Team checks (5e Variant Rule)
From D&D Wiki
Team checks[edit]
A team check is,in essence,challenge that requires 2 or more party members to roll for an ability check Their rolls are added up and matched against the Difficulty Class of the check.
If one of the participants of a team check rolls a 20,before modifiers, the other participants roll with advantage.
If one of the participants rolls a 1,before modifiers,the other participants roll with disadvantage.
If one participant of a team roll gains advantage or disadvantage after they've rolled,they must roll again and pick the roll with the lower/higher result.
Example 1[edit]
A giant Boulder blocks the entrance to the dungeon The two players say they want to push it out of the way together The DM asks them to make a Team Strength check,setting the DC of the check at 30.
Player 1 rolls an 8 Player 2 rolls a 21,having gotten a natural 20,Player 1 may roll again. Player 1 rolls again,and gets a 10. The players barely passed the DC of the challenge,and their characters manage to push the boulder.
Example 2[edit]
Three players decide to attempt to scare the bandit gang into running away The DM asks them to make a Team Charisma(Intimidation) roll,putting the DC at 35
Player 1 rolls a 13 Player 2 rolls a 21 Player 3 rolls a 3,rolling a natural 1. Because player 3 rolled a natural 1,the other two must roll again, and pick the lower value of their 2 rolls. Player 1 rolls again and gets a 10 Player 2 rolls again and gets a 7 The players failed to meet the DC of this check,the bandits are shaken,but not impressed...They pull out their weapons,preparing to fight the players.
Back to Main Page → 5e Homebrew → Rules