5e Evocation Spells:
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5e SRD:Acid Arrow: A shimmering green arrow streaks toward a target within range and bursts in a spray of acid.
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5e SRD:Arcane Hand: You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range.
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5e SRD:Arcane Sword: You create a sword-shaped plane of force that hovers within range.
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5e SRD:Blade Barrier: You create a vertical wall of whirling, razor-sharp blades made of magical energy.
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5e SRD:Blinding Smite: The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon flares with bright light, and the attack deals an extra 3d8 radiant damage to the target.
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5e SRD:Branding Smite: The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike.
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5e SRD:Burning Hands: As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.
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5e SRD:Chain Lightning: You create a bolt of lightning that arcs toward a target of your choice that you can see within range.
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5e SRD:Chromatic Orb: You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create.
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5e SRD:Cone of Cold: A blast of cold air erupts from your hands.
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5e SRD:Contingency: You cast that spell–called the contingent spell–as part of casting contingency, expending spell slots for both, but the contingent spell doesn’t come into effect. Instead, it takes effect when a certain circumstance occurs.
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5e SRD:Continual Flame: A flame, equivalent in brightness to a torch, springs forth from an object that you touch.
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5e SRD:Cure Wounds: A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.
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5e SRD:Dancing Lights: You create up to four torch-sized lights within range,making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.
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5e SRD:Darkness: Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration.
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5e SRD:Daylight: A 60-foot-radius sphere of light spreads out from a point you choose within range.
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5e SRD:Delayed Blast Fireball: A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
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5e SRD:Divine Favor: Your prayer empowers you with divine radiance.
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5e SRD:Divine Word: You utter a divine word, imbued with the power that shaped the world at the dawn of creation.
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5e SRD:Earthquake: You create a seismic disturbance at a point on the ground that you can see within range.
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5e SRD:Eldritch Blast: A beam of crackling energy streaks toward a creature within range.
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5e SRD:Faerie Fire: Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice).
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5e SRD:Fire Bolt: You hurl a mote of fire at a creature or object within range.
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5e SRD:Fire Shield: Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet.
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5e SRD:Fire Storm: A storm made up of sheets of roaring flame appears in a location you choose within range.
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5e SRD:Fireball: A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
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5e SRD:Flame Blade: You evoke a fiery blade in your free hand.
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5e SRD:Flame Strike: A vertical column of divine fire roars down from the heavens in a location you specify.
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5e SRD:Forcecage: An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.
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5e SRD:Freezing Sphere: A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere.
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5e SRD:Guiding Bolt: A flash of light streaks toward a creature of your choice within range.
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5e SRD:Gust of Wind: A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration.
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5e SRD:Hallow: You touch a point and infuse an area around it with holy (or unholy) power.
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5e SRD:Heal: A surge of positive energy washes through the creature, causing it to regain 70 hit points.
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5e SRD:Healing Word: A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier.
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5e SRD:Hellish Rebuke: You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames.
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5e SRD:Ice Storm: A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.
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5e SRD:Light: Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
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5e SRD:Lightning Bolt: A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose.
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5e SRD:Magic Missile: You create three glowing darts of magical force.
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5e SRD:Mass Cure Wounds: A wave of healing energy washes out from a point of your choice within range.
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5e SRD:Mass Heal: A flood of healing energy flows from you into injured creatures around you.
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5e SRD:Mass Healing Word: As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier.
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5e SRD:Meteor Swarm: Blazing orbs of fire plummet to the ground at four different points you can see within range.
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5e SRD:Moonbeam: A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range.
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5e SRD:Prayer of Healing: Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier.
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5e SRD:Prismatic Spray: Eight multicolored rays of light flash from your hand.
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5e SRD:Ray of Frost: A frigid beam of blue-white light streaks toward a creature within range.
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5e SRD:Resilient Sphere: A sphere of shimmering force encloses a creature or object of Large size or smaller within range.
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5e SRD:Sacred Flame: Flame-like radiance descends on a creature that you can see within range.
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5e SRD:Scorching Ray: You create three rays of fire and hurl them at targets within range.
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5e SRD:Sending: You send a short message of twenty-five words or less to a creature with which you are familiar.
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5e SRD:Shatter: A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.
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5e SRD:Shocking Grasp: Lightning springs from your hand to deliver a shock to a creature you try to touch.
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5e SRD:Spiritual Weapon: You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again.
