:
Languor:
Last Laugh:
Lesser Confusion:
Lesser Mind Blast:
Lesser Zone of Euphemisms:
Lethargy:
Light Inversion:
Lights Mark:
Lloyd's Lie Whisper:
Lock of Guilt:
Love Stealer:
Lucky Charm:
Lullaby:
Lulling Spores of Harmonious Sleep:
Mantle of Command:
Mark of Nirvana:
Mass Mental Binding:
Mass Mind Wipe:
5e SRD:Mass Suggestion:
Matrix Dodge:
Melody of Lasting:
Memory Graft:
Mental Bindings:
Meritorious' Mind Wipe:
Mesmerising Shade:
Mesmerize:
Message to the Masses:
Mika's Existential Dread:
Mike's Hard Lemonade, Variant:
Mind Control:
Mind Fog:
Mind Pain:
Mind Scour:
Mind Sliver:
Mind Swap:
Mind Switch:
Mind Wipe:
Minor Hex:
Minor Inconvenience:
5e SRD:Modify Memory:
Motivational Speech:
Mute:
Negate Omnipotence:
Nightmare Hex:
Nilin's Bolt:
Nu-Uh:
OGC:Dreaming Tide:
Omen:
Ordinance:
Otto's Crystal Rhythms:
Otto's Drums of Despair:
Otto's Ear Ringing:
Otto's Gong of Isolation:
Otto's Imperative Ambulation:
Otto's Rousing Anthem:
Otto's Silver Tongue:
Otto's Soothing Vibrations:
Otto's Tonal Attack:
Otto's Tones of Forgetfulness:
Otto's Warding Tones:
Otto’s Crystal Rhythms:
Paranoid Pact:
Peek-a-boo:
Permanency:
Permanency, 2nd Variant:
Phantom Orchestra:
Phoenix Phantom:
Planer Overlay:
Porghum's Painful Pun:
Possess:
Power Word Agony:
Power Word Buzzkill:
Power Word Charm:
Power Word Death:
Power Word Die:
Power Word Fall:
Power Word Forget:
5e SRD:Power Word Kill:
Power Word Obliterate:
Power Word Pacify:
Power Word Pain:
Power Word Peace:
Power Word Sit:
Power Word Sleep:
5e SRD:Power Word Stun:
Power Word Testicular Torsion:
Provoke:
Psychic Attack:
Psychic Hammer:
Punishment of a Fraud:
Puppet:
Purge Evil or Good:
Purity:
Quicken:
Raulothim's Psychic Lance:
Razored Thoughts:
Reflections of Things that Were:
Rend:
Renewed Servitude:
Rerange:
Retributive Shock:
Reverse Flow Control:
Reverse Morality:
Ribbit:
Rorim's Lingering Presence:
Roy's Sleep:
Rune of Distraction:
Sacrifice Sanity:
Sanboian Suggestion:
Sanguine Song:
Scathing Insult:
Scream of Agony:
Seer's Mark:
Selective Invisibility:
Self-Destruct:
Shadow Duel:
Shadow Flame:
Shadow Surge:
Shard of Hope:
Shatter Confidence:
Silvery Barbs:
Sinister Manipulation:
Siren's Call:
5e SRD:Sleep:
Smile of the Stheno:
Snooze:
Song of Courage:
Soul Change:
Soul Gem, Create:
Soul Puppet:
Soul Read:
Spark of Levin:
Spook:
Steal Voice:
Stone Sleep:
Stop:
Strengthening:
Strokov's Instinctive Defense:
Stumbling Fool:
Stupify:
Sudden Awakening:
5e SRD:Suggestion:
Super Sonic:
Superiority Complex:
Synaptic Static:
Tasha's Mind Whip:
Taunt:
Tears of Denial:
Tempered Mood:
Temporary Expertise:
Theme Song:
Thought Purge:
Touched by Love:
True Mind Switch:
Twitch:
Unbalance Emotions:
Undine Communion:
Unholy Frenzy:
Vasuu's Oblation:
Ventriloquist:
5e SRD:Vicious Mockery:
Vitality:
Voice of Shadow:
War Song:
Weakening Sludge:
Weaponized Laughter:
Wonderment:
Word of Stumbling:
Workaholic:
Worker Command:
Worker Motivation:
Wrathful Arrow:
Youngblood:
Zealousy:
Zone of Lies:
5e SRD:Zone of Truth: The part "]]" of the query was not understood.</br>Results might not be as expected.
Evoc
5e Evocation Spells:
5e SRD:Acid Arrow: A shimmering green arrow streaks toward a target within range and bursts in a spray of acid.
5e SRD:Arcane Hand: You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range.
5e SRD:Arcane Sword: You create a sword-shaped plane of force that hovers within range.
5e SRD:Blade Barrier: You create a vertical wall of whirling, razor-sharp blades made of magical energy.
5e SRD:Blinding Smite: The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon flares with bright light, and the attack deals an extra 3d8 radiant damage to the target.
5e SRD:Branding Smite: The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike.
5e SRD:Burning Hands: As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.
5e SRD:Chain Lightning: You create a bolt of lightning that arcs toward a target of your choice that you can see within range.
5e SRD:Chromatic Orb: You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create.
5e SRD:Cone of Cold: A blast of cold air erupts from your hands.
5e SRD:Contingency: You cast that spell–called the contingent spell–as part of casting contingency, expending spell slots for both, but the contingent spell doesn’t come into effect. Instead, it takes effect when a certain circumstance occurs.
5e SRD:Continual Flame: A flame, equivalent in brightness to a torch, springs forth from an object that you touch.
5e SRD:Cure Wounds: A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.
5e SRD:Dancing Lights: You create up to four torch-sized lights within range,making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.
5e SRD:Darkness: Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration.
5e SRD:Daylight: A 60-foot-radius sphere of light spreads out from a point you choose within range.
5e SRD:Delayed Blast Fireball: A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
5e SRD:Divine Favor: Your prayer empowers you with divine radiance.
5e SRD:Divine Word: You utter a divine word, imbued with the power that shaped the world at the dawn of creation.
5e SRD:Earthquake: You create a seismic disturbance at a point on the ground that you can see within range.
5e SRD:Eldritch Blast: A beam of crackling energy streaks toward a creature within range.
5e SRD:Faerie Fire: Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice).
5e SRD:Fire Bolt: You hurl a mote of fire at a creature or object within range.
5e SRD:Fire Shield: Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet.
5e SRD:Fire Storm: A storm made up of sheets of roaring flame appears in a location you choose within range.
5e SRD:Fireball: A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
5e SRD:Flame Blade: You evoke a fiery blade in your free hand.
5e SRD:Flame Strike: A vertical column of divine fire roars down from the heavens in a location you specify.
5e SRD:Forcecage: An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.
5e SRD:Freezing Sphere: A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere.
5e SRD:Guiding Bolt: A flash of light streaks toward a creature of your choice within range.
5e SRD:Gust of Wind: A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration.
5e SRD:Hallow: You touch a point and infuse an area around it with holy (or unholy) power.
5e SRD:Heal: A surge of positive energy washes through the creature, causing it to regain 70 hit points.
5e SRD:Healing Word: A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier.
5e SRD:Hellish Rebuke: You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames.
5e SRD:Ice Storm: A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.
5e SRD:Light: Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
5e SRD:Lightning Bolt: A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose.
5e SRD:Magic Missile: You create three glowing darts of magical force.
5e SRD:Mass Cure Wounds: A wave of healing energy washes out from a point of your choice within range.
5e SRD:Mass Heal: A flood of healing energy flows from you into injured creatures around you.
5e SRD:Mass Healing Word: As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier.
5e SRD:Meteor Swarm: Blazing orbs of fire plummet to the ground at four different points you can see within range.
5e SRD:Moonbeam: A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range.
5e SRD:Prayer of Healing: Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier.
5e SRD:Prismatic Spray: Eight multicolored rays of light flash from your hand.
5e SRD:Ray of Frost: A frigid beam of blue-white light streaks toward a creature within range.
5e SRD:Resilient Sphere: A sphere of shimmering force encloses a creature or object of Large size or smaller within range.
5e SRD:Sacred Flame: Flame-like radiance descends on a creature that you can see within range.
5e SRD:Scorching Ray: You create three rays of fire and hurl them at targets within range.
5e SRD:Sending: You send a short message of twenty-five words or less to a creature with which you are familiar.
5e SRD:Shatter: A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.
5e SRD:Shocking Grasp: Lightning springs from your hand to deliver a shock to a creature you try to touch.
5e SRD:Spiritual Weapon: You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again.
5e SRD:Sunbeam: A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.
5e SRD:Sunburst: Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.
5e SRD:Thunderwave: A wave of thunderous force sweeps out from you.
5e SRD:Tiny Hut: A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
5e SRD:Wall of Fire: You create a wall of fire on a solid surface within range.
5e SRD:Wall of Force: An invisible wall of force springs into existence at a point you choose within range.
5e SRD:Wall of Ice: You create a wall of ice on a solid surface within range.
5e SRD:Wall of Stone: A nonmagical wall of solid stone springs into existence at a point you choose within range.
5e SRD:Wind Wall: A wall of strong wind rises from the ground at a point you choose within range.
