Telekinetic Blast (3.5e Variant Rule)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL

Telekinetic Blast (Int)[edit]

You can attack with a blast of telekinetic force.

Requirements: Psychokinesis feat

Check: Make a ranged touch attack against a target in your line of sight. If the attack is successful, your Telekinetic Blast rank sets the impact damage dealt: 1d6 plus an additional 1d6 per 5 skill ranks. You can score a critical hit with your Telekinetic Blast on a natural roll of 20, with a ×2 critical multiplier. A Telekinetic Blast is a force effect. The target must also make a Reflex saving throw against your skill DC or fly back 5 feet and be knocked prone. You can choose to do nonlethal damage with your Telekinetic Blast, but you suffer a –4 penalty on your attack roll.

Time: Telekinetic Blast is a standard action.

Strain: 2.

Back to Main Page3.5e HomebrewRulesPsychic PowersSkillsDescriptions

Back to Main Page3.5e HomebrewCharacter OptionsSkill AbilitiesSkills

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Open Game Content from Advanced Player's Manual. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains OGC from Advanced Player's Manual material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!