Telekinetic Shield (3.5e Variant Rule)
This material is published under the OGL 1.0a. |
Telekinetic Shield (Int)[edit]
You can create a psychic barrier that protects you from attacks.
Requirements: Psychokinesis feat
Check: You can create a telekinetic field around your body that provides a deflection bonus to AC. The telekinetic shield is considered a force effect. The telekinetic shield lasts for 1 minute (10 rounds) but requires no effort on your part to maintain once it’s created. It lasts until you are rendered unconscious or the duration runs out.
You can renew an existing telekinetic shield before it runs out as a move action, suffering the strain for invoking the skill again but with no additional skill check needed. The result of your Telekinetic Shield skill check determines the amount of the deflection bonus.
DC | Bonus |
---|---|
15 | +2 |
20 | +4 |
25 | +6 |
30 | +8 |
35 | +10 |
Special: You can take 10 or take 20 on a Telekinetic Shield check. If you take 20 when making this check, you spend 2 minutes and take 40 strain to attain the best result.
Time: Telekinetic Shield is a move action. The deflection bonus lasts for 10 rounds (1 minute).
Strain: 2.
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