Absolute Zero:
Abyssal Eruption:
5e SRD:Acid Arrow:
Acid Storm:
Acidic Blast:
Acidic Bolt:
Acidic Smite:
Adula's Moonblade:
Aero Slash:
Aerostrike:
Aether: Ascent:
Aether: Quickdraw:
Aetheric Aura:
Afraid of the Dark:
Afterburner:
Aganazzar's Scorcher:
Agni Shine:
Air Bubble, Variant:
Air Cannon:
Air Cushion:
Air Hammer:
Air Slash:
Air Wave:
Al-Taraj's Fulgursphere:
Alchemical Bomb:
Alchemical Grenade:
All Consuming Light:
Almighty Strike:
Ancient Dragon's Lightning Spear:
Ancient Dragon's Lightning Strike:
Annihilation:
Anointment:
Antimatter Beam:
Antimodes Greater Fireball:
Apocalypse from the Sky:
Apostle's Black Flame:
Apostle's Black Flame Blade:
Apostle's Black Flame Ritual:
Arc:
Arc Bolt:
Arcane Attraction:
Arcane Barrage:
Arcane Blast:
Arcane Bolt:
Arcane Diffusion Bomb:
Arcane Explosion:
Arcane Fusion:
5e SRD:Arcane Hand:
Arcane Needle:
Arcane Sluggers:
Arcane Smite:
Arcane Sneak Attack:
Arcane Spear:
Arcane Strike:
5e SRD:Arcane Sword:
Area:
Aria's Dancing Main-Gauche:
Arrow of Dusk:
Arthur's Infinite Inferno: The caster of the spell holds a container carrying their own tear in one hand and another carrying their loved one's tear in the other as they speak an ancient chant lost to the ages. When the chant is over, the caster's soul is destroyed, preventing them from being resurrected via any means other than a Wish Spell, and nuking everything in a 100 feet radius in the process.

Creatures within a 5 to 10 feet radius must make a Constitution save, taking 9d12 fire damage and 9d12 force damage on a failed save, or half as much on a success. Creatures within a 10 to 30 feet radius must make a Constitution save, taking 7d10 fire damage and 7d10 force damage on a failed save, or half as much on a success. Creatures within a 30 to 100-foot radius must instead make a Dexterity save, taking 5d8 fire damage and 5d8 force damage, or half as much on a success. Additionally, creatures that fail their saves against this spell catch on fire, suffering 1d10 fire damage at the start of each turn until they use an action to put out the fire and creatures who are reduced to 0 hit points by this spell are turned to ash.

Ashkin's Spazzledazzle:
Assquake:
Astral Cannon:
Astral Guardian:
Astral Light:
Astral Release:
Atomic Bolt:
Attract Object:
Aura Pulse:
Aura Sphere:
Aura of Victory:
Aura of Vitality:
Avalanche:
Aysa's Plasma Cage:
Babu Slime: You begin to sweat an acidic slime from your pores that damages your attackers.
Baja Blast:
Bakudo 30:
Bakudo 4:
Bakudo62:
Bakudo9:
Ball Lightning:
Ball of Blackwater:
Bane Bow:
Bardcraft:
Barrier of the Four Kings of the World:
Beamos:
Begone Thot:
Bend:
Bites the Dust:
Black Candle:
Black Fire:
Black Flame Blade:
Black Hole Beam:
Black Snow:
5e SRD:Blade Barrier:
Blade Lightning:
Blade Storm, Variant:
Blade of Justice:
Blast:
Blast Cantrip:
Blast Cast:
Blast Everything in That Direction:
Blastbolt:
Blasting Beam:
Blasting Bolt:
Blasting Smite:
Blaze Net:
Blaze-Storm:
Blazer:
Blazing Counterstrike:
Blazing Slash:
Blazing Smite:
Blinding Heal:
Blinding Smite:
Blink Slash:
Blink Strike:
Blood Flame Blade:
Blood Transfusion:
Bolt Strike:
Bolt of Time:
Bolt of the Storm:
Bolts of Tiamat:
Bomb:
Bombos:
Boom Beat Arrow:
Booming Blade:
Booming Word:
Borca's Improbability Zone:
Bore Hole:
Boreal Strike:
Bounding Flame:
5e SRD:Branding Smite:
Breath of Malice:
Briars of Sanguar:
Brutal Blade:
Bubble:
Bubble Blast:
Burning Coals:
5e SRD:Burning Hands:
Burning Orbs:
Bursting Shot:
Bèta Radiation: You release a radioactive ray of Bèta Radiation.
Cacophonic Shield:
Calamitous Strike:
Calamity:
Cannon of Haima:
Carian Greatsword:
Carian Piercer:
Carian Slicer:
Cascade of Thunder:
Cataclysm:
Catastrophic Devastation:
Caustic Blood:
Celestial Storm:
Chain Heal:
5e SRD:Chain Lightning:
Chains of Ice:
Chaos Ball:
Chaos Blade:
Chaos Bolt:
Chaos Hand:
Chaos Orb:
Chaos Storm:
Chaotic Rocket:
Chaotic Smite:
Charged Magic Missile:
Charged Weapon:
Chastise:
Chill Boomerang:
Chilling Smite:
Chilling Wind:
Choke:
Chord:
Chords of Dissonance:
Chromatic Bile:
Chromatic Bolt:
Chromatic Explosion:
Chromatic Missile:
Chromatic Spray:
Chromatic Weapon:
Ciao's Magic Missile:
Cleanse Wound:
Clockwork Sphere:
Cold Flame:
Coldslinger:
Collapsing Stars:
Combat Messaging:
Combustion:
Comet:
Comet Azur:
Concuss:
Concussive Blast:
Conduct:
5e SRD:Cone of Cold:
Coned Blast:
Conflagulated Breath:
Consecrate Strike:
Contained Apocalypse:
5e SRD:Contingency:
5e SRD:Continual Flame:
Continuous Frosty Ray:
Control Sunlight:
Coral Blast:
Corroding Strike:
Corrosive Flame:
Corrosive Hands:
Crackle With Power:
Crash To Desktop:
Crash and Burn:
Crono's Energy:
Crowley's Complicated Combustion:
Crown of Stars:
Crown of Stars, Variant:
Crunch Wrap:
Crusader's Mantle:
Crushing Wave:
Cry of the Ancestral Druids:
Crystal Barrage:
Crystal Burst:
Crystal Shard:
Crystal Torrent:
Crystal Wave:
Culdir's Orb of Fire:
Cure Disease:
Cure Heavy Wounds:
5e SRD:Cure Wounds:
Cutter Boomerang:
Cyclone:
5e SRD:Dancing Lights:
Danmaku:
Dark:
Dark Fire:
Dark Flare:
Dark Force:
Dark II:
Dark III:
Dark Matter Blast:
Dark Matter Pulse:
Dark Meteor:
Dark Mote:
Dark Reach:
Dark Star:
Dark Striking Thunder:
Darkbolt:
5e SRD:Darkness:
Darude:
Dashing Strike:
Daunting Volt Blade:
Dawn:
Dawnbrand:
5e SRD:Daylight:
Dead Man's Volley:
Death Finger:
Death Strike:
Deceiving Bolt:
Delay:
Delayed Beam Dissolution:
5e SRD:Delayed Blast Fireball:
Delayed Blast Time Bomb:
Delayed Spell:
Deliberate Surge:
Deprotect:
Desert Wall:
Deshell:
Desiccate:
Destinguish:
Destruction Bolt:
Destructive Slash:
Destructive Wave:
Detonate:
Dhoulramses' Glutinous Flame:
Diluvian Wave:
Din's Fire:
Direct Lightning:
Disarming Cry:
Disassemble Molecules:
Discord Bolt:
Dismantle:
Dispel Law:
Divine Arcane Attraction:
5e SRD:Divine Favor:
Divine Mission:
Divine Power:
Divine Punishment:
Divine Ruin:
Divine Spark:
Divine Strike:
5e SRD:Divine Word:
Dominating Smash:
Dongle's All-Purpose Mending:
Dongle's Frozen Fire Bolt:
Dongle's Frozen Fireball:
Dorsatum's Deterrent:
Double-Edge Dance:
Double-Edge Dance, Variant:
Dovar's Brutal Beam:
Dr. Nefario's Battery Zap:
Draconic Strike:
Drago Bolt:
Dragon Meteor:
Dragon Rend: You rip through the air with magically-manifested dragon claws, evoking gales of wind to cut through foes.
Dragon Rises from the Sea:
Dragon's Breath:
Dragon's Stolen Breath:
Drill Beam:
Durnash's Flames:
Dusk and Dawn:
Earth Shatter:
Earth Spike: You manifest a spike of earth to hurl at a creature or object within range.
Earth Tremor:
Earthen Onslaught, Dagger:
Earthen Onslaught, Handaxe:
Earthen Onslaught, Mace:
Earthen Onslaught, Quarterstaff:
5e SRD:Earthquake:
Earthshatter:
Ebb And Flow, Dagger:
Ebb And Flow, Handaxe:
Ebb And Flow, Mace:
Ebb And Flow, Quarterstaff:
Eclipse Life:
Eilistraee's Moonfire:
Eilistraee's Moonfire, Variant:
Elden Stars:
Eldridge Blast:
Eldritch Blade:
5e SRD:Eldritch Blast:
Eldritch Blast, Variant:
Eldritch Burst:
Eldritch Cannon:
Eldritch Rebuke:
Eldritch Strike:
Eldritch Strike, Variant:
Eldritch Strikes:
Electrical Handaxe:
Element Blast:
Elemental Armor:
Elemental Arrow:
Elemental Blade:
Elemental Blast:
Elemental Blow:
Elemental Bolt:
Elemental Maelstrom:
Elemental Storm:
Elemental Strike:
Elemental Weapon, Variant:
Elemental Wrath:
Ember:
Ember Blast:
Ember Strike:
Emberbolt: You concentrate heat and energy in your hand, then lash out with a powerful strike.
Emerald Splash:
Emit Spores:
Enchantment of the Wind:
Endrian Slash:
Energizing Smite:
Energy Beat:
Energy Burst:
Energy Ray: You extend both your arms, and create two portals in front of each other. Elemental forces then propel a ray of pure, condensed energy that passes through the portals, towards a creature or object in a flash of light.
Energy Rupture:
Energy Strike:
Energy Vortex: You stir up the elemental chaos within the Universe and unleash it on a single point causing a chaotic vortex of energy or you remove the normal elemental energies from an area, denying its very existence.
