Tea Leaf Dragon (5e Creature)
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Tea Leaf Dragon[edit]
Tiny dragon, chaotic good Armor Class 19 (natural armor)
Saving Throws Dex +6, Int +4, Wis +5, Cha +12 Flyby. The dragon doesn't provoke opportunity attacks when it flies out of an enemy's reach. Evasion. When the dragon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails Internal Heat. The dragon has the ability to regulate its body temperature allowing it to be immune to the effects of extreme heat and extreme cold. It can also use this to heat up its surroundings and can get hot enough to boil 1 gallon of water in a minute or freeze about an ice cube tray worth of ice in 15 seconds. This can do 1 fire damage or one cold damage depending on it's current temperature. Tea Leaf Body. When sitting in any type drinkable of liquid (this means not things like lave, acid, molten metals) it slowly turns it into tea (the type of tea is the dragons choice) made from said liquid. When Use on potions it makes them more potent (extends the time in effect by 5% up to double the regular amount or or adds 5% of its effect up to double for every 2 hours it is in the potion) and easier to hide. When used and a toxic, foul, poisonous, or otherwise harmful reduces its potency(every 10 minutes it is in the liquid it reduces it's duration and damage by 5% until it is at 0%) until it is just tea. ACTIONSBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage. Tea Spit. The dragon spits out a glob of really hot or really cold tea at a target it can see within 90 feet of it. The target must make a DC 15 Dexterity saving throw or take 4 (1d8) water damage and 5 (2d4) cold or fire damage. Tea Spew (Recharge 6). The dragon spews out a wave of really hot or really cold tea in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 (4d8) Water damage and 16 (8d4) cold or fire damage on a failed save, or half as much damage on a successful one.
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Whether they are helping out their alchemist friend with making their potions stronger and more palatable, spraying hot tea to protect a person from being robbed, pranking their barbarian friend by turning their beer in to tea, helping a kind-hearted noble by makeing sure that their drink isn't poisoned, or just working with their entrepreneur friend to open a tea shop, two things always involved when it comes to tea leaf dragons, kindness and tea. |
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