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5e SRD:Sunbeam: A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.
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5e SRD:Sunburst: Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.
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5e SRD:Thunderwave: A wave of thunderous force sweeps out from you.
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5e SRD:Tiny Hut: A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
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5e SRD:Wall of Fire: You create a wall of fire on a solid surface within range.
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5e SRD:Wall of Force: An invisible wall of force springs into existence at a point you choose within range.
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5e SRD:Wall of Ice: You create a wall of ice on a solid surface within range.
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5e SRD:Wall of Stone: A nonmagical wall of solid stone springs into existence at a point you choose within range.
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5e SRD:Wind Wall: A wall of strong wind rises from the ground at a point you choose within range.
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Absolute Zero:
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5e SRD:Acid Arrow:
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Acid Storm:
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Acidic Blast:
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Acidic Bolt:
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Aerostrike:
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Aether: Ascent:
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Aether: Quickdraw:
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Aetheric Aura:
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Afraid of the Dark:
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Afterburner:
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Aganazzar’s Scorcher:
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Agni Shine:
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Air Bubble:
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Air Cannon:
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Air Cushion:
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Air Slash:
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Al-Taraj's Fulgursphere:
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Alchemical Bomb:
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Alchemical Grenade:
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Almighty Strike:
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Annihilation:
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Anointment:
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Antimatter Beam:
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Antimodes Greater Fireball:
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Apocalypse from the Sky:
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Arc:
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Arc Bolt:
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Arcane Attraction:
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Arcane Blast:
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Arcane Bolt:
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Arcane Diffusion Bomb:
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Arcane Explosion:
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Arcane Fusion:
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5e SRD:Arcane Hand:
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Arcane Sluggers:
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Arcane Smite:
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Arcane Sneak Attack:
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Arcane Strike:
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5e SRD:Arcane Sword:
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Arrow of Dusk:
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Arthur's Infinite Inferno: The caster of the spell holds a container carrying their own tear in one hand and another carrying their loved one's tear in the other as they speak an ancient chant lost to the ages. When the chant is over, the caster's soul is destroyed, preventing them from being resurrected via any means other than a Wish Spell, and nuking everything in a 100 feet radius in the process.
Creatures within a 5 to 10 feet radius must make a Constitution save, taking 9d12 fire damage and 9d12 force damage on a failed save, or half as much on a success. Creatures within a 10 to 30 feet radius must make a Constitution save, taking 7d10 fire damage and 7d10 force damage on a failed save, or half as much on a success. Creatures within a 30 to 100-foot radius must instead make a Dexterity save, taking 5d8 fire damage and 5d8 force damage, or half as much on a success. Additionally, creatures that fail their saves against this spell catch on fire, suffering 1d10 fire damage at the start of each turn until they use an action to put out the fire and creatures who are reduced to 0 hit points by this spell are turned to ash.
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Ashkin's Spazzledazzle:
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Assquake:
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Astral Cannon:
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Astral Guardian:
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Astral Light:
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Astral Release:
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Atomic Bolt:
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Aura of Victory:
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Aura of Vitality:
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Avalanche:
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Aysa's Plasma Cage:
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Baator’s Essence:
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Babu Slime: You begin to sweat an acidic slime from your pores that damages your attackers.
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Bakudo 30:
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Bakudo 4:
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Bakudo62:
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Bakudo9:
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Ball Lightning:
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Ball of Blackwater:
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Bane Bow:
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Bardcraft:
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Barrier of the Four Kings of the World:
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Beamos:
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Begone Thot:
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Bites the Dust:
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Black Candle:
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Black Fire:
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Black Hole Beam:
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Black Snow:
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5e SRD:Blade Barrier:
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Blade Lightning:
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Blast:
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Blast Cantrip:
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Blast Cast:
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Blastbolt:
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Blasting Beam:
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Blasting Bolt:
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Blaze-Storm:
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Blazer:
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Blazing Counterstrike:
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Blazing Slash:
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Blazing Smite:
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Blinding Heal:
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Blinding Smite:
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Bolt Of The Storm:
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Bolt Strike:
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Bolt of Time:
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Bomb:
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Bombos:
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Booming Blade:
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Borca's Improbability Zone:
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Boreal Strike:
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Bounding Flame:
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5e SRD:Branding Smite:
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Breath of Malice:
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Brutal Blade:
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Bubble:
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Bullet:
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5e SRD:Burning Hands:
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Burning Orbs:
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Bèta Radiation: You release a radioactive ray of Bèta Radiation.