Enhanced Darkness:
Enhanced Permanency:
Entropy:
Entropy Field:
Ephemeral Storm:
Eradication Flame:
Erratic Bolt:
Eruption:
Eruption Counter:
Eruption, Grisaire Supplement:
Essence of the Elements:
Eternal-Force Blizzard:
Etheric Tethers:
Everlasting Poison:
Expiate:
Exploding Spaghetti Meteor:
Explosion of Happiness:
Explosion!:
Explosion, Variant:
Explosive Ghostflame:
Extrasensory Strike:
Extreme Wish:
Eye of the Euryale:
Eye of the Storm:
5e SRD:Faerie Fire:
Faerie Glitter:
Fallen Meteor:
Fantasy Heaven:
Fantasy Seal:
Farron Dart:
Faust's Card Flourish:
Fayne's Fiery Flagellation:
Fellhammer:
Feu Sans Nuit:
Fiend Fire:
Fiendish Claws:
Fiendish Desecration:
Fiery Beam:
Fiery Dance:
Fiery Disengage:
Final Gambit:
Final Move:
Final Stroke:
Finger Gun:
Finger Guns:
Finger of Chaos:
Finnegan's Forceful Fusillade:
Firaga IV:
Fire Avatar:
5e SRD:Fire Bolt:
Fire Boom:
Fire Dragon's Iron Fist:
Fire Dragon's Wing Attack:
Fire Flow:
Fire Orb:
Fire Punch:
5e SRD:Fire Shield:
Fire Shot:
Fire Spin:
Fire Splash:
Fire Spray:
5e SRD:Fire Storm:
Fire Swing:
Fire Tornado:
Fire Volley:
Fire Whip:
5e SRD:Fireball:
Firebeads:
Firecracker:
Fires of Entanglement:
Firesweep:
5e SRD:Flame Blade:
Flame Blast:
Flame Blast, Variant:
Flame Burst:
Flame Charge: Your body is launched forward with magical force, and your weapon is lit with magical flame as you strike all creatures in your path.
Flame Mastery:
Flame Ring:
Flame Shot:
Flame Spiral:
5e SRD:Flame Strike:
Flame Swathe:
Flames of Destruction:
Flames of Hephaestus:
Flames of the End:
Flare Blade:
Flare Blitz:
Flare Counter:
Flare Shot:
Flare Wave Explosion:
Flareball:
Flight of Fire:
Flurry Rush:
Flèche Chromatique Himo:
Flèche Chromatique Snaraach:
Focus Flame:
Focus Strike:
Force:
Force Arrow:
Force Beam:
Force Bulwark:
Force Cannon:
Force Lightning:
Force Nova:
Force Speed:
Force Streak:
Force Surge:
Force Wave:
5e SRD:Forcecage:
Forceful Flash:
Forceful Hand:
Forceful Strike:
Forceful Strike, Variant:
Forcewave:
Fox Fire:
Franklin's Funny Missiles:
Freezing Burst:
Freezing Gale:
5e SRD:Freezing Sphere:
Freidyne:
Frigid Rebuke:
Frigid Smite:
Frost Bolt:
Frost Breath:
Frost Fingers:
Frost Lance:
Frost Strike:
Frostball:
Frostbite:
Frostfall:
Frostfire Bolt:
Froststrike:
Frostwave: A spray of crystal laden cold sweeps out from you to deter movement.
Frozen Armament:
Frozen Tomb:
Fulgur:
Furious Unleashment:
Gamma Radiation:
Gandr Shot:
Ganon's Fist:
Gaseous Death:
Generic Off-the-Shelf Multipurpose Power Blast Spell:
Geyser:
Ghost Light:
Gilded Wave:
Glacial Pass:
Glacier:
Glacies:
Glare:
Glass Canon:
Glintstone Pebble:
Glyph of Pain:
God Hammer:
God's Dice:
Golden Experience:
Goldweaver's Ray:
Gorgath's Rock-Volver:
Grasping Shadows:
Gravitational Annihilation:
Gravity Fissure:
Gravity Force:
Gravity Sinkhole:
Grease, Variant:
Great Chaos Fireball:
Great Lightning Spear:
Great Scorching Bolt:
Greater Contingency: You cast that spell–called the contingent spell–as part of casting greater contingency, expending spell slots for both, but the contingent spell doesn’t come into effect.
Greater Darkness:
Greater Dragon's Stolen Breath:
Greater Heal:
Greater Purge:
Greatspear of Justice:
Greatwyrm's Wrath:
Green-Flame Ammo:
Green-Flame Blade:
Guardian of the Living:
Guided Strikes:
5e SRD:Guiding Bolt:
Gurranq's Sling:
Gush of Ash:
5e SRD:Gust of Wind:
Hado 1:
Hado 31:
Hado 32:
Hado 4:
Hado 58:
Hado11:
Hadō Sōren Sōkatsui:
Hailstone:
5e SRD:Hallow:
Hallowed Rain:
Halo of Lightning:
Halo of Rejuvenation:
Handcannon:
Hands of Elements:
Hart's Incredibly Hot Lightning Laser:
Hateful Lance:
Haunting Whispers:
5e SRD:Heal:
Heal Major Injury:
Healer of Multitudes:
Healing Dagger:
Healing Rain:
Healing Ray:
Healing Spores:
Healing Touch:
Healing Wind:
5e SRD:Healing Word:
Heart Jumpstart:
Heart of the Sea Gods:
Heat Beam:
Heated Hands:
Heavenly Fall:
Heavenly Lightning:
Heavenly Rebuke:
Heavenstrike:
Hell's Lightning:
Hellfire:
Hellfire Bolt:
Hellfire Sphere:
5e SRD:Hellish Rebuke:
Heritage Rebuke:
Hershey Squirt:
High Octane Explosion:
Hissing Darkness:
Hoarfrost Blade:
Holy Blade:
Holy Exodus:
Holy Spear:
Holy Weapon:
Homing Shards:
Homing Soulmass:
Howling Wraiths:
Hræsvelgr's Glory:
Hurricane Blade:
Hydrogen Bomb:
Hymn of Battle:
Hyper Voice:
Hyperion Lance:
Ice Beam:
Ice Blade:
Ice Bolt:
Ice Coffin:
Ice Eruption:
Ice Reave:
Ice Rupture:
Ice Shards:
Ice Shock:
Ice Spear:
Ice Spike:
5e SRD:Ice Storm:
Ice Wave:
Icicle Crash:
Igneous Suffocation:
Ignite:
Ignite, Variant:
Ignitions:
Ijuyr's Symphony:
Illumination:
Illumination, Variant:
Imbue with Spell Ability:
Immolation:
Immolation, Variant:
Imperial Blight:
Imperial Bolt:
Imperil:
Implosion:
Improved Magic Missile:
Incinerating Impacts:
Incomplete Chord:
Inferno:
Inquisitor's Strike:
Instil Pain:
Instrument of Life:
Internal Incineration:
Inumaki Word "Blast Away":
Inumaki Word "Crush":
Inumaki Word "Die":
Inumaki Word "Don't Move":
Inumaki Word "Explode":
Inumaki Word "Plummet":
Inumaki Word "Return":
Inumaki Word "Run Away":
Inumaki Word "Sleep":
Inumaki Word "Stop":
Inumaki Word "Twist":
Inumaki Word Variant Command:
Inumaki Word Variant Eviscerate:
Inumaki Word Variant Ignite:
Inumaki Word Variant Mass Healing Word:
Inumaki Word Variant Mute:
Inumaki Word Variant Power Word Heal:
Inumaki Word Variant Rise:
Inumaki Word Variant “Healing”:
Invisibility Purge:
Invocation of Ate, Lord of the East:
Invocation of Gedula, Lord of the South:
Invocation of Markt, Lord of the North:
Iridescent Ray:
Isaac's Missile Swarm:
Isband's Freezing Chains:
Jalthier's Impending Boom:
Jim’s Magic Missile:
Judgment:
Julia's Magical Healing Missile:
Kaleido Star Cannon:
Kamehameha Wave (3.5e Spell):
Kamehameha Wave, Greater (3.5e Spell):
Kamehameha Wave, Lesser (3.5e Spell):
Keen Cut:
Kerrhylon’s Magic Missile:
Kill:
Kime's Magic Missile:
Kinetic Garrote:
Kinetic Throw:
Kiss of the Petals:
Klee's Fireball:
Kraken's Tentacle:
Kunai of Ice:
Lafayette's Lavish Blade:
Lake of Fire:
Lambent Lance:
Last Act:
Last Words:
Lava Burst:
Leaf Barrage:
Lee's Fume Punch:
Lesser Baja Blast:
Lesser Purge:
Lesser Smite:
León's Small Wind:
Liberate Flame:
Life Flare:
Life Seed:
5e SRD:Light:
Light Arc:
Light Beam:
Light Binding:
Light Drive:
Light of Celestia:
5e SRD:Lightning Bolt:
Lightning Charge:
Lightning Cloak:
Lightning Field:
Lightning Field, Variant:
Lightning Lasers:
Lightning Leap:
Lightning Lure:
Lightning Orb:
Lightning Rush:
Lightning Spear:
Lightning Spear, Variant:
Lightning Stake:
Lightning Strike:
Lightning Surge:
Lightning Tendrils:
Lightning Whip:
Lingering Flame:
Lion Elemenacy: Holy:
Lockhart's Fireball:
Lucent Singularity:
Lucky Star:
Luminous Globe:
Lunar Blast:
Lunar Branding:
Lunar Serenity:
Mad Mage's Rage:
Maddening Darkness:
Maelstrom:
Mage Fist:
Magic Brand:
Magic Burst:
Magic Dart:
5e SRD:Magic Missile:
Magic Missile Barrage:
Magic Missile Massacre:
Magic Missile Storm:
Magic Strike:
Magic Warhead:
Magma Storm:
Major Mark:
Makankōsappō:
Malcador’s Fallen Star:
Manus Semoto:
Mass Arcane Cure:
5e SRD:Mass Cure Wounds:
Mass Disintegrate:
5e SRD:Mass Heal:
5e SRD:Mass Healing Word:
Mass Immolation:
Mass Power Word Heal:
Massacre:
Massive Magic Missile:
Master Spark:
Maya's Symphony:
Meateor:
Megaton Punch:
Melf's Minute Meteors:
Mending Sinews:
Mental Shred:
Message Connected:
Metaphysical Smite:
5e SRD:Meteor Swarm:
Meteoric Barrage:
Mind Blast:
Mind Flay:
Mindshriek:
Mini Tornado:
Minor Implosion:
Minor Mark:
Miracle Moon:
Misinterpreted Color Spray:
Moon Pulse:
5e SRD:Moonbeam:
Moonbeam Bolt:
Moonblast:
Moonburst:
Moonfire (Pathfinder Spell):
Moonlight:
Mordenkainen's Force Missiles:
Multi-Elemental Combustion:
Murakumo:
Mùspelflame:
Nahal's Reckless Dweomer: Intentionally create a wild surge, with a SLIGHT chance of casting the intended spell
Necrotic Boom:
Necrotic Overchannel:
Needle Hex:
Nexus Weapon:
Ni:
Niflbolt:
Notes of lesser death:
Noval Strike:
Noxious Blast:
Nuclear Missile:
Nuke:
Nyan's Ball Lightning:
O'Bannon's Siege Missiles:
Obliterate:
Oblivion Wave:
Omega Finishing Blow:
One Inch Punch:
Orb of Charm:
Orb of Deception:
Orb of Discord:
Orb of Harmony:
Orb of Light:
Orb of Sacred Fire:
Orcans Eye:
Orion's Bolts:
Overload:
Overward Smite:
PK Fire (5e spell):
Paddle Star:
Pain Share:
Pancea:
Paralysis Blow:
Paralyzing Smite:
Pattern Screamer:
Permanency, Variant:
Phaerrexis:
Phoenix Climax:
Phoenix Fire:
Phoenix Strike:
Phoenix Wave:
Phy's Wondrous Acid:
Pillar of Flame:
Pillar of Sand:
Pity of Acherus:
Pixie Storm:
Pixie's Gale:
Pixies's Blade:
Plague Blast:
Planespark:
Plasma Bolt:
Pleasant Breeze:
Poison Bolt:
Poison Matrix:
Polar Ray:
Positive Energy Blast:
Positive Energy Ray:
Positive/Negative Energy Zone:
Power Beam:
Power Bolt:
Power Chord:
Power Within:
Power Word Bind:
Power Word Explode:
Power Word Freeze:
Power Word Heal:
Powerful Punch:
Powerful Strike:
5e SRD:Prayer of Healing:
Pressure Sphere:
Primordial Rush:
Prismatic Bow:
5e SRD:Prismatic Spray:
Prison Realm:
Produce Electricity:
Psionbolt:
Psionic Blast:
Psionic Drain:
Psionic Kunai:
Psionic Strike:
Psionova: You create a psionic shockwave.
Psybeam:
Psyblast:
Psyche Drain, Variant:
Psychic Missile:
Psychic Scream:
Psychic Wrath:
Psychokinesis:
Psyshock:
Pull of Acherus:
Pulse Wave:
Pulverize:
Purge:
Purple Haze:
Push:
Pyroclasmic Unmake:
Pyrokinesis:
Quadon's intense pain:
Quantum Shift:
Quasar:
Quickbolt:
Quietus Beam:
Quincy's Epic Hammer:
Raddik's Plasmatic Tear:
Raddik's Weakest Link:
Raddik’s Focusing Blast:
Radiant Absorption:
Radiant Aura:
Radiant Blade:
Radiant Blast:
Radiant Death:
Radiant Flame Blade:
Radiant Flare:
Radiant Lance:
Radiant Leap:
Radiant Pulse:
Radiant Revolvers:
Radiant Splash:
Radiant Strike:
Radiant Strike, Variant:
Radiation:
Rage Armor:
Ragnaul's Systematic Surge:
Railgun: You extend your arm and flick the metal piece at the target. Elemental forces then propel the metal piece towards a creature or object in a flash of light.
Rain Blast:
Rain of Fiery Blades:
Random Spell:
Rapid Acceleration:
Rapture, Variant:
Ravenous Void:
5e SRD:Ray of Frost:
Ray of Light:
Realistic Explosion:
Recite Scripture:
Reckless Lightning Bolt:
Red-Flame Missile:
Reflexive Shot (5e spell):
Regeneration:
Rejuvenate:
Rejuvenate (Pathfinder Spell):
Rejuvenation:
Remorseless Winter:
Remote Bomb: You magically create in your open palm either a bluish-white sphere or cube rigged to explode.
Remote Casting:
Remote Comfort:
Repartition Spell:
Replenishment:
Replication:
5e SRD:Resilient Sphere:
Resonant Shockwave:
Resonating Mind: ... further resultsThe part "]]" of the query was not understood.</br>Results might not be as expected.
Illus
5e Illusion Spells:
5e SRD:Arcanist's Magic Aura: You place an illusion on a creature or an object you touch so that divination spells reveal false information about it.
5e SRD:Blur: Your body becomes blurred, shifting and wavering to all who can see you.
5e SRD:Color Spray: A dazzling array of flashing, colored light springs from your hand.
5e SRD:Creation: You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar.
5e SRD:Disguise Self: You make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends or until you use your action to dismiss it.
5e SRD:Dream: This spell shapes a creature’s dreams.
5e SRD:Fear: You project a phantasmal image of a creature’s worst fears.
5e SRD:Greater Invisibility: You or a creature you touch becomes invisible until the spell ends.
5e SRD:Hallucinatory Terrain: You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain.
5e SRD:Hypnotic Pattern: You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
5e SRD:Illusory Script: You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
5e SRD:Invisibility: A creature you touch becomes invisible until the spell ends.
5e SRD:Magic Mouth: You implant a message within an object in range, a message that is uttered when a trigger condition is met.
5e SRD:Major Image: You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.
5e SRD:Minor Illusion: You create a sound or an image of an object within range that lasts for the duration.
5e SRD:Mirage Arcane: You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
5e SRD:Mirror Image: Three illusory duplicates of yourself appear in your space.
5e SRD:Mislead: You become invisible at the same time that an illusory double of you appears where you are standing.
5e SRD:Phantasmal Killer: You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature.
5e SRD:Phantom Steed: A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.
5e SRD:Programmed Illusion: You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs.
5e SRD:Project Image: You create an illusory copy of yourself that lasts for the duration.
5e SRD:Seeming: This spell allows you to change the appearance of any number of creatures that you can see within range.
5e SRD:Silence: For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range.
5e SRD:Silent Image: You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.
5e SRD:Simulacrum: You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell.
5e SRD:Weird: Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them.
Amorphous Pixie:
Ancient Path:
5e SRD:Arcanist's Magic Aura:
Atakast's Existential Cure-All:
Aura of Invisibility:
Avian Assault:
Bakudo26:
Beastmask:
Become Fear:
Blinding Flash: A creature within range is subjected to a blinding flash before its eyes.
Blue Death:
5e SRD:Blur:
Butterfly Frenzy:
Call Society: Alerts other to your plight.
Chameleon:
Chloromorpho:
Circle of Privacy:
Coin Bag:
Color:
5e SRD:Color Spray:
Conceal Item:
Concealed Shot:
Concealment:
Concealment, Variant:
5e SRD:Creation:
Creeping Darkness:
Dance of Shadows:
Dancing Shadows:
Dark Double:
Dark Nebula:
Dazzling Glare:
Deepen Shadows:
Dekkard's Captured Image:
5e SRD:Disguise Self:
Distort Value:
Doomhound: A horrifying visage of a dark hound haunts the target relentlessly
Dovar's Disturbing Diversion:
Drawmij's Scent Mask:
5e SRD:Dream:
Dreamworld:
Echo Spell:
Echoes:
OGC:Eclipse:
Eclipse:
Elonia's Glamour:
Ephemeral Image:
Face in the Crowd:
Fade:
False Tracks:
False Vision:
5e SRD:Fear:
Fool's Gold:
Fool's Speech:
Ghostly Encirclement:
Gorgon's Glare:
Grain of Sand:
Greater Disguise Self:
5e SRD:Greater Invisibility:
Guard of the Peacetalker:
Hallucinate:
5e SRD:Hallucinatory Terrain:
Harrowing Insanity:
Hashnad's Shadowy Tendrils:
Horrific Visage:
Hush:
Hush, Variant:
5e SRD:Hypnotic Pattern:
Ice Assassin:
Illusionary Box:
Illusoid:
Illusory Dragon:
Illusory Light:
Illusory Phantom:
5e SRD:Illusory Script:
Inception:
Instant Audience:
5e SRD:Invisibility:
Invisibility to Undead:
Irascible Spear:
Label:
Label, Variant:
Landscape of Fear:
Leomund's Trap:
5e SRD:Magic Mouth:
5e SRD:Major Image:
Manipulate Hearing:
Mental Prison:
Microcosm:
5e SRD:Minor Illusion:
Mirage:
5e SRD:Mirage Arcane:
Mirage of Despair:
5e SRD:Mirror Image:
Mirror Variant:
5e SRD:Mislead:
Mordenkainen's Spirit Burst:
Muffle:
Nathair's Mischief:
Net of Shadows:
Nightmare:
Nightscar:
OGC:Eclipse:
Obscure Illumination:
Other:
Perfect Illusory Self:
Perfect Reflection:
Phantasmal Force:
5e SRD:Phantasmal Killer:
Phantom Laughter:
5e SRD:Phantom Steed:
Phase, Variant:
Placebo:
Polarize:
Poof:
Poof, Variant:
5e SRD:Programmed Illusion:
5e SRD:Project Image:
Quiet Armor:
Salvi's Ward:
Sanguine Minor Image:
Sanguine Minor Mirage:
5e SRD:Seeming:
Shadow Blade:
Shadow Blink:
Shadow Blur:
Shadow Evocation:
Shadow Garrote:
Shadow Mist:
Shadow Walk:
Shadow Well:
Shadow Well, Variant:
Shady Visage:
Sight Eclipsed:
5e SRD:Silence:
5e SRD:Silent Image:
Silhouette:
Silhouette, Variant:
5e SRD:Simulacrum:
Sinister Surroundings:
Skin Mimic:
Smoke Screen:
Sound Bubble:
Split Causality:
Spurt of Weirdness:
Starry Revelations:
Tormenting Image:
Total Craft Variant:
Turning Tables:
Twilight's Reflection:
Umbral Visage:
Unearthly Chorus:
Vancora's Tentacles of Madness:
Ventriloquism:
Voyage into Shadow:
Warding Flare:
5e SRD:Weird:
Zone of Silence: The part "]]" of the query was not understood.</br>Results might not be as expected.