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Cacophonic Shield:
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Calamitous Strike:
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Cascade of Thunder:
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Cataclysm:
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Catastrophic Devastation:
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Celestial Storm:
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Chain Heal:
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5e SRD:Chain Lightning:
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Chains of Ice:
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Chaos Ball:
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Chaos Blade:
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Chaos Bolt:
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Chaos Hand:
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Chaos Orb:
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Chaos Storm:
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Chaotic Rocket:
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Chaotic Smite:
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Charged Magic Missile:
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Charged Weapon:
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Chastise:
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Chill Boomerang:
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Chilling Smite:
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Chilling Wind:
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Choke:
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Chord:
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Chords of Dissonance:
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Chromatic Explosion:
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Chromatic Missile:
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5e SRD:Chromatic Orb:
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Chromatic Spray:
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Chromatic Weapon:
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Ciao's Magic Missile:
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Clockwork Sphere:
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Cold Flame:
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Coldslinger:
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Combat Messaging:
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Combustion:
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Concuss:
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Conduct:
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5e SRD:Cone of Cold:
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Coned Blast:
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Consecrate Strike:
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Contained Apocalypse:
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5e SRD:Contingency:
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5e SRD:Continual Flame:
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Control Sunlight:
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Coral Blast:
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Corroding Strike:
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Corrosive Flame:
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Corrosive Hands:
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Crash To Desktop:
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Crash and Burn:
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Crono's Energy:
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Crowley's Complicated Combustion:
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Crown of Stars:
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Crusader's Mantle:
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Crushing Wave:
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Cry of the Ancestral Druids:
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Crystal Wave:
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Culdir's Orb of Fire:
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5e SRD:Cure Wounds:
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Cutter Boomerang:
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Cyclone:
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5e SRD:Dancing Lights:
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Danmaku:
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Dark:
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Dark Flare:
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Dark Force:
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Dark II:
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Dark III:
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Dark Reach:
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Dark Star:
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Dark Striking Thunder:
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Darkbolt:
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5e SRD:Darkness:
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Darude:
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Dashing Strike:
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Daunting Volt Blade:
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Dawn:
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Dawnbrand:
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5e SRD:Daylight:
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Dead Man's Volley: You manifest and hurl a ball of electric energy at a creature or object you can see within range.
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Death Finger:
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Death Strike:
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Death from the Heavens:
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Deceiving Bolt:
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Delay:
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5e SRD:Delayed Blast Fireball:
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Delayed Blast Time Bomb:
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Delayed Spell:
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Destinguish:
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Destructive Slash:
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Destructive Wave:
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Detonate:
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Dhoulramses' Glutinous Flame:
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Diluvian Wave:
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Din's Fire:
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Disarming Cry:
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Disassemble Molecules:
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Discord Bolt:
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Divine Arcane Attraction:
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5e SRD:Divine Favor:
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Divine Power:
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Divine Punishment:
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Divine Ruin:
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Divine Spark:
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Divine Strike:
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5e SRD:Divine Word:
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Dominating Smash:
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Dongle's All-Purpose Mending:
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Dongle's Frozen Fire Bolt:
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Dongle's Frozen Fireball:
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Dorsatum's Deterrent:
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Double-Edge Dance:
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Dovar's Brutal Beam:
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Dragon Meteor:
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Dragon Rend: You rip through the air with magically-manifested dragon claws, evoking gales of wind to cut through foes.
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Dragon Rises from the Sea:
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Dragon's Breath:
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Drill Beam:
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Durnash's Flames:
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Dusk and Dawn:
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Earth Shatter:
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Earth Spike: You manifest a spike of earth to hurl at a creature or object within range.