Necro
5e Necromancy Spells:
5e SRD:Animate Dead: This spell creates an undead servant.
5e SRD:Astral Projection: You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane).
5e SRD:Bestow Curse: You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell.
5e SRD:Blight: Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
5e SRD:Blindness/Deafness: You can blind or deafen a foe.
5e SRD:Chill Touch: You create a ghostly, skeletal hand in the space of a creature within range.
5e SRD:Circle of Death: A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range.
5e SRD:Clone: This spell grows an inert duplicate of a living creature as a safeguard against death.
5e SRD:Contagion: Your touch inflicts disease.
5e SRD:Create Undead:
5e SRD:Eyebite: For the spell’s duration, your eyes become an inky void imbued with dread power.
5e SRD:False Life: Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
5e SRD:Finger of Death: You send negative energy coursing through a creature that you can see within range, causing it searing pain.
5e SRD:Gentle Repose: You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead.
5e SRD:Harm: You unleash a virulent disease on a creature that you can see within range.
5e SRD:Inflict Wounds: Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
5e SRD:Magic Jar: Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component.
5e SRD:Raise Dead: You return a dead creature you touch to life, provided that it has been dead no longer than 10 days.
5e SRD:Ray of Enfeeblement: A black beam of enervating energy springs from your finger toward a creature within range.
5e SRD:Resurrection: You touch a dead creature that has been dead for no more than a century, that didn’t die of old age, and that isn’t undead. If its soul is free and willing, the target returns to life with all its hit points.
5e SRD:Revivify: You touch a creature that has died within the last minute. That creature returns to life with 1 hit point.
5e SRD:Spare the Dying: You touch a living creature that has 0 hit points. The creature becomes stable.
5e SRD:Speak with Dead: You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose.
5e SRD:True Resurrection: You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature’s soul is free and willing, the creature is restored to life with all its hit points.
5e SRD:Vampiric Touch: The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
Abhorrent Colossus:
Abi-Dalzim's Horrid Wilting:
Abyssal Pet:
Accursed Strike:
Acererak's Enfeeblement:
Aging Bolt:
Aging Hands:
Agonizing Smite:
Agony Warp:
Amplify Damage:
Anesthesia:
Animal Resurrection:
Animate Army:
5e SRD:Animate Dead:
Animate Dead Legion:
Animate Energy:
Animate Shadow:
Animate Skeleton:
Animate Stal:
Animate Undead Worker:
Anpumose's Amazing Arid Assault:
Apocryphic Zone:
Arachnid Shift:
Armor of Flesh:
Army of the Dead:
Ashallian's Tower:
Ashlyn's Armor of Rot:
5e SRD:Astral Projection:
Asura-Kannon:
Aura of Blood Transfusion:
Awaken Skeleton:
Awaken Undead:
Bad Omen:
Banshee Wail:
5e SRD:Bestow Curse:
Bind Skeletal Familiar:
Black Arrow:
Black Flame:
Black Storm:
Blackfire:
Bleeding Ricochet:
Bleeding Strike:
Bleeding Wounds:
5e SRD:Blight:
Blinding Necrostrike:
5e SRD:Blindness/Deafness:
Blood Bind:
Blood Blade:
Blood Blade, Variant:
Blood Blade, Variant 2:
Blood Boil:
Blood Boiling:
Blood Bolts:
Blood Casting:
Blood Exchange:
Blood Feast of the Vampire Lord:
Blood Lance:
Blood Lust:
Blood Manipulation:
Blood Minion:
Blood Orb:
Blood Punch:
Blood Rain:
Blood Revenant:
Blood Tentacles:
Blood Transfer:
Bloodbridge:
Bloodbridge, Variant:
Bloodletting:
Bloodsurge:
Bloodtap:
Bloody Sacrifice:
Bloody Shell:
Bodysnatch:
Boil Blood:
Bond with Reality:
Bonded by Blood:
Bone Cleaves Steel:
Bone Pile:
Bone Shield:
Bone Trap:
Bonesword:
Bound Dead:
Brand of Undeath:
Cancer:
Capture Soul:
Carrion Beetles:
Cause Fear:
Cell Decomposition:
Chain Pain:
Chain of Corruption:
Charnel Claw:
5e SRD:Chill Touch:
5e SRD:Circle of Death:
5e SRD:Clone:
Coagulate:
Collective Unconscious:
Conjure Wraith:
Conspiracy Theory:
Consume Essence:
Consume the Fallen:
Consumptive Malice:
Consumptive Touch:
5e SRD:Contagion:
Contained Horrors:
Control Undead:
Corpse Explosion:
Crawling Hands:
Create Demise Armor:
Create Elemental Undead:
Create Ghost:
Create Greater Undead:
Create Greater Undead, Variant:
Create Guardian:
Create Horror Knight:
Create Soul Gem:
5e SRD:Create Undead:
Crimson Enhancement:
Crimson Skin:
Crippling Darkness:
Crippling Pain:
Critical Blood Transfusion:
Critterkill:
Cure Minor Wounds:
Curse:
Curse Water:
Curse Weapon:
Curse of Death:
Curse of the Diminished Soul:
Cursed Tablet:
Cyenzak's Brainworm:
Dalamar's Antilife Dome:
Dalamar's Chasm Chains:
Danse Macabre:
Dareun's Overexertion:
Dark Bead:
Dark Chant:
Dark Dive:
Dark Exchange:
Dark Orb:
Dark Transformation:
Dark Transport:
Dark World:
Dawndragon's Vitality Steal:
Dead Again:
Death Armor:
Death Blade:
Death Blade, Variant:
Death Blossom: You invoke the power of the Shadowfell, and darkness wreathes your body as you assault everything nearby.
Death Bolt:
Death Cloud:
Death Coil:
Death Grip:
Death March:
Death Touch:
Death's Garrote:
Death's Scythe:
Death's Touch:
Deathly Servant:
Deathtouch:
Deathwatch:
Death’s Caress:
Death’s March:
Decaying Ground:
Decaying Necrostrike:
Decompose:
Defibrillate:
Demonic Visage:
Denaliah's Dark Chains:
Desecrate Strike:
Desecrate Weapon:
Desecration:
Desolation Aura:
Doom:
Draconic Skeleton:
Drain:
Drain Life:
Drain Smite:
Drain Warmth:
Draw Blood:
Duplicate Self:
Echoes of Agony:
Eldritch Revival:
Elixir of Life:
Empowering Sacrifice:
Energy Drain:
Energy Drain, Variant:
Enervation, Variant:
Enforcing Touch:
Enlighten Undead:
Essence Siphon:
Essence Theft:
Everlasting Winter:
Eversion: With a single gesture, you turn the enemy inside out.
Eviscerate:
Explosion of Death:
5e SRD:Eyebite:
Faithful Dead:
Fallen Marionette:
False Death:
5e SRD:False Life:
Feast of Ashes:
Feign Death:
Fia's Mist:
5e SRD:Finger of Death:
Fingers of the Necromancer:
Fire Covenant:
Flame of Life:
Flay:
Fleeing Spirits:
Flesh Clone:
Flesh Fails:
Fleshcraft:
Flowing Undead Wrath:
Font of Anguish:
Freezing Clutch:
Frigid Darkness:
Frostburn:
Fruit of the Tree:
Genetic Reshuffle:
5e SRD:Gentle Repose:
Ghost Puppet Creation:
Ghostly Hands:
Ghoul Touch:
Good Lich:
Grasping Souls:
Grater Restoration:
Greater Animate Dead:
Greater Animate Skeleton:
Greater Blood Orb:
Greater Gentle Repose:
Greater Harmfield:
Greater Necrostrike:
Greg's Gruesome Gibber:
Grip of Death:
Gruff's Radical Rebirth:
Grum's Fix 'em/Hurt 'em:
Grum's Greater Fix 'em/Hurt 'em:
Grum's Lesser Mojo Transfer:
Grum's Stinky Steed:
Guise over Necrosis:
Hand of the Dead:
Hand of the Undead:
5e SRD:Harm:
Harmfield:
Heart Strike:
Heartstop:
Hell’s Gaze:
Hollow Resurrection:
Horrific Vicissitude:
Hunger/Thirst:
Imbuing Ritual:
Immortallity:
Impermanence of Being:
Inflict Exhaustion:
Inflict Greater Wounds:
Inflict Minor Wounds:
Inflict Positive Energy:
5e SRD:Inflict Wounds:
Inspire Survival Instinct:
Jolt Cadaver:
Jumpstart:
Kelemvor's Avatar:
Lakyu's Shadowfell Fire:
Last Stand:
Laughing Skull:
Lesser Animate Dead:
Lesser Blood Orb:
Life Boost:
Life Drain:
Life Fades:
Life Sap:
Life Transfer:
Life Transference:
Light Blood Transfusion:
Lingering Poison:
Litany of Proper Death:
Living Corpse:
5e SRD:Magic Jar:
Malignant Blast:
Man's Best Fiend:
Mana Siphon:
Mass Blood Transfusion:
Mass Death Ward:
Mass Flesh Fails:
Mass Harm:
Mass Inflict Wounds:
Mass Life Fades:
Mass Power Word Kill:
Miasma of Death:
Miasma of Death, Variant:
Mind Kill:
Mind Trauma:
Minor Animate:
Minor Blood Infusion:
Minor Blood Orb:
Momentary Relapse:
Mourning Mist:
Mummify:
Murder of Moths:
Nathaniel's Undead Army:
Nauseate:
Necro Blast:
Necromancer's Enervation:
Necromancer's Flames:
Necromancer's Mask:
Necromantic Summons:
Necropolis:
Necrosh:
Necrostrike:
Necrotic Breath:
Necrotic Overlay:
Necrotic Overlay, Variant:
Necrotic Reconstruction:
Necrotic Sickles:
Negative Energy Flood:
Nightwalk:
Noro's Bone Crush:
Noro's Puppet Master:
Noro's Siphon Scythe:
OGC:Putrefy Food:
Obfuscation:
Obliterate Soul:
Organic Graft:
Ouroboros's Mark:
Palpitate:
Parasitic Link:
Peel Back Scars:
Phantasmal Ship:
Phoenix's Rebirth:
Poe Reprise: You hurl two spheres of violet-colored poe flame.
Post-Mortem Servitude:
Power Word Bleed:
Power Word Break:
Psyche Drain:
OGC:Putrefy Food:
Putrid Gale:
Raact'thuul's armor of the dead:
Raise Ally:
5e SRD:Raise Dead:
Raise Flesh:
Raise Ghoul:
Raise Mount:
Raise Undead:
5e SRD:Ray of Enfeeblement:
Ray of Sickness:
Realistic Defibrillate:
Reaping Gaze:
Recovery Blade:
Redemption:
Reincarnate Skeleton:
Remove Breath:
Renewal:
Restore/Bind Soul:
Resurrect Skeleton:
5e SRD:Resurrection:
Resurrection From Beyond:
Revitalize:
5e SRD:Revivify:
Rewind Death:
Rigor Mortis:
Risen Life Service:
Roll the Bones:
Sacred Hunting:
Sacrificial Summon:
Sanguine Mantle:
Sanguine Tide:
Sapping Slash:
Sapping Smite:
Sapping Sting:
Scarecrow:
Sculpt Corpse:
Self-Sufficient Dead:
Seppuku:
Shadow Bolt:
Shadow Lord:
Shadow Pulse:
Shadow of Moil:
Shadow's Hunger:
Shadowblade:
Shadowstrike:
Shadowy Servants:
Shell Bomb:
Shrieking Skull:
Siphoning Conduit:
Skeletal Warhorse:
Skull Goblet:
Soaking Hands:
Song of the Awakened Dead:
Sorcerous Possession:
Soul Bind:
Soul Blade:
Soul Bomb:
Soul Cage:
Soul Drain:
Soul Gathering:
Soul Gem, Capture:
Soul Inferno:
Soul Puppet, Variant:
Soul Release:
Soul Restoration:
Soul Shallow:
Soul Slice:
Soul Strike:
Soul Sunder:
Soul Tap:
Soul Tear:
Soul Tide:
Soul Transfer:
Soul-Stealing Fist:
Soulcraft:
Soulfire Strike:
Souls Embrace:
Sovanna's Animate Tiny Dead:
5e SRD:Spare the Dying:
Speak With Skull:
5e SRD:Speak with Dead:
Spear of Rot:
Spectral Scythe:
Spirit Maelstrom:
Spirit Meddling:
Spirit Shroud:
Starvation:
Stave the Blood:
Steelcurse:
Strangulate:
Substitution:
Summon Greater Spirit:
Summon Undead:
Summon Wight:
Super Brain Hemorrhage:
Supremacy:
Sustain:
Swansong:
Tear:
Tears of Freyja:
Tendrils of the Scarlet Mist:
Tether Essence:
The Emptiness of the Beginning:
The Fog of the Dead:
Thirsting Blade:
Tides of Blood:
Time Ravage:
Toll the Dead:
Touch of Unlife:
Toxic Fumes:
Traitorous Blood:
Transfer Pain:
Tribute to the Dark Ones:
True Annihilation:
5e SRD:True Resurrection:
Undead Artisans:
Undead Dragon:
Undead Manual Work Force:
Undead Minion:
Undead Non-Living Bomb:
Undeath to Death:
Unholy Flame, Variant:
Unholy Touch:
Unleashed Shadows:
Unnerve:
Uprooted Sacrifice:
Vampiric Aura:
Vampiric Blade:
Vampiric Cloak:
5e SRD:Vampiric Touch:
Vankodek's Bloody Stitches:
Vecna's Reanimation:
Venomous Sting:
Vicious Rant:
Viktor's Brand Of Undeath:
Viktor's Dark Transport:
Viktor's Soul Extraction:
Viktor's Soul Link:
Viktor's Soul Rend:
Viktor's Soul Splinter:
Viktor's Withering Ray:
Violent Vandalism:
Virion's Viscous Diarrhea:
Virulent Necrostrike:
Virulent Plague:
Vital Blast:
Voodoo Doll:
Wail of the Banshee:
Walk of the Dead:
Wall of Souls:
Water Sucker:
Waves of Exhaustion:
Whisper of Despair:
Wither:
Wither and Bloom:
Withering Destruction:
Withering Ray:
Withering/Burning:
Wrath:
Wyrd Reconstruction:
Zeno's Death Summon:
Zeno's Grim Reaping:
Zombie Infection: The part "]]" of the query was not understood.</br>Results might not be as expected.
Trans
10cc of Time Stop:
5e SRD:Alter Self: You assume a different form.
5e SRD:Animal Shapes: Your magic turns others into beasts.
5e SRD:Animate Objects: Objects come to life at your command.
5e SRD:Awaken: After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant.
5e SRD:Barkskin: Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing.
5e SRD:Blink: On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane).
5e SRD:Control Water: Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side.
5e SRD:Control Weather: You take control of the weather within 5 miles of you for the duration.
5e SRD:Create or Destroy Water: You either create or destroy water.
5e SRD:Darkvision (Spell): You touch a willing creature to grant it the ability to see in the dark.
5e SRD:Disintegrate: A thin green ray springs from your pointing finger to a target that you can see within range.
5e SRD:Druidcraft: Whispering to the spirits of nature, you create one of the following effects within range:
5e SRD:Enhance Ability: You touch a creature and bestow upon it a magical enhancement.
5e SRD:Enlarge/Reduce: You cause a creature or an object you can see within range to grow larger or smaller for the duration.
5e SRD:Etherealness: You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
5e SRD:Expeditious Retreat: This spell allows you to move at an incredible pace.
5e SRD:Fabricate: You convert raw materials into products of the same material.
5e SRD:Feather Fall: A falling creature’s rate of descent slows to 60 feet per round until the spell ends.
5e SRD:Flesh to Stone: You attempt to turn one creature that you can see within range into stone.
5e SRD:Fly: The target gains a flying speed of 60 feet for the duration.
5e SRD:Gaseous Form: You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration.
5e SRD:Giant Insect: You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration.
5e SRD:Glibness: Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.
5e SRD:Goodberry: Up to ten berries appear in your hand and are infused with magic for the duration.
5e SRD:Haste: Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns.
5e SRD:Heat Metal: Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot.
5e SRD:Jump: The creature’s jump distance is tripled until the spell ends.
5e SRD:Knock: A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred.
5e SRD:Levitate: One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.
5e SRD:Longstrider: You touch a creature. The target’s speed increases by 10 feet until the spell ends.
5e SRD:Magic Weapon: Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
5e SRD:Meld into Stone: You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration.
5e SRD:Mending: This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
5e SRD:Message: You point your finger toward a creature within range and whisper a message.
5e SRD:Move Earth: You can reshape dirt, sand, or clay in the area in any manner you choose for the duration.
5e SRD:Passwall: A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration.
5e SRD:Plant Growth: This spell channels vitality into plants within a specific area.
5e SRD:Polymorph: This spell transforms a creature that you can see within range into a new form.
5e SRD:Prestidigitation: This spell is a minor magical trick that novice spellcasters use for practice.
5e SRD:Purify Food and Drink: All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
5e SRD:Regenerate: You touch a creature and stimulate its natural healing ability.
5e SRD:Reincarnate: Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body.
5e SRD:Reverse Gravity: This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range.
5e SRD:Rope Trick: At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.
5e SRD:Sequester: By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration.
5e SRD:Shapechange: You assume the form of a different creature for the duration.
5e SRD:Shillelagh: The wood of a club or quarterstaff you are holding is imbued with nature’s power.
5e SRD:Slow: You alter time around up to six creatures of your choice in a 40-foot cube within range.
5e SRD:Speak with Plants: You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands.
5e SRD:Spider Climb: Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.
5e SRD:Spike Growth: The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns.
5e SRD:Stone Shape: You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose.
5e SRD:Telekinesis: You gain the ability to move or manipulate creatures or objects by thought.
5e SRD:Thaumaturgy: You manifest a minor wonder, a sign of supernatural power, within range.
5e SRD:Time Stop: You briefly stop the flow of time for everyone but yourself.
5e SRD:True Polymorph: You transform the creature into a different creature, the creature into an object, or the object into a creature (the object must be neither worn nor carried by another creature).
5e SRD:Water Breathing: This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends.
5e SRD:Water Walk: This spell grants the ability to move across any liquid surface–such as water, acid, mud, snow, quicksand, or lava–as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat).
5e SRD:Wind Walk: You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud.