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Earth Tremor:
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Earthen Onslaught, Dagger:
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Earthen Onslaught, Handaxe:
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Earthen Onslaught, Mace:
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Earthen Onslaught, Quarterstaff:
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5e SRD:Earthquake:
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Ebb And Flow, Dagger:
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Ebb And Flow, Handaxe:
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Ebb And Flow, Quarterstaff:
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Ebb And Flow. Mace:
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Eclipse Life:
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Eilistraee's Moonfire:
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Eilistraee's Moonfire, Variant:
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Elden Stars:
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Eldridge Blast:
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Eldritch Blade:
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5e SRD:Eldritch Blast:
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Eldritch Burst:
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Eldritch Cannon:
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Eldritch Rebuke:
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Eldritch Strike:
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Eldritch Strike, Variant:
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Electrical Handaxe:
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Elemental Armor:
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Elemental Arrow:
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Elemental Blade:
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Elemental Blast:
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Elemental Blow:
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Elemental Bolt:
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Elemental Maelstrom:
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Elemental Storm:
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Elemental Strike:
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Elemental Weapon, Variant:
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Elemental Wrath:
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Ember:
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Ember Blast:
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Ember Strike:
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Emberbolt: Focus and swing with fire flying through the gaps in your fingers.
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Emerald Splash:
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Emit Spores:
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Enchantment of the Wind:
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Endrian Slash:
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Energizing Smite:
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Energy Beat:
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Energy Burst:
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Energy Rupture:
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Enhanced Darkness:
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Enhanced Permanency:
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Entropy:
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Ephemeral Storm:
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Eradication Flame:
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Eruption:
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Eruption Counter:
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Eruption, Grisaire Supplement:
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Essence of the Elements:
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Eternal-Force Blizzard:
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Everlasting Poison:
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Exploding Spaghetti Meteor:
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Explosion:
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Explosion of happiness:
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Explosion!:
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Explosion, Variant:
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Extrasensory Strike:
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Extreme Wish:
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Eye of the Storm:
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5e SRD:Faerie Fire:
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Faerie Glitter:
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Fallen Meteor:
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Fantasy Heaven:
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Fantasy Seal:
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Farron Dart:
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Faust's Card Flourish:
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Fiend Fire:
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Fiendish Claws:
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Fiendish Desecration:
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Fiery Beam:
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Fiery Disengage:
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Final Gambit:
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Final Move:
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Final Stroke:
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Finger Gun:
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Finger of Chaos:
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Finnegan's Forceful Fusillade:
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Firaga IV:
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5e SRD:Fire Bolt:
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Fire Dragon's Iron Fist:
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Fire Dragon's Wing Attack:
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Fire Flow:
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Fire Orb:
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5e SRD:Fire Shield:
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Fire Shot:
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Fire Splash:
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Fire Spray:
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5e SRD:Fire Storm:
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Fire Swing:
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Fire Tornado:
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Fire Volley:
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Fire Whip:
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5e SRD:Fireball:
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Firebeads:
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Firecracker:
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Fires of Entanglement:
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Firesweep:
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5e SRD:Flame Blade:
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Flame Blast:
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Flame Charge: Your body is launched forward with magical force, and your weapon is lit with magical flame as you strike all creatures in your path.
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Flame Mastery:
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Flame Ring:
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Flame Shot:
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Flame Spiral:
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5e SRD:Flame Strike:
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Flame Swathe:
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Flames of Destruction:
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Flare Blade:
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Flare Blitz:
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Flare Counter:
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Flare Shot:
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Flare Wave Explosion:
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Flareball:
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Focus Flame:
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Force:
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Force Beam:
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Force Bulwark:
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Force Cannon:
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Force Nova:
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Force Streak:
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Force Surge:
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Force Wave:
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5e SRD:Forcecage:
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Forceful Flash:
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Forceful Hand:
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Forceful Strike:
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Forceful Strike, Variant:
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Forcewave:
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Fox Fire:
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Franklin's Funny Missiles:
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5e SRD:Freezing Sphere:
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Freidyne:
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Frigid Smite:
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Frost Bolt:
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Frost Breath:
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Frost Fingers:
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Frost Strike:
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Frostball:
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Frostbite:
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Frostfire Bolt:
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Froststrike:
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Frostwave: A spray of crystal laden cold sweeps out from you to deter movement.
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Frozen Tomb:
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Fulgur:
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Gamma Radiation:
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Ganon's Fist:
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Gaseous Death:
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Generic Off-the-Shelf Multipurpose Power Blast Spell:
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Geyser:
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Glacial Pass:
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Glacier:
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Glacies:
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Glare:
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Glass Canon:
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Glyph of Pain:
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God Hammer:
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God's Dice:
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Golden Experience:
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Goldweaver's Ray:
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Gorgath's Rock-Volver:
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Grasping Shadows:
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Gravity Fissure:
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Gravity Force:
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Gravity Sinkhole:
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Great Chaos Fireball:
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Great Lightning Spear:
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Greater Contingency: You cast that spell–called the contingent spell–as part of casting greater contingency, expending spell slots for both, but the contingent spell doesn’t come into effect.