5e Transmutation Spells:
A Really Rousing Sea Shanty:
Aberrate:
Abyssal Invocation:
Abyssal Invocation, Variant:
Accelerate Self:
Accelerate/Decelerate:
Accelerating Sphere:
Accelerator:
Add Sending Stone:
Aetheric Reconstruction:
Affect:
Air Step:
Alacrity:
Allegro Velocità:
Alpha Radiation:
Alter Appearance Permanently:
Alter History:
Alter Object:
Alter Race:
5e SRD:Alter Self:
Alter Size: You alter the size of a creature or object you can see in range.
Alter Terrain:
Amanuensis:
Amplify:
Anemo Guide:
Animal Madness:
5e SRD:Animal Shapes:
Animate Breath:
Animate Minor Object:
5e SRD:Animate Objects:
Animate Plants:
Animate Rope:
Animated Paper:
Apogee:
Apotheosis:
Aqua Axe:
Aqua Push:
Arachnid Transformation:
Arc Bolt Grenade:
Arc Bolt Grenade, Variant:
Arcana Rune:
Arcane Arrow:
Arcane Battery:
Arcane Blade:
Arcane Crush:
Arcane Storage:
Arcane Strength:
Arcaning:
Argent Blessing:
Army of One:
Arrow of Force:
Ascension:
Ashardalon's Stride:
Aspect of the Crucible: Horns:
Aspect of the Crucible: Tail:
Aspect of the Hunter:
Aspect of the Reaper:
Asphyxiate:
Astral Sacrifice:
Atlantean Weapon:
Atomic Halt:
Attack:
Augment Stars:
Avert Force:
5e SRD:Awaken:
Awaken Ooze:
Awaken Self:
Awaken Warforged:
Axion Bolt Grenade:
Baator’s Essence:
Baleful Polymorph:
Baleful Regression:
Ballistakinesis:
Bane Shot:
Barbarian Knowledge:
5e SRD:Barkskin:
Barkskin - Body Armor:
Bestial Empowerment:
Bestial Vitality:
Blade Bane:
Blade Meld:
Blade of Blood:
Blade of Grass:
Bless Water:
Blessing of Kings:
5e SRD:Blink:
Blood Moon:
Blood Rush:
Blood Surge:
Blood Trick:
Blood Whip:
Blood of Mirrors:
Bloodied Spittle:
Body Enhancement:
Boil Cistern:
Bolster:
Bone Crushing Hug:
Bones of the Earth:
Bonesword, Variant:
Boulders of Winter:
Brambles:
Breathless Cyclone:
Brittleskin:
Bronip's Orbiting Hammer:
Bubble of Chaos:
Butterfinger:
Can't Trip:
Catapult:
Change Sex:
Changestaff:
Channel Divinity:
Chaos Surge:
Chaotic Rift:
Charged Blade:
Chill Fire: You create an area around yourself that reduces the dangers of fire in the Phlogiston.
Chill Rune:
Chitin Chain:
Christmas Wish:
Chrono-deceleration:
Chrono-regression:
Chronobleed:
Chronomancer (5e Class)/Time Stop Variant ):
Chronos Field:
Chronoshift:
Ciao's Corrosive Coating:
Claws of the Dragon:
Cleanse the Blood:
Coin Sending:
Coin Shot:
Coinify:
Combat Nab:
Combat Time Stop:
Conceive:
Condense/Suffuse:
Consecrate Weapon:
Construct Homunculus:
Continual Light/Darkness:
Control Air:
Control Blood:
Control Electricity:
Control Flames:
Control Polarity:
5e SRD:Control Water:
5e SRD:Control Weather:
Control Winds:
Cordon of Arrows:
Craftsmanship: Craft non-magical items with greater speed.
Create Homunculus:
Create Magen:
Create Magic Item:
Create Major Helm:
Create Minor Helm:
5e SRD:Create or Destroy Water:
Creation of Wings:
Crumble:
Crushing Gravity:
Cryo Manipulation:
Cryonis:
Crystallize:
Crystallized Spell:
Curse of Comus:
Cut Down:
Dalamars Arm of Fire Deamon:
Dark Air or Water:
Darkmoon Blade:
5e SRD:Darkvision (Spell):
Deathly Polymorph:
Decrepit Hands:
Deep Forest Emergence:
Deeppockets: You touch a non-magical set of clothes and fashion it with numerous hand-sized pockets with extra-dimensional interiors.
Delay, Variant:
Demon Skin:
Dendro Growth:
Dendromorph:
Descent:
Desert Coffin:
Destroy Wall:
Diero's Pocket Plant:
Dirty Deeds Done Dirt Cheap:
Disarm:
5e SRD:Disintegrate:
Disintegrating Smite:
Disintegration Cube:
Disrupting Weapon:
Dissonance Field:
Distill Essence:
Downy:
Draconic Transformation:
Dragon Form:
Dragon's Skin:
Dredge:
Drought:
Drowning Pull:
5e SRD:Druidcraft:
Duplicate:
Earth Barrier:
Earth Glide:
Earth Hammer:
Earth Rune:
Earth's Crush:
Earthbind:
Earthen Bullet:
Earthen Dive:
Earthen Pillar:
Eco Dolor:
Eldritch Legerdemain: You manifest a minor magical feat summoned from the realm of dreams.
Electro Power:
Elemental Ammunition:
Elemental Arrows:
Elemental Bane:
Elemental Edge:
Elemental Hex:
Elemental Weapon:
Empowered:
Enchant Item:
Enchanted Quiver:
Enchantment of Distortion:
5e SRD:Enhance Ability:
Enhancement:
5e SRD:Enlarge/Reduce:
Enraged Enhancement:
Enroot:
Enspell:
Erase:
Erase History:
Erasure:
Erode Defenses:
Erupting Earth:
5e SRD:Etherealness:
Excarnate Corpse:
Expand/Contract:
5e SRD:Expeditious Retreat:
Explosive Arrow:
Exsanguinate:
Extended Stasis:
Extra:
5e SRD:Fabricate:
Fairy:
Fast Ball:
Fayne's Transmuted Fire:
5e SRD:Feather Fall:
Feign Life:
Fell the Greatest Foe:
Fighter's Arms:
Fighting Words:
Fimbulwinter:
Final Stand:
Fire Bolt Grenade:
Fire Enchantment:
Fire Enchantment, Variant:
Firestaff:
Firewater: You touch a volume of water up to 1 pint, and it changes into an equal volume of flammable liquid similar to alcohol.
Fitzgeralts' Fast Inverse Mender:
Fizban's Fabulous Fashion: This cantrip allows you to alter an outfit or armor into something a bit more appropriate to the region.
Flaccid Splash:
Flame Arrows:
Flame Edged Bolts:
Flash Freeze:
Flash Step:
Flaskbang:
Flatten Self:
Flatten Target:
Flavor Blast:
Flesh to Bees:
Flesh to Jelly:
5e SRD:Flesh to Stone:
Fling Self:
Floating Figment:
Floor of Ice:
Floormaster's Grasp:
Floortilting:
Flurry:
Flurry of Magic:
Flurry of Missiles:
Flurry of Strikes:
Flux Grenade:
5e SRD:Fly:
Forceful Breeze:
Forceful Strike, Variant 2:
Forge Radiance:
Forge of the Elements:
Form of Sea, Air, and Land:
Foul Form:
Frigid Javelin:
From the Brink:
Frozen Blood:
Fuse:
Fusion: You touch a willing humanoid or beast within one size category of you, and your two bodies merge into one.
Fusion Grenade:
Gaiastrike:
Gale Arms:
Gale Arrows:
5e SRD:Gaseous Form:
Gavotta's Ragnarok:
Gender Bend:
Geo Control:
5e SRD:Giant Insect:
Giant Size:
Glacial Armor:
Glass Cannon: You transmute the surface sand – at an unoccupied space you can see within range – into a cannon made of glass.
Glass Form:
Glass Storm:
5e SRD:Glibness:
Gliding Light: You summon an orb of light which distorts gravity and velocity.
Gloom Walk:
Gluttonous Maw:
God Time:
Golden Wind:
Golem:
5e SRD:Goodberry:
Gordian's Tripwire:
Gorgon Breath:
Grand Alchemy:
Grant Power:
Gravitational Anomaly:
Gravity Anchor:
Gravity Hammer:
Gravity Surge:
Greater Blade of Grass:
Greater Mending:
Greater Moment:
Greater Polymorph:
Greater Returning Weapon:
Grey Goo:
Grove Enroot:
Grum's Flavorable Flesh:
Grum's Pop:
Guardian of Nature:
Guided Strike:
Gust:
Halt:
Hand of Winter:
Hardened Stone:
5e SRD:Haste:
Hayzenbyrg’s Superposition:
Heal Minor Injury:
Healing Fire:
5e SRD:Heat Metal:
Heatvision:
Heaven's Door:
Heighten Mobility:
Hemomancy:
OGC:Herculean Force:
Horace's Hirsute Binding: Causes extreme hair growth that ties itself in knots, restricting enemy movement.
Hungry Earth:
Hydro Order:
Hyper Compress:
Illusory Torrent:
Imbue Harmlessness:
Immortality:
Immovable Object:
Incendiary Grenade:
Incongruous:
Incorporeal Object:
Indestructible Form:
Indomitable Presence:
Inferno, Handaxe:
Inferno, Mace:
Inferno, Quarterstaff:
Infuse Weapon:
Instant Dash:
Instant Strike:
Intoxicate Blood:
Invade Host:
Inversion:
Investiture of Acid:
Investiture of Darkness:
Investiture of Flame:
Investiture of Green:
Investiture of Ice:
Investiture of Light:
Investiture of Lightning:
Investiture of Poison:
Investiture of Sand:
Investiture of Sand, Variant:
Investiture of Stone:
Investiture of Water:
Investiture of Wind:
Invoke Wolfgeist:
Ironwood:
Ivory Flesh:
5e SRD:Jump:
Karsus' avatar:
Kenny's Energy Field.:
Killing Shadows:
Kinetic Jaunt:
King Crimson:
Kira's Explosive Touch:
5e SRD:Knock:
Krupa's Syncopated Spell:
Larger on the Inside:
Launch Bolt:
Lava Line:
Leafify:
Lengthen Gladius:
Leonardo's Magic Card:
Lesser Control Weather:
Lesser Polymorph:
Lesser Regeneration:
Lethal Weapons:
5e SRD:Levitate:
León’s Imbuement of Air:
Lightning Arrow:
Limb Growth:
Limit Breaker:
Liquid Arrow:
Liveoak:
Log to Lumber:
Lolth's Bloodline:
5e SRD:Longstrider:
Looped Projectile:
Lucid Control:
Lucky Coin Tossing:
Luminescent Blessing:
Lungs to Gills:
Made In Heaven:
Mage Strike:
Magia Erebra:
Magic (Mobius):
Magic Boulder:
Magic Card:
Magic Fang:
Magic Fang, Greater:
Magic Ship:
Magic Staff:
Magic Stone:
Magic Talisman:
Magic Vestment:
Magic Warship:
5e SRD:Magic Weapon:
Magical Blade:
Magical Spell Tinkering:
Magnesis: You gain control of one object that is made mostly or entirely of metal in range that you can see, and does not exceed 10 feet in any dimension.
Magnetic Field:
Magnetism:
Magnetize:
Magnify Gravity:
Magnokinesis:
Major Polymorph:
Major Stasis:
Manipulate Metal:
Manipulate Snow and Ice:
Marty’s Miraculous Self Improvement:
Mass Blade Bane:
Mass Exsanguination: Drain the life from your enemies
Mass Polymorph:
Mass Transcription:
Material Control:
Maximilian’s Earthen Grasp:
Maximillian's Earthen Grasp:
Medicinal Prayer:
Medusa's Gaze:
Megascale Flight:
5e SRD:Meld into Stone:
5e SRD:Mending:
Mergewall:
5e SRD:Message:
Metabolic Boost:
Metabolic Control:
Metal to Wood:
Midas' Touch:
Midwife's Spell:
Might of Annam:
Might of Giants:
Mineralize Weapon:
Miniature Fabricate:
Miniaturize:
Minor Fabricate:
Minor Polymorph:
Minor Stasis:
Minor Transmute:
Miracle's Crucible:
Mithral Form:
Moat of Lava:
Mold Earth:
Mold Metal:
Molten Blades:
Monomorph:
Moon-Touched Weapon:
Mordenkainen's Magnificent Magical Mauling:
5e SRD:Move Earth:
Nevinyrral's Antimagic Disk:
Nurture:
Nyan's Investiture of Lightning:
Nyan's Light Speed Dash:
OGC:Herculean Force:
OGC:Universal Potion:
Observer Ward:
Ommon's Heat Exchange:
One with Nature:
Ophis Transformation:
Origamist:
Orilia's Beastly Action:
Orilia's Devil Resistance:
Ostrichize:
Otherworldly Polymorph:
Otto's Chime of Release:
Otto's Sure-Footed Shuffle:
Otto's Triple Chime:
Overcompensated Weaponry:
Paradox Rift:
Part Water:
5e SRD:Passwall:
Pebble Blink:
Peltskin:
Permanence of Being:
Permanent Shapechange:
Persistent Harrier:
Petrification:
Phase:
Phoenix Dash:
Pictograph:
Pillar:
Planar Arrow:
5e SRD:Plant Growth:
Poison Blood:
Poisoned Blade:
5e SRD:Polymorph:
Pomodoro:
Pool of Acid:
Porte Ècarlate:
Power:
Power Word False:
Power Word Grill:
Power Word Recharge:
Power Word: YEET:
Powerstride:
Precipice Blade: You strike the ground, summoning a 10 ft. tall spike of earth.
5e SRD:Prestidigitation:
Primal Savagery:
Proctiv's Move Mountain:
Progression: H.A.V.O.C.:
Promised Walk of Peace:
Prophets of Annihilation:
Pulse Grenade:
5e SRD:Purify Food and Drink:
Pyre Siphon:
Pyro Command:
Pyrotechnics:
Qin Xi's Eternal Army:
Queen's Touch:
Quench:
Quick:
Quicksand:
Quill Hide:
Quincy's Investiture:
Raise/Sink Island:
Razor Leaf:
Razor Tome:
Reality Slash:
Reflexive Shot:
Reforestation:
5e SRD:Regenerate:
Regrowth:
5e SRD:Reincarnate:
Reinforce:
Reinforce Armament:
Reinforce Arms:
Reinforce Self:
Reinforcement:
Reinforcement, Variant:
Remedy:
Renew Life (5e spell):
Reorientate:
Repair:
Repair/Raze:
Repairs:
Reshape Terrain:
Resonant Strike:
Respirance:
Restore:
Returning Weapon:
Reversal:
5e SRD:Reverse Gravity:
Reverse Time:
Rewind, Variant:
Riddle's Rumble:
Riddle’s Ridiculous Routine:
Righteous Might:
Rite of The Elemental Blood:
Rock Spears:
5e SRD:Rope Trick:
Rule Manipulation:
Rune of Bloodlust:
Rusting Grasp:
Rusting Sands:
Salmon's Leap:
Sand Spear:
Sandstorm:
Sanguine Scythes:
Sanguis Burst:
Scatter Grenade:
Scholar's Passion:
Sea of Fire:
Seamless Space:
Self Projectile:
Selo's Accelerando:
5e SRD:Sequester:
Serpentine Shape:
Shadow Investiture:
Shadow Magician (5e Class):
Shadow Shift:
Shadow Time:
Shadowy Body:
Shake Earth:
Shape Bond:
Shape Flesh:
Shape Light:
Shape Water:
5e SRD:Shapechange:
Share Trait:
Sharpened:
Shata's Rock of Flames:
Shattering Threads:
Shift Stone:
5e SRD:Shillelagh:
Silent Fart:
Simple Moment:
Skill Empowerment:
Skinbark:
Skyweave:
Skywrite:
Slight Polymorph:
Slip:
5e SRD:Slow:
Slow Time:
Smite Rune:
Smoke Ladder:
Softwood:
Solar Grenade:
Solid Darkness:
Spatial Distortion:
Speak with Flames:
Speak with Images:
5e SRD:Speak with Plants:
Spectral Throw:
Speed of Light:
Spell:
Spell Capture:
Spell Twine:
Spellwise Aura:
5e SRD:Spider Climb:
Spike Grenade:
5e SRD:Spike Growth:
Spike Stones:
Spiritual Arsenal:
Spiritual Transcendence:
Spit Venom:
Split:
Splitting Chords:
Stamp:
Star Walk:
Stasis Mine:
Steel Body:
Step Up:
Sticky Blood:
Sticky Spellbook:
5e SRD:Stone Shape:
Stone Shelter:
Stone Shield:
Stone Spike:
Stone Tent:
Stonefists:
Storm Avatar:
Storm Rune:
Stormcraft (Cataegis Cantrip):
Strength of Shadows:
Strengthening Flame:
Strokov's Ferality Inducer:
Sugar Rocket:
Summon Rain:
Summon Umbra:
Sun-Touched Weapon:
Sun-Touched Weapon, Variant:
Sunder:
Superspeed Spheres:
Surge:
Swarm Grenade:
Swarm Grenade, Variant:
Swift Blade:
Swift Quiver:
Swift Speed:
Swift Strike:
Sword Split:
Sword Trap:
Sylvanism:
Tablehopper:
Tame:
Tasha's Otherworldly Guise:
Tectonic Transmutation:
5e SRD:Telekinesis:
Temporal Enhancement:
Temporal Shunt:
Temporal Slash:
Temporal Surge:
Tenser's Transformation:
Tentacle Arms:
5e SRD:Thaumaturgy:
The Dungeon Masters Key:
The Gaelic Gamble:
Thorn Whip:
Thornskin:
Thoughts of Shadow:
Tiamat's Dragon Shape:
Time Control:
Time Dilation:
Time Skip:
5e SRD:Time Stop:
Time Stop Variant:
Time Stride:
Tiny Servant:
Toad's Tongue:
Toshaka's Gift:
Touch of Annihilation:
Touch of the Void:
Transcription:
Transfer Ability:
Transmogrification:
Transmute Coins:
Transmute Earth:
Transmute Rock:
Transmuted Inventory:
Trappus Cardus Eroticus:
Trebuchet:
Tree Shape:
Tri-Enchant Weapon:
Trip Grenade:
True Moment:
5e SRD:True Polymorph:
True Stasis:
True Time Stop:
Turn Tables:
Turn the Blade:
Ultimate Earth Spikes:
Umbral Body:
Un-Blight:
Uncanny Appearance:
Unhinged Willpower:
OGC:Universal Potion:
Unparalleled Body:
Updrafts:
Utility:
Vala's Red Powder:
Vanishing Trick:
Vankodek's Chimeric Transformation:
Vengeful Roots:
Vengeful Trinket:
Venom Strike:
Venomstrike:
Vitrify:
Void Dismemberment:
Void Wall Grenade:
Vortex Grenade:
Warclaw:
Wardstone:
Warp Dead:
Warp Flesh:
Warrior's Vigor:
Warrior's Weapon:
Warsong:
5e SRD:Water Breathing:
Water Tempo:
Water Tendril:
5e SRD:Water Walk:
Water Whip, Variant:
Wave Lash:
Wave of Time:
Weapon Shift:
Weaponswap:
Weave Shadows:
Weld:
Wendigo's Hunger:
White-Flame Blade:
Widogast's Vault of Amber:
Wild Cunning:
Wild Spark:
William’s Wonderful Word Bomb:
Willman's Rocktomb:
5e SRD:Wind Walk:
Witchcraft:
Wood Shape:
Xenae's Aquabind:
Xenae's Aquaforme:
Xenae's Bubble Prison:
Xenae's Waterspout:
You are Going to Бяazil:
Zephyr Strike: The part "]]" of the query was not understood.</br>Results might not be as expected.
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