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Greater Heal:
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Greater Purge:
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Green-Flame Ammo:
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Green-Flame Blade:
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Guardian of the Living:
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5e SRD:Guiding Bolt:
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5e SRD:Gust of Wind:
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Hado 1:
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Hado 4:
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Hado11:
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Hadō Sōren Sōkatsui:
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Hailstone:
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5e SRD:Hallow:
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Halo of Rejuvenation:
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Hands of Elements:
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Hart's Incredibly Hot Lightning Laser:
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Hateful Lance:
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Haunting Whispers:
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5e SRD:Heal:
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Heal Major Injury:
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Heal Minor Injury:
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Healer of Multitudes:
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Healing Dagger:
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Healing Rain:
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Healing Touch:
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Healing Wind:
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5e SRD:Healing Word:
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Heart Jumpstart:
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Heart of the Sea Gods:
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Heat Beam:
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Heated Hands:
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Heavenly Fall:
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Heavenly Lightning:
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Heavenly Rebuke:
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Heavenstrike:
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Hellfire:
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Hellfire Bolt:
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Hellfire Sphere:
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5e SRD:Hellish Rebuke:
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Hells Lightning:
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Heritage Rebuke:
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Hershey Squirt:
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Hoarfrost Blade:
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Holy Blade:
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Holy Exodus:
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Holy Weapon:
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Homing Shards:
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Homing Soulmass:
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Howling Wraiths:
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Hræsvelgr's Glory:
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Hyper Voice:
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Hyperion Lance:
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Ice Beam:
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Ice Blade:
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Ice Bolt:
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Ice Coffin:
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Ice Eruption:
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Ice Reave:
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Ice Rupture:
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Ice Shards:
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Ice Spear:
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Ice Spike:
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5e SRD:Ice Storm:
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Ice Wave:
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Icicle Crash:
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Ignite, Variant:
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Ignitions:
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Ijuyr's Symphony:
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Illumination:
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Imbue with Spell Ability:
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Immolation:
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Immolation, Variant:
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Implosion:
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Improved Magic Missile:
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Incinerating Impacts:
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Inferno:
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Inquisitor's Strike:
|
Instil Pain:
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Instrument of Life:
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Internal Incineration:
|
Invisibility Purge:
|
Invocation of Ate, Lord of the East:
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Invocation of Gedula, Lord of the South:
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Invocation of Markt, Lord of the North:
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Iridescent Ray:
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Isaac's Missile Swarm:
|
Jim’s Magic Missile:
|
Judgement:
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Keen Cut:
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Kill:
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Kinetic Garrote:
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Kinetic Throw:
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Kiss of the Petals:
|
Klee's Fireball:
|
Kraken's Tentacle:
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Kunai of Ice:
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Lake of Fire:
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Lambent Lance:
|
Last Act:
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Last Words:
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Lava Burst:
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Leaf Barrage:
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Lee's Fume Punch:
|
Lesser Purge:
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Lesser Smite:
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León's Small Wind:
|
Liberate Flame:
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Life Flare:
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Life Seed:
|
5e SRD:Light:
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Light Beam:
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Light Binding:
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Light Drive:
|
Light The Burns The Sky:
|
Light of Celestia:
|
5e SRD:Lightning Bolt:
|
Lightning Charge:
|
Lightning Cloak:
|
Lightning Field:
|
Lightning Lasers:
|
Lightning Lure:
|
Lightning Orb:
|
Lightning Rush:
|
Lightning Spear:
|
Lightning Stake:
|
Lightning Strike:
|
Lightning Surge:
|
Lightning Tendrils:
|
Lightning Whip:
|
Lingering Flame:
|
Lion Elemenacy: Holy:
|
Lockhart's Fireball:
|
Lucent Singularity:
|
Lucky Star:
|
Lunar Branding:
|
Lunar Serenity:
|
Mad Mage's Rage:
|
Maddening Darkness:
|
Maelstrom:
|
Mage Fist:
|
Magic Brand:
|
Magic Burst:
|
Magic Dart:
|
5e SRD:Magic Missile:
|
Magic Missile Barrage:
|
Magic Missile Massacre:
|
Magic Missile Storm:
|
Magic Strike:
|
Magic Warhead:
|
Major Mark:
|
Malcador’s Fallen Star:
|
Manus Semoto:
|
Mass Arcane Cure:
|
5e SRD:Mass Cure Wounds:
|
Mass Disintegrate:
|
5e SRD:Mass Heal:
|
5e SRD:Mass Healing Word:
|
Mass Immolation:
|
Mass Power Word Heal:
|
Massive Magic Missile:
|
Master Spark:
|
Maya's Symphony:
|
Meateor:
|
Megaton Punch:
|
Melf's Minute Meteors:
|
Mending Sinews:
|
Message Connected:
|
Metaphysical Smite:
|
5e SRD:Meteor Swarm:
|
Mind Blast:
|
Mind Flay:
|
Mindshriek:
|
Mini tornado:
|
Minor Mark:
|
Miracle Moon:
|
Misinterpreted Color Spray:
|
5e SRD:Moonbeam:
|
Moonbeam Bolt:
|
Moonblast:
|
Moonburst:
|
Mordenkainen's Force Missiles:
|
Mùspelflame:
|
Nahal's Reckless Dweomer: Intentionally create a wild surge, with a SLIGHT chance of casting the intended spell
|
Necrotic Overchannel:
|
Needle Hex:
|
Nexus Weapon:
|
Niflbolt:
|
Notes of lesser death:
|
Noval Strike:
|
Nuclear Missile:
|
Nyan's Ball Lightning:
|
O'Bannon's Siege Missiles:
|
Obliterate:
|
Oblivion Wave:
|
Omega Finishing Blow:
|
One Inch Punch:
|
Orb of Charm:
|
Orb of Deception:
|
Orb of Discord:
|
Orb of Harmony:
|
Orb of Light:
|
Orb of Sacred Fire:
|
Orcans Eye:
|
Orion's Bolt:
|
Overload:
|
PK Fire (5e spell):
|
Paddle Star:
|
Pancea:
|
Paralysis Blow:
|
Permanency, Variant:
|
Phoenix Climax:
|
Phoenix Strike:
|
Phoenix Wave:
|
Pillar of Flame:
|
Pillar of Sand:
|
Pity of Acherus:
|
Pixie Storm:
|
Pixie's Gale:
|
Pixies's Blade:
|
Plague Blast:
|
Plasma Bolt:
|
Pleasant Breeze:
|
Poison Bolt:
|
Poison Matrix:
|
Polar Ray:
|
Positive/Negative Energy Zone:
|
Power:
|
Power Beam:
|
Power Bolt:
|
Power Chord:
|
Power Within:
|
Power Word Crash:
|
Power Word Explode:
|
Power Word Heal:
|
Powerful Strike:
|
5e SRD:Prayer of Healing:
|
Pressure Sphere:
|
Prismatic Bow:
|
5e SRD:Prismatic Spray:
|
Psionbolt:
|
Psionic Blast:
|
Psionic Drain:
|
Psionic Kunai:
|
Psionic Strike:
|
Psionova: You create a psionic shockwave.
|
Psybeam:
|
Psyblast:
|
Psyche Drain, Variant:
|
Psychic Scream:
|
Psychic Wrath:
|
Psychokinesis:
|
Psyshock:
|
Pull of Acherus:
|
Pulse Wave:
|
Pulverize:
|
Purge:
|
Purple Haze:
|
Push:
|
Pyroclasmic Unmake:
|
Pyrokinesis:
|
Quadon's intense pain:
|
Quantum Shift:
|
Quickbolt:
|
Quietus Beam:
|
Quincy's Epic Hammer:
|
Raddik's Plasmatic Tear:
|
Raddik's Weakest Link:
|
Raddik’s Focusing Blast:
|
Radiant Absorption:
|
Radiant Aura:
|
Radiant Blade:
|
Radiant Death:
|
Radiant Flame Blade:
|
Radiant Flare:
|
Radiant Lance:
|
Radiant Leap:
|
Radiant Pulse:
|
Radiant Splash:
|
Radiant Strike:
|
Radiant Strike, Variant:
|
Railgun: You extend your arm and flick the metal piece at the target. Elemental forces then propel the metal piece towards a creature or object in a flash of light.
|
Rain Blast:
|
Rain of Fiery Blades:
|
Random Spell:
|
Rapid Acceleration:
|
Rapture, Variant:
|
Ravenous Void:
|
5e SRD:Ray of Frost:
|
Ray of Light:
|
Recite Scripture:
|
Reflexive Shot (5e spell):
|
Regeneration:
|
Remorseless Winter:
|
Remote Bomb: You magically create in your open palm either a bluish-white sphere or cube rigged to explode.
|
Remote Casting:
|
Remote Comfort:
|
Repartition Spell:
|
Replenishment:
|
Replication:
|
5e SRD:Resilient Sphere:
|
Resonant Shockwave:
|
Resonating Mind:
|
Restore Time:
|
Reverb:
|
Revert Time:
|
Riddle (5e spell):
|
Rime's Binding Ice:
|
Rimeward Strike:
|
Rising Dragon Soars the Sky:
|
Rock Splash:
|
Rock Wave:
|
Royal Diamond Ring:
|
Royal Flare:
|
Rumplestiltskin´s Rainbow Blast:
|
Rune Blast:
|
Sacred Blade:
|
5e SRD:Sacred Flame:
|
Sakanagi:
|
Salamander Communion:
|
Sandblast:
|
Sandblast, variant:
|
Sandcast:
|
Sapphire Hail: Rain down bolts of sapphire energy, devastating your enemies.
|
Sapping Slash:
|
Sasha's Rapid Bolts:
|
5e SRD:Scorching Ray:
|
Screw That One Guy Over There:
|
Sealing Strike:
|
Searing Blow:
|
Searing Light:
|
Searing Orb:
|
Searing Smite:
|
Searing Sun Fire Burst:
|
Self-Arcane Eruption:
|
5e SRD:Sending:
|
Serac:
|
Serious Bomb:
|
Shadow Axe:
|
Shadow Blast:
|
Shadow Hand:
|
Shadow Hood:
|
Shadow Magician (5e Class):
|
Shadow Storm:
|
Shadowcery:
|
Shartrund's Energy Blade:
|
5e SRD:Shatter:
|
Shenanigan:
|
Shining Force Blast:
|
Shinsu Baang:
|
Shock of Flame:
|
Shocking Bolt:
|
5e SRD:Shocking Grasp:
|
Shocking Reaction:
|
Shoulder Touch:
|
Sickening Radiance:
|
Sigil Sword Strike:
|
Silver Bullets of Paradise:
|
Sky-Fury Bolt:
|
Sky-Pierce Lance:
|
Skysmite:
|
Skyward Strike:
|
Slap:
|
Slashing Darkness:
|
Sleepy Trouble Bubble:
|
Slice:
|
Slimebolt:
|
Snap Into a Slim Jim:
|
Snilloc's Snowball Swarm:
|
Solar Blitz:
|
Solar Bolt:
|
Solar/Lunar Blast:
|
Sonic Implosion:
|
Sorrel's Battering Javelins:
|
Sorrel's Benevolent Barrage:
|
Sorrel's Burst Missile:
|
Sorrel's Chaining Lances:
|
Sorrel's Chaining Missile:
|
Sorrel's Forceful Missile:
|
Sorrel's Greater Magic Missile:
|
Sorrel's Helpful Harpoon:
|
Sorrel's Impact Missile:
|
Sorrel's Inevitable Impalement:
|
Sorrel's Leaping Missile:
|
Sorrel's Magic Ballista:
|
Sorrel's Magic Lance:
|
Sorrel's Minuscule Missile:
|
Sorrel's Missile Swarm:
|
Sorrel's Rending Missile:
|
Sorrel's Retributive Missile:
|
Sorrel's Savage Shrapnel:
|
Sorrel's Selfless Missile:
|
Sorrel's Spectacular Self-Detonation:
|
Sorrel's Superior Magic Missile:
|
Sorrel's Unforgiving Missile:
|
Soul Arrow:
|
Soul Bind:
|
Soul Blast:
|
Soul Claws:
|
Soul Explosion:
|
Soul Field:
|
Soul Spear:
|
Soul Stream:
|
Sound Burst:
|
Spark Shower:
|
Spectral Hammer:
|
Spectral Hand:
|
Spellbreaking Smite:
|
Spellfire:
|
Spellstrike:
|
Sphere of Ruin:
|
Spin Attack: Make one melee attack roll with a weapon against all creatures within the range of this spell, excluding yourself.
|
Spirit Excalibur:
|
Spirit Rush:
|
5e SRD:Spiritual Weapon:
|
Splashing Spit:
|
Splitting Orb:
|
Staggering Smite:
|
Stalagmite:
|
Star Blast:
|
Star Blazing:
|
Star Fire:
|
Star's Saint's Hand:
|
Stardown:
|
Starlight Bolt:
|
Static Shackles:
|
Static Shock Strike:
|
Static Strike:
|
Stellar Burst:
|
Stellaris Phantasm:
|
Step Into Darkness:
|
Step of Respite:
|
Sticky Fingers:
|
Stone Bolt:
|
Stone Drill:
|
Stoneburst:
|
Storm Front:
|
Storm Sphere:
|
Stormblast:
|
Stormstrike:
|
Strands of Life:
|
Strokov's Flying Projectile:
|
Sun Strike: If you hit, your weapon flares up with the light of the sun, empowering your attack.
|
5e SRD:Sunbeam:
|
Sunbeam, Variant:
|
5e SRD:Sunburst:
|
Sunlight:
|
Sunlight Spear:
|
Sunspark:
|
Swarm of Harpy Talons:
|
Swift Blade Bane:
|
Swiftbolt:
|
Swipe:
|
Swirling Storm: For the duration, swirling winds and wild arcs of lightning surround you, causing several effects.
|
Swordcraft:
|
Sympathetic Vibrations:
|
Tabrīs’ Holy Fire:
|
Tasha's Caustic Brew:
|
Telepathy:
|
Temporal Link:
|
Teuful's Fireball:
|
Thaumic Irridiation:
|
The Hand:
|
Three Freeze:
|
Thrust:
|
Thumb Trick:
|
Thunder:
|
Thunder Down Under: A creature of your choice within range must succeed a Constitution saving throw or release a fart so epic it takes damage.
|
Thunder Shock:
|
Thunder Shock Last Resort:
|
Thunderclap:
|
Thundering Whip:
|
Thunderous Smite:
|
Thunderous Strike:
|
Thundershock:
|
5e SRD:Thunderwave:
|
Thunderwhip:
|
Tile of Fire:
|
Time Bomb:
|
Time Trap: Raising your hand and pointing an open palm at a target in range you mutter the Astral words for Time, Stop, and Trap as a dome of Astral Energy forms around your target, time within the dome has stopped flowing.
|
5e SRD:Tiny Hut:
|
To Ashes:
|
Touched by the Sun:
|
Tractor Cannon:
|
Tri-Disaster:
|
Tri-Element:
|
True Contingency:
|
Tsunami:
|
Turdnado:
|
Twilight Blast:
|
Twin Bolts of Demonfire:
|
Unholy Flame:
|
Unholy Weapon:
|
Vacuum:
|
Valkyrie Strike:
|
Valkyries Strike:
|
Venomous Spit: You twist your body back then snap forward with a hissing open maw releasing a venomous spit.
|
Venomous Spite:
|
Venomous Succor: Your touch causes a searing poison to burn quickly through a creature’s wounds.
|
Vent Anger:
|
Verge:
|
Violet Inferno:
|
Virgil's Blade Flash:
|
Virgil's Lightning Spear:
|
Virgil's Thunderous Lightning Strike:
|
Vitriolic Sphere:
|
Void Bolt:
|
Void Bombard:
|
Void Burst:
|
Void Rupture:
|
Voidbolt:
|
5e SRD:Wall of Fire:
|
5e SRD:Wall of Force:
|
5e SRD:Wall of Ice:
|
Wall of Light:
|
Wall of Sand:
|
5e SRD:Wall of Stone:
|
Wall of Tentacles:
|
Wall of Water:
|
Warding Wind:
|
Wary Sphere:
|
Water Blast:
|
Water Bolt:
|
Water Cube:
|
Water Volley:
|
Water Whip: You summon a long, rubbery whip of pure water to lash out a creature or object in range.
|
Water of Life:
|
Wave of Obliteration: With a guttural roar, you unleash a wave of thunderous power in every direction around you.
|
Weapon of Radiance:
|
Weave Warrior:
|
Weight of 1000 Years:
|
Wheel of Fire's Blaze:
|
Whirligig:
|
Whirlwind:
|
Whirlwind Strike:
|
Wild Chaos Blade: ... further resultsThe part "]]" of the query was not understood.</br>Results might not be as expected.
|